reinforcement learning algorithms from the book by Sutton and Barto
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Updated
Feb 27, 2021 - Java
reinforcement learning algorithms from the book by Sutton and Barto
sokoban game solver through Multiple Search Algorithms and Reinforcement Learning (Q-Learning)
Implementation of Q-Learning Algorithm
A tic tac toe game in java, which can be trained by machine learning (console & gui).
Q-learning is a model-free reinforcement learning algorithm to learn the value of an action in a particular state. It does not require a model of the environment (hence "model-free"), and it can handle problems with stochastic transitions and rewards without requiring adaptations.
QLearning algorithm of Reinforcement Learning implemented in the GVGAI platform to solve the 111st game, called Arkanoid.
Qlearning Blackjack/Stock market analyst AI
FrozenLake - OpenAI's exercise resolved with Q-learning algorithm
Implementation de l'algorithme QLearning en JAVA
This contains the most commonly used machine learning and deep learning models written from scratch without the use if any libraries except Numpy which is used for calculations
A series of experiments on the performance of Q-Learning Agents in the Dots and Boxes game.
Repository containing machine learning algorithms and datasets
Reinforcement learning agent learning to navigate an environment containing rewards and punishments.
QLearning implementation reinforced by norms in a multi-agent simulation
A Q Learning Model implemented in java used for MIT Battlecode 2023
Golf game using Q-learning, A* pathfinding and bruteforce with a Runge-Kutta physics solver in Java
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