Controle um mago, lute contra goblins e sobreviva o máximo possível.
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Updated
Jul 7, 2024 - Python
Controle um mago, lute contra goblins e sobreviva o máximo possível.
Game Breakout Criado através da linguagem python, utilizando a interface gráfica da game engine Pyxel.
I've successfully developed a Rock-Paper-Scissors game using Python, incorporating user input, random computer selections, and game logic to determine outcomes. This project has been a great opportunity to strengthen my skills in game development and user interface design.
A dark mini-platform/RPG/adventure game using Pyxel engine.
It is Basic Python Game Developed In PyGame
A clone from classic game "Break Out" made with PyGame
Game com jogabilidade simples que utiliza a interface gráfica e cálculos matemáticos para brincar com valores aleatórios, escrito em python usando a game engine Pyxel.
Extract information from all games published in Steam thanks to its Web API, and store it in JSON format.
This a game development solution for our Computer Graphics project where The player must navigate through a maze using only light to guide them. the player can use reflective surfaces to redirect light and reveal the path through the maze.
GUI Tic Tac Toe Game with CPU Mode using Python & Tkinter.
A Simple Rock Paper Scissor Game
Releases for every PyUnity build.
Simple Snake game using pygame library
'Snake_X' is a Game Development Project scripted in Python Programming Language using 'pygame' library.
Game made with this tutorial: https://www.youtube.com/watch?v=AY9MnQ4x3zk&t=179s&ab_channel=ClearCode
"RockPaperScissor" is a github repository that contains code for a simple Rock-Paper-Scissors game implemented using Python's tkinter and random libraries. It can be played by two players and the game rules are the same as the traditional game. It allows customizations and contributions.
Python Script that, given 4 tiles, creates an entire set of tiles that can then be used in a platformer video game.
This is my first python game using Pycharm IDE . For more well-detailed explanation, don't forget to check out Readme file.
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