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It would be useful to extend the current UDP model with the following features:
Randomized packet corruption/truncation
Randomized packet duplication/retransmission
Randomized packet reordering - this can be accomplished by having some jitter assigned to each packet.
Preferring new packets instead of old on full receive buffers - currently we drop new packets on full buffers but this isn't usually what network stacks do or what applications expect. - turns out this is exactly what stacks do - see Drop oldest udp message when buffer is full #128 (comment)
Setting the MTU for a path and being able to drop and/or truncate packets larger than that value
Simulate bufferbloat (i.e. latency increases by some function as the number of packets being buffered increases).
The text was updated successfully, but these errors were encountered:
@camshaft was Preferring new packets instead of old on full receive buffers - currently we drop new packets on full buffers but this isn't usually what network stacks do or what applications expect. already done? If so, can we check it off?
It would be useful to extend the current UDP model with the following features:
Preferring new packets instead of old on full receive buffers - currently we drop new packets on full buffers but this isn't usually what network stacks do or what applications expect.- turns out this is exactly what stacks do - see Drop oldest udp message when buffer is full #128 (comment)The text was updated successfully, but these errors were encountered: