3D racing game with own Track Editor. The main repository with Stunt Rally 3 sources and data. Continuation of Stunt Rally 2.x using Ogre-Next 3.0.
-
Updated
Jul 8, 2024 - C++
3D technology is used in a wide range of fields, including film, video games, architecture, engineering, and product design. It allows designers to create digital models of objects that can be manipulated and rendered in three dimensions. 3D modeling software is used to create and manipulate 3D models, and 3D animation software is used to create movement and effects within those models. 3D technology has also been adopted for use in 3D printing, where physical objects can be created from digital models.
3D racing game with own Track Editor. The main repository with Stunt Rally 3 sources and data. Continuation of Stunt Rally 2.x using Ogre-Next 3.0.
PyVista SciPy 2022-2024 Tutorial
Simple Icons Blender add-on
N-Space: a mobile app for building 3D interactive worlds
JavaScript 3D Library.
manual
One framework for creating powerful cross-platform games.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
Straightforward C++ Vec2 and Vec3 classes and other math utilities for game development.
A GPU compute shader-based path tracer written using Vulkan
This repository contains the code for my personal 3D portfolio website. The website showcases my projects, skills, and experiences.
Non-planar Ironing g-code generation to make FDM 3D prints up to 10x smoother
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
Althea is a glTF-based rendering engine built in Vulkan.