-
Notifications
You must be signed in to change notification settings - Fork 1.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Locally compiled version requires a stacked item at level 15 without a stacker, seems to think it's the demo version #1500
Comments
Firstly, that's definitely a freeplay (post-story) shape, so this is definitely the demo but with the level restriction somehow passed. Just making sure, did you build with Anyway, you can build the standalone with
|
Marking as a bug because while some differences between localhost and production demo are ok, this is quite broken. |
I did indeed. Just to confirm: even ignoring this bug, when I build this open source version, am I meant to get the demo (and so to get the full game I should buy it from Steam) or am I meant to get the full game? |
sadly, the final step of this fails:
I don't know whether I need to manually |
I think you also need to do yarn in the electron folder. And you need to remove the greenworks package if that gives an error |
That looks like it's trying to read from a |
run |
ok, confirmed, once I've done that in the electron directory, building the standalone version with the three commands above works! And the standalone version doesn't seem to be a demo: fullscreen works, for example! |
Having the same problem on my Mac. Tried everything that was mentioned so far Also tried locally on my Mac and on Gitpod via the link in the Repo on this repo and on the shapez-community-edition-Repo. All tries only got me the demo-mode. Is it even possible to run the full-version on Mac? May anyone has an idea on what else I can try? |
There is the target Build commands at a glance:
|
None of the above worked for me. What I was able to do was change a line of code so the game thinks I am running the full version (this works for the web version at least). You need to go into this file: \src\js\core\steam_sso.js export let WEB_STEAM_SSO_AUTHENTICATED = false; to export let WEB_STEAM_SSO_AUTHENTICATED = true; The game then thinks you are playing a full version and will not skip levels 9-14. Also if you already have a game save and want to change the levels you want to go into this file constructor(root) {
super();
// Make global
window.hubControl = this;
...} Then in game you can start your game, open dev tools and set the level using Hopefully this helps someone! |
I'm running a compiled version of this github repo of Shapez, on Ubuntu 20.04 and node 16. It built and ran fine, and I have played it up until level 15. However, at level 15 I've been presented with a shape to build which is not possible to build, because it requires stacking, and I have not been given a stacker.
I did notice that the game seemed to "skip through" some levels -- perhaps levels 11-14? but it happened quickly, so I'm not sure.
In addition, opening the settings screen shows "fullscreen mode" being disabled with the legend "not available in the demo".
Is downloading and running this repo equivalent to running the demo of the game, and playing the full game requires purchase? If not, is there some setting somewhere I need to poke so that the downloaded version runs in "full game mode" rather than "demo mode"?
The text was updated successfully, but these errors were encountered: