MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.
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Updated
Jul 16, 2024 - JavaScript
MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A parametric L-system intended to be able to reproduce and explore the models presented in the book, "The Algorithmic Beauty of Plants". There is also a standalone 3D turtle class.
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
JSXGraph is a cross-browser library for interactive geometry, function plotting, charting, and data visualization in a web browser.
Openstreetmap static maps is a nodejs lib, CLI and server open source inspired on google static map service
This is repository for The Geometry of Batik. A website to showcase hand drawn batik crafted using mathematical principle
Open-source, cross-platform NURBS
Geometry intersection and bounding volume helpers for PEX.
An octasphere geometry for 3D rendering, including normals, UVs and cell indices (faces).
Compute Frenet-Serret frames for a path of 3D points and tangents.
Convert one (or more) simplicial complex geometry (positions/cells/normals/uvs) into an OBJ string.
Graphic library from scratch, with reference implementation of computer graphics algorithms
Core algorithms of bitbybit dev platform, which helps programming geometry on the browser
The Poincaré disk model of the hyperbolic plane on the HTML canvas 💫
A JavaScript framework for interactive (mathematical) content.
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