forked from attcs/Octree
-
Notifications
You must be signed in to change notification settings - Fork 0
/
adaptor.unreal.h
719 lines (578 loc) · 25.3 KB
/
adaptor.unreal.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
#pragma once
/*
MIT License
Copyright (c) 2021 Attila Csikós
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "octree.h"
// #define UNREAL_DUMMY_TYPES
// #define UNREAL_DUMMY_TYPES__SUPPRESS_ASSERTS
#ifdef UNREAL_DUMMY_TYPES
#ifdef UNREAL_DUMMY_TYPES__SUPPRESS_ASSERTS
#define NOT_IMPLEMENTED
#else
#define NOT_IMPLEMENTED assert(false)
#endif
namespace UnrealDummyTypes
{
// Helper templates
template<typename FVector_>
struct FVectorTemplate
{
float Size() const
{
NOT_IMPLEMENTED;
return {};
}
float SizeSquared() const
{
NOT_IMPLEMENTED;
return {};
}
bool IsUnit(float LengthSquaredTolerance) const
{
NOT_IMPLEMENTED;
return true;
}
static float Dist(FVector_ const& v1, FVector_ const& v2)
{
NOT_IMPLEMENTED;
return {};
}
static float DistSquared(FVector_ const& v1, FVector_ const& v2)
{
NOT_IMPLEMENTED;
return {};
}
static float DotProduct(FVector_ const& v1, FVector_ const& v2)
{
NOT_IMPLEMENTED;
return {};
}
FVector_ operator+=(FVector_ const&) const
{
NOT_IMPLEMENTED;
return {};
}
FVector_ operator+(FVector_ const&) const
{
NOT_IMPLEMENTED;
return {};
}
FVector_ operator-=(FVector_ const&) const
{
NOT_IMPLEMENTED;
return {};
}
FVector_ operator-(FVector_ const&) const
{
NOT_IMPLEMENTED;
return {};
}
FVector_ operator*=(float) const
{
NOT_IMPLEMENTED;
return {};
}
FVector_ operator*(float) const
{
NOT_IMPLEMENTED;
return {};
}
};
template<typename geometry_type>
struct FVectorTemplate2 : FVectorTemplate<FVectorTemplate2<geometry_type>>
{
geometry_type X;
geometry_type Y;
FVectorTemplate2() = default;
FVectorTemplate2(geometry_type X, geometry_type Y)
: X(X)
, Y(Y)
{
}
};
template<typename geometry_type>
struct FVectorTemplate3 : FVectorTemplate<FVectorTemplate3<geometry_type>>
{
geometry_type X;
geometry_type Y;
geometry_type Z;
FVectorTemplate3() = default;
FVectorTemplate3(geometry_type X, geometry_type Y, geometry_type Z)
: X(X)
, Y(Y)
, Z(Z)
{
}
};
template<typename FVector_>
struct FBoxTemplate
{
FVector_ Min;
FVector_ Max;
bool IsValid;
FBoxTemplate() = default;
FBoxTemplate(FVector_&& Min, FVector_&& Max)
: Min(Min)
, Max(Max)
{
}
FBoxTemplate(FVector_ const& Min, FVector_ const& Max)
: Min(Min)
, Max(Max)
{
}
FVector_ GetCenter() const
{
NOT_IMPLEMENTED;
return FVector_{};
}
FVector_ GetSize() const
{
NOT_IMPLEMENTED;
return FVector_{};
}
float GetVolume() const
{
NOT_IMPLEMENTED;
return 0.0f;
}
bool Intersect(FBoxTemplate const&) const
{
NOT_IMPLEMENTED;
return false;
}
bool IsInside(FBoxTemplate const&) const
{
NOT_IMPLEMENTED;
return false;
}
bool IsInside(FVector_ const&) const
{
NOT_IMPLEMENTED;
return false;
}
bool IsInsideOrOn(FVector_ const&) const
{
NOT_IMPLEMENTED;
return false;
}
FBoxTemplate Overlap(FBoxTemplate const&)
{
NOT_IMPLEMENTED;
return {};
}
FBoxTemplate ExpandBy(FVector_ const& v) const
{
NOT_IMPLEMENTED;
return {};
}
FBoxTemplate ShiftBy(FVector_ const& v) const
{
NOT_IMPLEMENTED;
return {};
}
};
template<typename FVector_>
struct FRayTemplate
{
FVector_ Direction;
FVector_ Origin;
};
template<typename FVector_>
struct FPlaneTemplate : public FVector_
{
float W;
const FVector_& GetNormal() const { return *this; }
};
// Unreal types
using int32 = int32_t;
using int64 = int64_t;
using FLargeWorldCoordinatesReal = double;
using FVector2D = FVectorTemplate2<FLargeWorldCoordinatesReal>;
using FVector2f = FVectorTemplate2<float>;
using FVector = FVectorTemplate3<FLargeWorldCoordinatesReal>;
using FVector3f = FVectorTemplate3<float>;
using FVector3d = FVectorTemplate3<double>;
using FBox = FBoxTemplate<FVector>;
using FBox2f = FBoxTemplate<FVector2f>;
using FBox2D = FBoxTemplate<FVector2D>;
using FBox3f = FBoxTemplate<FVector3f>;
using FBox3d = FBoxTemplate<FVector3d>;
using FRay2D = FRayTemplate<FBox2D>;
using FRay = FRayTemplate<FVector>;
using FPlane2D = FPlaneTemplate<FVector2D>;
using FPlane = FPlaneTemplate<FVector>;
} // namespace UnrealDummyTypes
#endif
#ifdef UNREAL_DUMMY_TYPES
using namespace UnrealDummyTypes;
#endif
namespace OrthoTree
{
namespace UnrealAdaptor
{
template<typename FVector2D_>
struct FRay2DTemplate
{
FVector2D_ Direction;
FVector2D_ Origin;
};
template<typename FGeometry_, typename FVector2D_, typename FBox2D_>
struct UnrealAdaptorBasics2D
{
// There is no 2d ray and plane in Unreal
using FRay2D_ = FRay2DTemplate<FVector2D_>;
using FPlane2D_ = FRay2DTemplate<FVector2D_>;
static constexpr FGeometry_ GetPointC(FVector2D_ const& pt, dim_t dimensionID)
{
switch (dimensionID)
{
case 0: return pt.X;
case 1: return pt.Y;
default: std::terminate();
}
}
static constexpr void SetPointC(FVector2D_& pt, dim_t dimensionID, FGeometry_ value)
{
switch (dimensionID)
{
case 0: pt.X = value; break;
case 1: pt.Y = value; break;
default: std::terminate();
}
}
static constexpr FGeometry_ GetBoxMinC(FBox2D_ const& box, dim_t dimensionID) { return GetPointC(box.Min, dimensionID); }
static constexpr FGeometry_ GetBoxMaxC(FBox2D_ const& box, dim_t dimensionID) { return GetPointC(box.Max, dimensionID); }
static constexpr void SetBoxMinC(FBox2D_& box, dim_t dimensionID, FGeometry_ value) { SetPointC(box.Min, dimensionID, value); }
static constexpr void SetBoxMaxC(FBox2D_& box, dim_t dimensionID, FGeometry_ value) { SetPointC(box.Max, dimensionID, value); }
static constexpr FVector2D_ const& GetRayDirection(FRay2D_ const& ray) noexcept { return ray.Direction; }
static constexpr FVector2D_ const& GetRayOrigin(FRay2D_ const& ray) noexcept { return ray.Origin; }
static constexpr FVector2D_ const& GetPlaneNormal(FPlane2D_ const& plane) noexcept { return plane.Direction; }
static constexpr FGeometry_ GetPlaneOrigoDistance(FPlane2D_ const& plane) noexcept
{
return FVector2D_::DotProduct(plane.Origin, plane.Direction);
}
};
template<typename FGeometry_, typename FVector_, typename FBox_, typename FRay_, typename FPlane_>
struct UnrealAdaptorBasics3D
{
static constexpr FGeometry_ GetPointC(FVector_ const& v, dim_t dimensionID)
{
switch (dimensionID)
{
case 0: return v.X;
case 1: return v.Y;
case 2: return v.Z;
default: assert(false); std::terminate();
}
}
static constexpr void SetPointC(FVector_& v, dim_t dimensionID, FGeometry_ value)
{
switch (dimensionID)
{
case 0: v.X = value; break;
case 1: v.Y = value; break;
case 2: v.Z = value; break;
default: assert(false); std::terminate();
}
}
static constexpr FGeometry_ GetBoxMinC(FBox_ const& box, dim_t dimensionID) { return GetPointC(box.Min, dimensionID); }
static constexpr FGeometry_ GetBoxMaxC(FBox_ const& box, dim_t dimensionID) { return GetPointC(box.Max, dimensionID); }
static constexpr void SetBoxMinC(FBox_& box, dim_t dimensionID, FGeometry_ value) { SetPointC(box.Min, dimensionID, value); }
static constexpr void SetBoxMaxC(FBox_& box, dim_t dimensionID, FGeometry_ value) { SetPointC(box.Max, dimensionID, value); }
static constexpr FVector_ const& GetRayDirection(FRay_ const& ray) noexcept { return ray.Direction; }
static constexpr FVector_ const& GetRayOrigin(FRay_ const& ray) noexcept { return ray.Origin; }
static constexpr FVector_ const& GetPlaneNormal(FPlane_ const& plane) noexcept { return plane.GetNormal(); }
static constexpr FGeometry_ GetPlaneOrigoDistance(FPlane_ const& plane) noexcept { return FGeometry_(plane.W); }
};
template<int AmbientDim_, typename FGeometry_, typename FVector_, typename FBox_, typename FRay_, typename FPlane_, typename UnrealAdaptorBasics_>
struct UnrealAdaptorGeneral : UnrealAdaptorBasics_
{
using Base = UnrealAdaptorBasics_;
static_assert(AdaptorBasicsConcept<Base, FVector_, FBox_, FRay_, FPlane_, FGeometry_>);
static constexpr FGeometry_ Size2(FVector_ const& v) noexcept { return v.SizeSquared(); }
static constexpr FGeometry_ Size(FVector_ const& point) noexcept { return point.Size(); }
static constexpr FVector_ Add(FVector_ const& v1, FVector_ const& v2) noexcept { return v1 + v2; }
static constexpr FVector_ Subtract(FVector_ const& v1, FVector_ const& v2) noexcept { return v1 - v2; }
static constexpr FVector_ Multiply(FVector_ const& v, double scalarFactor) noexcept { return v * float(scalarFactor); }
static constexpr FGeometry_ Dot(FVector_ const& v1, FVector_ const& v2) noexcept { return FVector_::DotProduct(v1, v2); }
static constexpr FGeometry_ Distance(FVector_ const& v1, FVector_ const& v2) noexcept { return FVector_::Dist(v1, v2); }
static constexpr FGeometry_ Distance2(FVector_ const& v1, FVector_ const& v2) noexcept { return FVector_::DistSquared(v1, v2); }
static constexpr bool ArePointsEqual(FVector_ const& v1, FVector_ const& v2, FGeometry_ tolerance) noexcept
{
return Distance2(v1, v2) <= tolerance * tolerance;
}
static constexpr bool IsNormalizedVector(FVector_ const& normal) noexcept { return normal.IsUnit(0.000001f); }
static constexpr bool DoesBoxContainPoint(FBox_ const& box, FVector_ const& point) noexcept { return box.IsInsideOrOn(point); }
static constexpr bool DoesBoxContainPointStrict(FBox_ const& box, FVector_ const& point) noexcept { return box.IsInside(point); }
static constexpr bool AreBoxesOverlappedStrict(FBox_ const& e1, FBox_ const& e2) noexcept { return e1.Intersect(e2); }
enum class EBoxRelation
{
Overlapped = -1,
Adjecent = 0,
Separated = 1
};
static constexpr EBoxRelation GetBoxRelation(FBox_ const& e1, FBox_ const& e2) noexcept
{
enum EBoxRelationCandidate : uint8_t
{
OverlappedC = 0x1,
AdjecentC = 0x2,
SeparatedC = 0x4
};
uint8_t rel = 0;
for (dim_t dimensionID = 0; dimensionID < AmbientDim_; ++dimensionID)
{
if (Base::GetBoxMinC(e1, dimensionID) < Base::GetBoxMaxC(e2, dimensionID) && Base::GetBoxMaxC(e1, dimensionID) > Base::GetBoxMinC(e2, dimensionID))
rel |= EBoxRelationCandidate::OverlappedC;
else if (Base::GetBoxMinC(e1, dimensionID) == Base::GetBoxMaxC(e2, dimensionID) || Base::GetBoxMaxC(e1, dimensionID) == Base::GetBoxMinC(e2, dimensionID))
rel |= EBoxRelationCandidate::AdjecentC;
else if (Base::GetBoxMinC(e1, dimensionID) > Base::GetBoxMaxC(e2, dimensionID) || Base::GetBoxMaxC(e1, dimensionID) < Base::GetBoxMinC(e2, dimensionID))
return EBoxRelation::Separated;
}
return (rel & EBoxRelationCandidate::AdjecentC) == EBoxRelationCandidate::AdjecentC ? EBoxRelation::Adjecent : EBoxRelation::Overlapped;
}
static constexpr bool AreBoxesOverlapped(FBox_ const& e1, FBox_ const& e2, bool e1_must_contain_e2 = true, bool fOverlapPtTouchAllowed = false) noexcept
{
if (e1_must_contain_e2)
{
for (dim_t dimensionID = 0; dimensionID < AmbientDim_; ++dimensionID)
{
if (Base::GetBoxMinC(e1, dimensionID) > Base::GetBoxMinC(e2, dimensionID) || Base::GetBoxMinC(e2, dimensionID) > Base::GetBoxMaxC(e1, dimensionID))
return false;
if (Base::GetBoxMinC(e1, dimensionID) > Base::GetBoxMaxC(e2, dimensionID) || Base::GetBoxMaxC(e2, dimensionID) > Base::GetBoxMaxC(e1, dimensionID))
return false;
}
return true;
}
else
{
auto const rel = GetBoxRelation(e1, e2);
if (fOverlapPtTouchAllowed)
return rel == EBoxRelation::Adjecent || rel == EBoxRelation::Overlapped;
else
return rel == EBoxRelation::Overlapped;
}
}
static FBox_ GetBoxOfPoints(std::span<FVector_ const> const& points) noexcept
{
auto ext = points.size() == 0 ? FBox_{} : FBox_(points[0], points[0]);
for (auto const& point : points)
{
for (dim_t dimensionID = 0; dimensionID < AmbientDim_; ++dimensionID)
{
if (Base::GetBoxMinC(ext, dimensionID) > Base::GetPointC(point, dimensionID))
Base::SetBoxMinC(ext, dimensionID, Base::GetPointC(point, dimensionID));
if (Base::GetBoxMaxC(ext, dimensionID) < Base::GetPointC(point, dimensionID))
Base::SetBoxMaxC(ext, dimensionID, Base::GetPointC(point, dimensionID));
}
}
return ext;
}
static FBox_ GetBoxOfBoxes(std::span<FBox_ const> const& extents) noexcept
{
if (extents.size() == 0)
return {};
auto ext = extents[0];
for (auto const& e : extents)
{
for (dim_t dimensionID = 0; dimensionID < AmbientDim_; ++dimensionID)
{
if (Base::GetBoxMinC(ext, dimensionID) > Base::GetBoxMinC(e, dimensionID))
Base::SetBoxMinC(ext, dimensionID, Base::GetBoxMinC(e, dimensionID));
if (Base::GetBoxMaxC(ext, dimensionID) < Base::GetBoxMaxC(e, dimensionID))
Base::SetBoxMaxC(ext, dimensionID, Base::GetBoxMaxC(e, dimensionID));
}
}
return ext;
}
static void MoveBox(FBox_& box, FVector_ const& moveVector) noexcept { box = box.ShiftBy(moveVector); }
static constexpr std::optional<double> IsRayHit(FBox_ const& box, FVector_ const& rayBasePoint, FVector_ const& rayHeading, FGeometry_ tolerance) noexcept
{
auto rayBasePointBox = FBox_();
for (dim_t dimensionID = 0; dimensionID < AmbientDim_; ++dimensionID)
{
Base::SetBoxMinC(rayBasePointBox, dimensionID, Base::GetPointC(rayBasePoint, dimensionID) - tolerance);
Base::SetBoxMaxC(rayBasePointBox, dimensionID, Base::GetPointC(rayBasePoint, dimensionID) + tolerance);
}
if (box.Intersect(rayBasePointBox))
return 0.0;
auto constexpr inf = std::numeric_limits<double>::infinity();
auto minDistances = std::array<double, AmbientDim_>{};
auto maxDistances = std::array<double, AmbientDim_>{};
for (dim_t dimensionID = 0; dimensionID < AmbientDim_; ++dimensionID)
{
auto const hComp = Base::GetPointC(rayHeading, dimensionID);
if (hComp == 0)
{
if (Base::GetBoxMaxC(box, dimensionID) + tolerance < Base::GetPointC(rayBasePoint, dimensionID))
return std::nullopt;
if (Base::GetBoxMinC(box, dimensionID) - tolerance > Base::GetPointC(rayBasePoint, dimensionID))
return std::nullopt;
minDistances[dimensionID] = -inf;
maxDistances[dimensionID] = +inf;
continue;
}
minDistances[dimensionID] =
((hComp > 0.0 ? (Base::GetBoxMinC(box, dimensionID) - tolerance) : (Base::GetBoxMaxC(box, dimensionID) + tolerance)) -
Base::GetPointC(rayBasePoint, dimensionID)) /
hComp;
maxDistances[dimensionID] =
((hComp < 0.0 ? (Base::GetBoxMinC(box, dimensionID) - tolerance) : (Base::GetBoxMaxC(box, dimensionID) + tolerance)) -
Base::GetPointC(rayBasePoint, dimensionID)) /
hComp;
}
auto const rMin = *std::ranges::max_element(minDistances);
auto const rMax = *std::ranges::min_element(maxDistances);
if (rMin > rMax || rMax < 0.0)
return std::nullopt;
return rMin < 0 ? rMax : rMin;
}
static constexpr std::optional<double> IsRayHit(FBox_ const& box, FRay_ const& ray, FGeometry_ tolerance) noexcept
{
return IsRayHit(box, Base::GetRayOrigin(ray), Base::GetRayDirection(ray), tolerance);
}
// Get point-Hyperplane relation (Plane equation: dotProduct(planeNormal, point) = distanceOfOrigo)
static constexpr PlaneRelation GetPointPlaneRelation(
FVector_ const& point, FGeometry_ distanceOfOrigo, FVector_ const& planeNormal, FGeometry_ tolerance) noexcept
{
assert(IsNormalizedVector(planeNormal));
auto const pointProjected = Dot(planeNormal, point);
if (pointProjected < distanceOfOrigo - tolerance)
return PlaneRelation::Negative;
if (pointProjected > distanceOfOrigo + tolerance)
return PlaneRelation::Positive;
return PlaneRelation::Hit;
}
// Get box-Hyperplane relation (Plane equation: dotProduct(planeNormal, point) = distanceOfOrigo)
static constexpr PlaneRelation GetBoxPlaneRelation(FBox_ const& box, FGeometry_ distanceOfOrigo, FVector_ const& planeNormal, FGeometry_ tolerance) noexcept
{
assert(IsNormalizedVector(planeNormal));
FVector_ center, radius;
for (dim_t dimensionID = 0; dimensionID < AmbientDim_; ++dimensionID)
{
auto const minComponent = Base::GetBoxMinC(box, dimensionID);
auto const maxComponent = Base::GetBoxMaxC(box, dimensionID);
auto const centerComponent = static_cast<FGeometry_>((minComponent + maxComponent) * 0.5);
Base::SetPointC(center, dimensionID, centerComponent);
Base::SetPointC(radius, dimensionID, centerComponent - minComponent);
}
double radiusProjected = 0.0;
for (dim_t dimensionID = 0; dimensionID < AmbientDim_; ++dimensionID)
radiusProjected += Base::GetPointC(radius, dimensionID) * std::abs(Base::GetPointC(planeNormal, dimensionID));
auto const centerProjected = Dot(planeNormal, center);
if (centerProjected - radiusProjected < distanceOfOrigo - tolerance)
return PlaneRelation::Negative;
if (centerProjected + radiusProjected > distanceOfOrigo + tolerance)
return PlaneRelation::Positive;
return PlaneRelation::Hit;
}
};
template<typename FGeometry_, typename FVector2D_, typename FBox2D_>
using UnrealAdaptorGeneral2D = UnrealAdaptorGeneral<
2,
FGeometry_,
FVector2D_,
FBox2D_,
typename UnrealAdaptorBasics2D<FGeometry_, FVector2D_, FBox2D_>::FRay2D_,
typename UnrealAdaptorBasics2D<FGeometry_, FVector2D_, FBox2D_>::FPlane2D_,
UnrealAdaptorBasics2D<FGeometry_, FVector2D_, FBox2D_>>;
template<typename FGeometry_, typename FVector_, typename FBox_, typename FRay_, typename FPlane_>
using UnrealAdaptorGeneral3D =
UnrealAdaptorGeneral<3, FGeometry_, FVector_, FBox_, FRay_, FPlane_, UnrealAdaptorBasics3D<FGeometry_, FVector_, FBox_, FRay_, FPlane_>>;
// Templates for point types
template<typename FGeometry_, typename FVector_, typename FBox_>
using QuadtreePointTemplate = OrthoTreePoint<
2,
FVector_,
FBox_,
typename UnrealAdaptorBasics2D<FGeometry_, FVector_, FBox_>::FRay2D_,
typename UnrealAdaptorBasics2D<FGeometry_, FVector_, FBox_>::FPlane2D_,
FGeometry_,
UnrealAdaptorGeneral2D<FGeometry_, FVector_, FBox_>>;
template<typename FGeometry_, typename FVector_, typename FBox_, typename FRay_, typename FPlane_>
using OctreePointTemplate =
OrthoTreePoint<3, FVector_, FBox_, FRay_, FPlane_, FGeometry_, UnrealAdaptorGeneral3D<FGeometry_, FVector_, FBox_, FRay_, FPlane_>>;
// Templates for box types
template<typename FGeometry_, typename FVector_, typename FBox_, uint32_t SPLIT_DEPTH_INCREASEMENT = 2>
using QuadtreeBoxTemplate = OrthoTreeBoundingBox<
2,
FVector_,
FBox_,
typename UnrealAdaptorBasics2D<FGeometry_, FVector_, FBox_>::FRay2D_,
typename UnrealAdaptorBasics2D<FGeometry_, FVector_, FBox_>::FPlane2D_,
FGeometry_,
SPLIT_DEPTH_INCREASEMENT,
UnrealAdaptorGeneral2D<FGeometry_, FVector_, FBox_>>;
template<typename FGeometry_, typename FVector_, typename FBox_, typename FRay_, typename FPlane_, uint32_t SPLIT_DEPTH_INCREASEMENT = 2>
using OctreeBoxTemplate =
OrthoTreeBoundingBox<3, FVector_, FBox_, FRay_, FPlane_, FGeometry_, SPLIT_DEPTH_INCREASEMENT, UnrealAdaptorGeneral3D<FGeometry_, FVector_, FBox_, FPlane_, FGeometry_>>;
} // namespace UnrealAdaptor
} // namespace OrthoTree
// Orthotree Core Types
using FLargeWorldCoordinatesReal = double;
using FQuadtreePoint = OrthoTree::UnrealAdaptor::QuadtreePointTemplate<FLargeWorldCoordinatesReal, FVector2D, FBox2D>;
using FQuadtreePoint2D = FQuadtreePoint;
using FQuadtreePoint2f = OrthoTree::UnrealAdaptor::QuadtreePointTemplate<float, FVector2f, FBox2f>;
using FOctreePoint = OrthoTree::UnrealAdaptor::OctreePointTemplate<FLargeWorldCoordinatesReal, FVector, FBox, FRay, FPlane>;
using FOctreePoint3d = OrthoTree::UnrealAdaptor::OctreePointTemplate<double, FVector3d, FBox3d, FRay, FPlane>;
using FOctreePoint3f = OrthoTree::UnrealAdaptor::OctreePointTemplate<float, FVector3f, FBox3f, FRay, FPlane>;
template<uint32_t SPLIT_DEPTH_INCREASEMENT = 2>
using FQuadtreeBoxs = OrthoTree::UnrealAdaptor::QuadtreeBoxTemplate<FLargeWorldCoordinatesReal, FVector2D, FBox2D, SPLIT_DEPTH_INCREASEMENT>;
using FQuadtreeBox = FQuadtreeBoxs<2>;
template<uint32_t SPLIT_DEPTH_INCREASEMENT = 2>
using FQuadtreeBox2Ds = FQuadtreeBoxs<SPLIT_DEPTH_INCREASEMENT>;
using FQuadtreeBox2D = FQuadtreeBox;
template<uint32_t SPLIT_DEPTH_INCREASEMENT = 2>
using FQuadtreeBox2fs = OrthoTree::UnrealAdaptor::QuadtreeBoxTemplate<float, FVector2f, FBox2f, SPLIT_DEPTH_INCREASEMENT>;
using FQuadtreeBox2f = OrthoTree::UnrealAdaptor::QuadtreeBoxTemplate<float, FVector2f, FBox2f, 2>;
template<uint32_t SPLIT_DEPTH_INCREASEMENT = 2>
using FOctreeBoxs = OrthoTree::UnrealAdaptor::OctreeBoxTemplate<FLargeWorldCoordinatesReal, FVector, FBox, FRay, FPlane, SPLIT_DEPTH_INCREASEMENT>;
using FOctreeBox = OrthoTree::UnrealAdaptor::OctreeBoxTemplate<FLargeWorldCoordinatesReal, FVector, FBox, FRay, FPlane, 2>;
template<uint32_t SPLIT_DEPTH_INCREASEMENT = 2>
using FOctreeBox3ds = OrthoTree::UnrealAdaptor::OctreeBoxTemplate<double, FVector3d, FBox3d, FRay, FPlane, SPLIT_DEPTH_INCREASEMENT>;
using FOctreeBox3d = OrthoTree::UnrealAdaptor::OctreeBoxTemplate<double, FVector3d, FBox3d, FRay, FPlane, 2>;
template<uint32_t SPLIT_DEPTH_INCREASEMENT = 2>
using FOctreeBox3fs = OrthoTree::UnrealAdaptor::OctreeBoxTemplate<float, FVector3f, FBox3f, FRay, FPlane, SPLIT_DEPTH_INCREASEMENT>;
using FOctreeBox3f = OrthoTree::UnrealAdaptor::OctreeBoxTemplate<float, FVector3f, FBox3f, FRay, FPlane, 2>;
// Orthotree Container Types
using FQuadtreePointC = OrthoTree::OrthoTreeContainerPoint<FQuadtreePoint, FVector2D>;
using FQuadtreePoint2DC = FQuadtreePointC;
using FQuadtreePoint2fC = OrthoTree::OrthoTreeContainerPoint<FQuadtreePoint2f, FVector2f>;
using FOctreePointC = OrthoTree::OrthoTreeContainerPoint<FOctreePoint, FVector>;
using FOctreePoint3dC = OrthoTree::OrthoTreeContainerPoint<FOctreePoint3d, FVector3d>;
using FOctreePoint3fC = OrthoTree::OrthoTreeContainerPoint<FOctreePoint3f, FVector3f>;
template<uint32_t SPLIT_DEPTH_INCREASEMENT = 2>
using FQuadtreeBoxCs = OrthoTree::OrthoTreeContainerBox<FQuadtreeBoxs<SPLIT_DEPTH_INCREASEMENT>, FBox2D>;
using FQuadtreeBoxC = FQuadtreeBoxCs<2>;
template<uint32_t SPLIT_DEPTH_INCREASEMENT = 2>
using FQuadtreeBox2DCs = OrthoTree::OrthoTreeContainerBox<FQuadtreeBox2Ds<SPLIT_DEPTH_INCREASEMENT>, FBox2D>;
using FQuadtreeBox2DC = FQuadtreeBox2DCs<2>;
template<uint32_t SPLIT_DEPTH_INCREASEMENT = 2>
using FQuadtreeBox2fCs = OrthoTree::OrthoTreeContainerBox<FQuadtreeBox2fs<SPLIT_DEPTH_INCREASEMENT>, FBox2f>;
using FQuadtreeBox2fC = FQuadtreeBox2fCs<2>;
template<uint32_t SPLIT_DEPTH_INCREASEMENT = 2>
using FOctreeBoxCs = OrthoTree::OrthoTreeContainerBox<FOctreeBoxs<SPLIT_DEPTH_INCREASEMENT>, FBox>;
using FOctreeBoxC = FOctreeBoxCs<2>;
template<uint32_t SPLIT_DEPTH_INCREASEMENT = 2>
using FOctreeBox3dCs = OrthoTree::OrthoTreeContainerBox<FOctreeBox3ds<SPLIT_DEPTH_INCREASEMENT>, FBox3d>;
using FOctreeBox3dC = FOctreeBox3dCs<2>;
template<uint32_t SPLIT_DEPTH_INCREASEMENT = 2>
using FOctreeBox3fCs = OrthoTree::OrthoTreeContainerBox<FOctreeBox3fs<SPLIT_DEPTH_INCREASEMENT>, FBox3f>;
using FOctreeBox3fC = FOctreeBox3fCs<2>;