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spotiplayer.c
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/*
* Copyright (C) 2016-2017 Johann Friedrichs
*
* This file is part of vdr-plugin-spotify.
*
* vdr-plugin-spotify is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* vdr-plugin-spotify is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with vdr-plugin-spotify. If not, see <http://www.gnu.org/licenses/>.
* */
#include <vdr/tools.h>
#include "spotiplayer.h"
#include "spotidbus.h"
#include "spoticontrol.h"
// --- cSpotiPlayer --------------------------------------------------
cSpotiPlayer::cSpotiPlayer(void):cPlayer(pmAudioOnly),
cThread("spotify-Player")
{
run = true;
Start();
}
cSpotiPlayer::~cSpotiPlayer()
{
run = false;
Quit();
}
void cSpotiPlayer::Activate(bool On)
{
if (On) {
dsyslog("spotify: activate Player");
//runcommand Play
} else {
run = false;
Cancel(2);
}
}
void cSpotiPlayer::Quit(void)
{
Activate(false);
Cancel(3); // FIXME: double cancel
Detach();
cControl::Shutdown();
}
void cSpotiPlayer::Action(void)
{
while (run) {
cCondWait::SleepMs(1000);
}
}
bool cSpotiPlayer::GetIndex(int &Current, int &Total, bool SnapToIFrame)
{
// we cannot use Player2.Pos(), this is always 0
// for the first song - Current might be wrong
static int Length = 0;
static time_t Start;
Current = 0;
Total = getLength() / 1000000;
if (Total != Length) {
Length = Total;
Start = time(NULL);
}
if (!getStatusPlaying()) // paused
Start++;
Total = SecondsToFrames(Total);
Current = SecondsToFrames(time(NULL) - Start);
if (Current < 0)
Current=0;
return true;
}
bool cSpotiPlayer::GetReplayMode(bool & Play, bool & Forward, int &Speed)
{
//get state
if (getStatusPlaying())
Play = true;
else
Play = false;
Forward = true;
Speed = -1;
return true;
}