Ray tracing on GPU systems
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Updated
Jul 16, 2024 - HTML
Ray tracing on GPU systems
The more dimensions, the better the geometry.
Python wrapper for the validated RADIANCE ray-tracing engine
A modern cross-platform low-level graphics API
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
Source files for my experiments not limited to computer graphics.
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
Monte Carlo eXtreme (MCX) - GPU-accelerated photon transport simulator
Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX
PAOS is a fast, modern, and reliable Python package for Physical Optics studies.
Lens design, optimization, and analysis in Python 3
Optical Design Software
A program that takes photographs of a virtual world.
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
AutoLens: automated lens design from scratch.
A simple renderer
Xultaik Game Engine
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