A Video Game Starter Template made in Unity.
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Updated
May 19, 2024 - ShaderLab
A Video Game Starter Template made in Unity.
Boids AI swarm demo for Unity.
Learn how to create 3 different flickering emissive effects using ShaderGraph
See a full implementation of an enemy AI with GOAP
Laser Defender is a 2D game built with Unity, where the player's goal is to destroy enemy spaceships. The game is structured into different levels, and in each level, the player earns points by destroying enemies. Accumulating enough points allows the player to advance to the next level.
Learn how to create an Embers shader that doesn't require a sprite sheet or external texture! We'll be using automatically generated tri-mapped noise to create this effect.
Learn how blend between 2 (or more) textures using Vertex Colors in a Shader
✨ Shader demo - More than 300 examples
Play around with different Physics Overlap options to get a better understanding of how they work
Projeto criando um jogo 2D em pixel art chamado Mage's tales.
See a full, end to end implementation of an enemy AI with 4 attacks using a Behavior Tree framework, AI Tree.
Learn how you can implement Enemy AI with a Finite State Machine
Learn how you can animate the elusive "Intensity" property on the color picker in this beginner friendly tutorial!
3D Game: Escaping the Underworld in a Spacecraft.
This is a 3D game, our character is a Robot who has to find 4 keys following the 3D sound of them inside of a maze. This first level movement is based on a 3rd person point of view where the character can run and shoot. After the player finds the keys he will be able to generate a teleporter to move to the next level. While the player looks for …
Learn how you can generate a Mesh at runtime based on the NavMesh Triangulation.
"Galaxy Shooter" is a 2D top-down shooter video game I created as a solo project using the Unity Game Engine. This game, while simple, aims for elegance by implementing various dynamic functions through concise coding. The goal was to deliver an enjoyable gaming experience, and it is designed for webGL deployment.
Circular and Linear Waves in ShaderGraph
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