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exclude folder from resource and symbol paths (& build paths if necessary)
Auto-backup needs to catch up with the latest project architecture - preferably ignoring media/image files and read-only packages in backup process @pixtur
Should this just be native Git integration? I can imagine having an auto-saved "backup" branch, and saving your project manually fast-forwards the non-autosaved branch to the head and re-saves/commits
Log spam when using absolute paths with various ops and soundtrack
Set project directory per-project (nice to have) @domportera
There should be a separate file with two lists - Auto-populated project directories (directories that can contain several projects that should be auto-discovered), and known projects / projects that do not live in the auto-populated directories
Issues
AudioReaction's (and probably most others') Graph node GUIs no longer display @domportera
The text was updated successfully, but these errors were encountered:
domportera
changed the title
[MAIN] Issues needing to be addressed for MVP pre-release
MAIN Issues needing to be addressed for MVP pre-release
May 19, 2024
domportera
changed the title
MAIN Issues needing to be addressed for MVP pre-release
MAIN: Issues needing to be addressed for MVP pre-release
May 19, 2024
As reported on Discord:
When I render to ./Render/Videoname.mp4 the file lands in \Editor\bin\Release\net8.0-windows\Render
I expected it in the same directory as before (\Render in the Tooll root folder) but would also be fine with a folder in the current project folder.
And:
I seem to remember that somebody posted some code on Discord, how an application can request to use the dedicated GPU by default, so that we don't have to set it in preferences for each new version.
I didn't realise right away why my rendering was so slow.
I think this would be super helpful for new and old users.
Pre-MVP
Issues/Bugs
FirstConnection
??@pixtur
UX
GraphWindow
@pixturEditorUi.Instance.OpenWithDefaultApplication(package.Directory)
or something like thatTechnical
Post-MVP
UX
Issues
The text was updated successfully, but these errors were encountered: