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Copy pathfreemonooblique12pt7b.go
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freemonooblique12pt7b.go
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package freemono
import (
"tinygo.org/x/tinyfont"
)
var Oblique12pt7b = tinyfont.Font{
BBox: [4]int8{18, 20, -1, -15},
Glyphs: []tinyfont.Glyph{
/* */ tinyfont.Glyph{Rune: 32, Width: 0x0, Height: 0x0, XAdvance: 0xe, XOffset: 0, YOffset: 1, Bitmaps: []uint8{}},
/* ! */ tinyfont.Glyph{Rune: 33, Width: 0x4, Height: 0xf, XAdvance: 0xe, XOffset: 6, YOffset: -14, Bitmaps: []uint8{0x11, 0x11, 0x12, 0x22, 0x22, 0x0, 0xe, 0xe0}},
/* " */ tinyfont.Glyph{Rune: 34, Width: 0x8, Height: 0x7, XAdvance: 0xe, XOffset: 5, YOffset: -14, Bitmaps: []uint8{0xe7, 0xe7, 0xc6, 0xc6, 0xc6, 0x84, 0x84}},
/* # */ tinyfont.Glyph{Rune: 35, Width: 0xb, Height: 0x10, XAdvance: 0xe, XOffset: 3, YOffset: -14, Bitmaps: []uint8{0x2, 0x40, 0x88, 0x12, 0x2, 0x40, 0x48, 0x7f, 0xc2, 0x40, 0x48, 0x11, 0x1f, 0xf8, 0x48, 0x9, 0x2, 0x40, 0x48, 0x9, 0x2, 0x20}},
/* $ */ tinyfont.Glyph{Rune: 36, Width: 0xa, Height: 0x12, XAdvance: 0xe, XOffset: 4, YOffset: -15, Bitmaps: []uint8{0x2, 0x1, 0x0, 0xf4, 0xc3, 0x60, 0x50, 0x4, 0x0, 0xc0, 0xf, 0x0, 0x60, 0xa, 0x2, 0x81, 0x30, 0xc7, 0xc0, 0x80, 0x20, 0x8, 0x0}},
/* % */ tinyfont.Glyph{Rune: 37, Width: 0xb, Height: 0xf, XAdvance: 0xe, XOffset: 3, YOffset: -14, Bitmaps: []uint8{0xe, 0x2, 0x20, 0x84, 0x10, 0x82, 0x20, 0x38, 0x0, 0x38, 0x38, 0x38, 0x8, 0xe0, 0x22, 0x8, 0x41, 0x8, 0x22, 0x3, 0x80}},
/* & */ tinyfont.Glyph{Rune: 38, Width: 0x9, Height: 0xc, XAdvance: 0xe, XOffset: 3, YOffset: -11, Bitmaps: []uint8{0x7, 0x84, 0x4, 0x2, 0x1, 0x0, 0xc1, 0xa2, 0x8a, 0x85, 0x43, 0x31, 0x8f, 0x60}},
/* ' */ tinyfont.Glyph{Rune: 39, Width: 0x3, Height: 0x7, XAdvance: 0xe, XOffset: 8, YOffset: -14, Bitmaps: []uint8{0xff, 0x6d, 0x20}},
/* ( */ tinyfont.Glyph{Rune: 40, Width: 0x5, Height: 0x12, XAdvance: 0xe, XOffset: 8, YOffset: -14, Bitmaps: []uint8{0x0, 0x44, 0x42, 0x21, 0x8, 0x84, 0x21, 0x8, 0x42, 0x10, 0x42, 0x0}},
/* ) */ tinyfont.Glyph{Rune: 41, Width: 0x5, Height: 0x12, XAdvance: 0xe, XOffset: 4, YOffset: -14, Bitmaps: []uint8{0x0, 0x84, 0x10, 0x84, 0x21, 0x8, 0x46, 0x21, 0x10, 0x88, 0x44, 0x0}},
/* * */ tinyfont.Glyph{Rune: 42, Width: 0x9, Height: 0x9, XAdvance: 0xe, XOffset: 5, YOffset: -14, Bitmaps: []uint8{0x4, 0x2, 0x2, 0x1d, 0x13, 0xf0, 0x40, 0x50, 0x48, 0x44, 0x0}},
/* + */ tinyfont.Glyph{Rune: 43, Width: 0xb, Height: 0xb, XAdvance: 0xe, XOffset: 3, YOffset: -11, Bitmaps: []uint8{0x2, 0x0, 0x40, 0x8, 0x2, 0x0, 0x41, 0xff, 0xc1, 0x0, 0x20, 0x8, 0x1, 0x0, 0x20, 0x0}},
/* , */ tinyfont.Glyph{Rune: 44, Width: 0x6, Height: 0x7, XAdvance: 0xe, XOffset: 3, YOffset: -3, Bitmaps: []uint8{0x1c, 0xe3, 0x18, 0x63, 0x8, 0x0}},
/* - */ tinyfont.Glyph{Rune: 45, Width: 0xb, Height: 0x1, XAdvance: 0xe, XOffset: 3, YOffset: -6, Bitmaps: []uint8{0xff, 0xe0}},
/* . */ tinyfont.Glyph{Rune: 46, Width: 0x3, Height: 0x3, XAdvance: 0xe, XOffset: 6, YOffset: -2, Bitmaps: []uint8{0x7f, 0x0}},
/* / */ tinyfont.Glyph{Rune: 47, Width: 0xd, Height: 0x12, XAdvance: 0xe, XOffset: 2, YOffset: -15, Bitmaps: []uint8{0x0, 0x8, 0x0, 0x80, 0x4, 0x0, 0x40, 0x4, 0x0, 0x60, 0x2, 0x0, 0x20, 0x3, 0x0, 0x10, 0x1, 0x0, 0x18, 0x0, 0x80, 0x8, 0x0, 0x80, 0x4, 0x0, 0x40, 0x4, 0x0, 0x0}},
/* 0 */ tinyfont.Glyph{Rune: 48, Width: 0xa, Height: 0xf, XAdvance: 0xe, XOffset: 4, YOffset: -14, Bitmaps: []uint8{0x7, 0x6, 0x23, 0x4, 0x81, 0x40, 0x50, 0x14, 0x6, 0x2, 0x80, 0xa0, 0x28, 0xa, 0x4, 0x83, 0x11, 0x83, 0x80}},
/* 1 */ tinyfont.Glyph{Rune: 49, Width: 0x9, Height: 0xf, XAdvance: 0xe, XOffset: 3, YOffset: -14, Bitmaps: []uint8{0x3, 0x3, 0x83, 0x83, 0x43, 0x20, 0x10, 0x8, 0x8, 0x4, 0x2, 0x1, 0x1, 0x0, 0x80, 0x43, 0xfe}},
/* 2 */ tinyfont.Glyph{Rune: 50, Width: 0xc, Height: 0xf, XAdvance: 0xe, XOffset: 2, YOffset: -14, Bitmaps: []uint8{0x1, 0xc0, 0x62, 0xc, 0x10, 0x81, 0x0, 0x10, 0x2, 0x0, 0x60, 0xc, 0x1, 0x0, 0x20, 0xc, 0x1, 0x80, 0x20, 0x4, 0x4, 0xff, 0xc0}},
/* 3 */ tinyfont.Glyph{Rune: 51, Width: 0xb, Height: 0xf, XAdvance: 0xe, XOffset: 3, YOffset: -14, Bitmaps: []uint8{0x7, 0xc3, 0xc, 0x0, 0x80, 0x10, 0x6, 0x1, 0x81, 0xc0, 0xc, 0x0, 0x40, 0x8, 0x1, 0x0, 0x20, 0x9, 0x86, 0xf, 0x0}},
/* 4 */ tinyfont.Glyph{Rune: 52, Width: 0xa, Height: 0xf, XAdvance: 0xe, XOffset: 3, YOffset: -14, Bitmaps: []uint8{0x0, 0xc0, 0x50, 0x24, 0x12, 0x4, 0x82, 0x21, 0x8, 0x82, 0x21, 0x10, 0x4f, 0xf8, 0x4, 0x1, 0x0, 0x80, 0xf8}},
/* 5 */ tinyfont.Glyph{Rune: 53, Width: 0xb, Height: 0xf, XAdvance: 0xe, XOffset: 3, YOffset: -14, Bitmaps: []uint8{0xf, 0xe2, 0x0, 0x40, 0x8, 0x1, 0x0, 0x4e, 0xe, 0x20, 0x2, 0x0, 0x40, 0x8, 0x1, 0x0, 0x40, 0x19, 0x6, 0x1f, 0x0}},
/* 6 */ tinyfont.Glyph{Rune: 54, Width: 0xb, Height: 0xf, XAdvance: 0xe, XOffset: 4, YOffset: -14, Bitmaps: []uint8{0x1, 0xe0, 0xc0, 0x60, 0x18, 0x2, 0x0, 0x80, 0x13, 0xc5, 0x88, 0xe0, 0x98, 0x12, 0x2, 0x40, 0x48, 0x10, 0x84, 0xf, 0x0}},
/* 7 */ tinyfont.Glyph{Rune: 55, Width: 0xa, Height: 0xf, XAdvance: 0xe, XOffset: 5, YOffset: -14, Bitmaps: []uint8{0xff, 0xa0, 0x20, 0x8, 0x4, 0x1, 0x0, 0x80, 0x20, 0x10, 0x4, 0x2, 0x0, 0x80, 0x40, 0x10, 0x8, 0x2, 0x0}},
/* 8 */ tinyfont.Glyph{Rune: 56, Width: 0xb, Height: 0xf, XAdvance: 0xe, XOffset: 3, YOffset: -14, Bitmaps: []uint8{0x7, 0x81, 0x8, 0x40, 0x90, 0x12, 0x2, 0x40, 0x84, 0x20, 0x78, 0x30, 0x88, 0xa, 0x1, 0x40, 0x28, 0x8, 0x82, 0xf, 0x80}},
/* 9 */ tinyfont.Glyph{Rune: 57, Width: 0xb, Height: 0xf, XAdvance: 0xe, XOffset: 3, YOffset: -14, Bitmaps: []uint8{0x7, 0x81, 0x8, 0x40, 0x90, 0x12, 0x2, 0x40, 0xc8, 0x39, 0x8d, 0x1e, 0x40, 0x8, 0x2, 0x0, 0xc0, 0x30, 0x18, 0x3e, 0x0}},
/* : */ tinyfont.Glyph{Rune: 58, Width: 0x5, Height: 0xa, XAdvance: 0xe, XOffset: 5, YOffset: -9, Bitmaps: []uint8{0x19, 0xcc, 0x0, 0x0, 0xc, 0xe6, 0x0}},
/* ; */ tinyfont.Glyph{Rune: 59, Width: 0x7, Height: 0xd, XAdvance: 0xe, XOffset: 3, YOffset: -9, Bitmaps: []uint8{0x6, 0x1c, 0x30, 0x0, 0x0, 0x0, 0x1c, 0x30, 0xe1, 0x86, 0x8, 0x0}},
/* < */ tinyfont.Glyph{Rune: 60, Width: 0xc, Height: 0xb, XAdvance: 0xe, XOffset: 3, YOffset: -11, Bitmaps: []uint8{0x0, 0x30, 0xc, 0x3, 0x0, 0xc0, 0x30, 0x6, 0x0, 0x30, 0x0, 0xc0, 0x6, 0x0, 0x18, 0x0, 0xc0}},
/* = */ tinyfont.Glyph{Rune: 61, Width: 0xd, Height: 0x4, XAdvance: 0xe, XOffset: 2, YOffset: -8, Bitmaps: []uint8{0x7f, 0xf8, 0x0, 0x0, 0x1, 0xff, 0xe0}},
/* > */ tinyfont.Glyph{Rune: 62, Width: 0xc, Height: 0xb, XAdvance: 0xe, XOffset: 2, YOffset: -11, Bitmaps: []uint8{0x18, 0x0, 0xc0, 0x3, 0x0, 0x18, 0x0, 0x60, 0x3, 0x0, 0xc0, 0x30, 0xc, 0x3, 0x0, 0xc0, 0x0}},
/* ? */ tinyfont.Glyph{Rune: 63, Width: 0x8, Height: 0xe, XAdvance: 0xe, XOffset: 6, YOffset: -13, Bitmaps: []uint8{0x3e, 0xc3, 0x81, 0x1, 0x3, 0x6, 0x18, 0x20, 0x20, 0x0, 0x0, 0x0, 0xe0, 0xe0}},
/* @ */ tinyfont.Glyph{Rune: 64, Width: 0xa, Height: 0x10, XAdvance: 0xe, XOffset: 3, YOffset: -14, Bitmaps: []uint8{0x7, 0x82, 0x31, 0x4, 0x81, 0x20, 0x48, 0x74, 0x65, 0x21, 0x48, 0x92, 0x28, 0x7a, 0x0, 0x80, 0x20, 0x4, 0x0, 0xf8}},
/* A */ tinyfont.Glyph{Rune: 65, Width: 0xe, Height: 0xe, XAdvance: 0xe, XOffset: 0, YOffset: -13, Bitmaps: []uint8{0x7, 0xe0, 0x2, 0x80, 0xa, 0x0, 0x48, 0x1, 0x20, 0x8, 0x40, 0x41, 0x1, 0x4, 0xf, 0xf0, 0x20, 0x41, 0x1, 0x4, 0x2, 0x20, 0xb, 0xe1, 0xf0}},
/* B */ tinyfont.Glyph{Rune: 66, Width: 0xd, Height: 0xe, XAdvance: 0xe, XOffset: 1, YOffset: -13, Bitmaps: []uint8{0x1f, 0xf0, 0x40, 0xc2, 0x2, 0x10, 0x10, 0x81, 0x84, 0x18, 0x7f, 0x82, 0x2, 0x10, 0x8, 0x80, 0x44, 0x2, 0x60, 0x22, 0x3, 0x7f, 0xe0}},
/* C */ tinyfont.Glyph{Rune: 67, Width: 0xc, Height: 0xe, XAdvance: 0xe, XOffset: 3, YOffset: -13, Bitmaps: []uint8{0x7, 0x91, 0x87, 0x20, 0x34, 0x2, 0x40, 0x8, 0x0, 0x80, 0x8, 0x0, 0x80, 0x8, 0x0, 0x80, 0x4, 0x4, 0x61, 0x81, 0xe0}},
/* D */ tinyfont.Glyph{Rune: 68, Width: 0xd, Height: 0xe, XAdvance: 0xe, XOffset: 1, YOffset: -13, Bitmaps: []uint8{0x1f, 0xe0, 0x41, 0x82, 0x6, 0x10, 0x11, 0x0, 0x88, 0x4, 0x40, 0x22, 0x1, 0x10, 0x11, 0x0, 0x88, 0x8, 0x40, 0xc2, 0xc, 0x7f, 0x80}},
/* E */ tinyfont.Glyph{Rune: 69, Width: 0xe, Height: 0xe, XAdvance: 0xe, XOffset: 1, YOffset: -13, Bitmaps: []uint8{0x1f, 0xfc, 0x20, 0x10, 0x80, 0x82, 0x0, 0x8, 0x0, 0x22, 0x1, 0xf8, 0x4, 0x20, 0x10, 0x0, 0x40, 0x1, 0x1, 0xc, 0x4, 0x20, 0x13, 0xff, 0xc0}},
/* F */ tinyfont.Glyph{Rune: 70, Width: 0xe, Height: 0xe, XAdvance: 0xe, XOffset: 1, YOffset: -13, Bitmaps: []uint8{0x1f, 0xfc, 0x20, 0x10, 0x80, 0x42, 0x1, 0x8, 0x0, 0x22, 0x1, 0xf8, 0x4, 0x20, 0x10, 0x0, 0x40, 0x1, 0x0, 0xc, 0x0, 0x20, 0x3, 0xf8, 0x0}},
/* G */ tinyfont.Glyph{Rune: 71, Width: 0xc, Height: 0xe, XAdvance: 0xe, XOffset: 3, YOffset: -13, Bitmaps: []uint8{0x7, 0xd0, 0x83, 0x30, 0x12, 0x0, 0x40, 0x4, 0x0, 0x80, 0x8, 0x0, 0x83, 0xe8, 0x4, 0x80, 0x4c, 0x4, 0x60, 0x41, 0xf8}},
/* H */ tinyfont.Glyph{Rune: 72, Width: 0xf, Height: 0xe, XAdvance: 0xe, XOffset: 1, YOffset: -13, Bitmaps: []uint8{0xf, 0x3c, 0x8, 0x10, 0x20, 0x20, 0x40, 0x40, 0x81, 0x1, 0x2, 0x3, 0xfc, 0x8, 0x8, 0x10, 0x10, 0x20, 0x40, 0x40, 0x80, 0x81, 0x2, 0x2, 0x1f, 0x1e, 0x0}},
/* I */ tinyfont.Glyph{Rune: 73, Width: 0xb, Height: 0xe, XAdvance: 0xe, XOffset: 3, YOffset: -13, Bitmaps: []uint8{0x3f, 0xe0, 0x40, 0x8, 0x1, 0x0, 0x20, 0x8, 0x1, 0x0, 0x20, 0x4, 0x0, 0x80, 0x20, 0x4, 0x0, 0x81, 0xff, 0x0}},
/* J */ tinyfont.Glyph{Rune: 74, Width: 0xf, Height: 0xe, XAdvance: 0xe, XOffset: 2, YOffset: -13, Bitmaps: []uint8{0x3, 0xfe, 0x0, 0x20, 0x0, 0x80, 0x1, 0x0, 0x2, 0x0, 0x4, 0x0, 0x8, 0x0, 0x20, 0x40, 0x40, 0x80, 0x81, 0x1, 0x2, 0x4, 0x6, 0x10, 0x7, 0xc0, 0x0}},
/* K */ tinyfont.Glyph{Rune: 75, Width: 0xf, Height: 0xe, XAdvance: 0xe, XOffset: 1, YOffset: -13, Bitmaps: []uint8{0x1f, 0x1e, 0x10, 0x10, 0x20, 0xc0, 0x43, 0x0, 0x88, 0x1, 0x20, 0x7, 0xc0, 0xc, 0x40, 0x10, 0x40, 0x20, 0x80, 0x41, 0x1, 0x81, 0x2, 0x2, 0x1f, 0x87, 0x0}},
/* L */ tinyfont.Glyph{Rune: 76, Width: 0xc, Height: 0xe, XAdvance: 0xe, XOffset: 2, YOffset: -13, Bitmaps: []uint8{0x3f, 0x80, 0x40, 0x4, 0x0, 0x40, 0x8, 0x0, 0x80, 0x8, 0x0, 0x80, 0x8, 0x1, 0x1, 0x10, 0x11, 0x2, 0x10, 0x2f, 0xfe}},
/* M */ tinyfont.Glyph{Rune: 77, Width: 0x11, Height: 0xe, XAdvance: 0xe, XOffset: 0, YOffset: -13, Bitmaps: []uint8{0x1c, 0x3, 0x85, 0x3, 0x2, 0x82, 0x81, 0x41, 0x40, 0xa1, 0x20, 0x89, 0x30, 0x44, 0x90, 0x22, 0x88, 0x11, 0x44, 0x8, 0x42, 0x8, 0x3, 0x4, 0x1, 0x2, 0x0, 0x87, 0xc3, 0xe0}},
/* N */ tinyfont.Glyph{Rune: 78, Width: 0xf, Height: 0xe, XAdvance: 0xe, XOffset: 1, YOffset: -13, Bitmaps: []uint8{0x3c, 0x3e, 0x18, 0x8, 0x38, 0x20, 0x50, 0x41, 0x20, 0x82, 0x61, 0x4, 0x42, 0x8, 0x88, 0x10, 0x90, 0x41, 0x20, 0x83, 0x41, 0x2, 0x82, 0x6, 0x1f, 0x4, 0x0}},
/* O */ tinyfont.Glyph{Rune: 79, Width: 0xd, Height: 0xe, XAdvance: 0xe, XOffset: 2, YOffset: -13, Bitmaps: []uint8{0x3, 0xc0, 0x61, 0x84, 0x4, 0x40, 0x14, 0x0, 0xa0, 0x6, 0x0, 0x30, 0x1, 0x80, 0x14, 0x0, 0xa0, 0x8, 0x80, 0x86, 0x18, 0xf, 0x0}},
/* P */ tinyfont.Glyph{Rune: 80, Width: 0xd, Height: 0xe, XAdvance: 0xe, XOffset: 1, YOffset: -13, Bitmaps: []uint8{0x1f, 0xe0, 0x40, 0x82, 0x2, 0x10, 0x10, 0x80, 0x84, 0x8, 0x40, 0x83, 0xf8, 0x10, 0x0, 0x80, 0x4, 0x0, 0x60, 0x2, 0x0, 0x7f, 0x0}},
/* Q */ tinyfont.Glyph{Rune: 81, Width: 0xd, Height: 0x11, XAdvance: 0xe, XOffset: 2, YOffset: -13, Bitmaps: []uint8{0x3, 0xc0, 0x61, 0x84, 0x4, 0x40, 0x14, 0x0, 0xa0, 0x6, 0x0, 0x30, 0x1, 0x80, 0x14, 0x0, 0xa0, 0x8, 0x80, 0x86, 0x18, 0x1f, 0x0, 0x40, 0xf, 0xc4, 0x41, 0xc0}},
/* R */ tinyfont.Glyph{Rune: 82, Width: 0xd, Height: 0xe, XAdvance: 0xe, XOffset: 1, YOffset: -13, Bitmaps: []uint8{0x1f, 0xe0, 0x40, 0x82, 0x2, 0x10, 0x10, 0x80, 0x84, 0x8, 0x60, 0x83, 0xf8, 0x10, 0xc0, 0x82, 0x4, 0x8, 0x40, 0x42, 0x3, 0x7e, 0xc}},
/* S */ tinyfont.Glyph{Rune: 83, Width: 0xb, Height: 0xe, XAdvance: 0xe, XOffset: 3, YOffset: -13, Bitmaps: []uint8{0x7, 0xa3, 0xc, 0x40, 0x90, 0x12, 0x0, 0x40, 0x6, 0x0, 0x3c, 0x0, 0x40, 0xa, 0x1, 0x40, 0x4c, 0x11, 0x7c, 0x0}},
/* T */ tinyfont.Glyph{Rune: 84, Width: 0xc, Height: 0xe, XAdvance: 0xe, XOffset: 4, YOffset: -13, Bitmaps: []uint8{0xff, 0xe8, 0x42, 0x84, 0x20, 0x40, 0x4, 0x0, 0x80, 0x8, 0x0, 0x80, 0x8, 0x0, 0x80, 0x10, 0x1, 0x0, 0x10, 0xf, 0xe0}},
/* U */ tinyfont.Glyph{Rune: 85, Width: 0xd, Height: 0xe, XAdvance: 0xe, XOffset: 3, YOffset: -13, Bitmaps: []uint8{0xf8, 0xf9, 0x0, 0x88, 0x8, 0x80, 0x44, 0x2, 0x20, 0x11, 0x1, 0x8, 0x8, 0x80, 0x44, 0x2, 0x20, 0x31, 0x1, 0x4, 0x30, 0x1e, 0x0}},
/* V */ tinyfont.Glyph{Rune: 86, Width: 0xe, Height: 0xe, XAdvance: 0xe, XOffset: 3, YOffset: -13, Bitmaps: []uint8{0xf8, 0x7d, 0x0, 0x42, 0x1, 0x8, 0x8, 0x20, 0x40, 0x81, 0x2, 0x8, 0x8, 0x20, 0x11, 0x0, 0x48, 0x1, 0x20, 0x5, 0x0, 0x14, 0x0, 0x60, 0x0}},
/* W */ tinyfont.Glyph{Rune: 87, Width: 0xe, Height: 0xe, XAdvance: 0xe, XOffset: 3, YOffset: -13, Bitmaps: []uint8{0xf8, 0x7d, 0x0, 0x44, 0x1, 0x11, 0x84, 0x46, 0x21, 0x18, 0x84, 0xa2, 0x12, 0x90, 0x91, 0x42, 0x45, 0xa, 0x14, 0x28, 0x60, 0xc1, 0x83, 0x6, 0x0}},
/* X */ tinyfont.Glyph{Rune: 88, Width: 0xf, Height: 0xe, XAdvance: 0xe, XOffset: 1, YOffset: -13, Bitmaps: []uint8{0x1e, 0x1e, 0x10, 0x10, 0x10, 0x40, 0x21, 0x0, 0x24, 0x0, 0x78, 0x0, 0x60, 0x1, 0xc0, 0x6, 0x80, 0x9, 0x80, 0x21, 0x0, 0x81, 0x2, 0x2, 0x1e, 0x1f, 0x0}},
/* Y */ tinyfont.Glyph{Rune: 89, Width: 0xc, Height: 0xe, XAdvance: 0xe, XOffset: 4, YOffset: -13, Bitmaps: []uint8{0xf0, 0xf4, 0x4, 0x20, 0x82, 0x18, 0x11, 0x1, 0x20, 0x1c, 0x0, 0x80, 0x8, 0x0, 0x80, 0x10, 0x1, 0x0, 0x10, 0xf, 0xe0}},
/* Z */ tinyfont.Glyph{Rune: 90, Width: 0xc, Height: 0xe, XAdvance: 0xe, XOffset: 2, YOffset: -13, Bitmaps: []uint8{0xf, 0xf1, 0x1, 0x10, 0x21, 0x4, 0x0, 0x80, 0x10, 0x2, 0x0, 0x40, 0xc, 0x1, 0x82, 0x10, 0x22, 0x4, 0x40, 0x47, 0xfc}},
/* [ */ tinyfont.Glyph{Rune: 91, Width: 0x7, Height: 0x12, XAdvance: 0xe, XOffset: 6, YOffset: -14, Bitmaps: []uint8{0xe, 0x20, 0x40, 0x81, 0x2, 0x8, 0x10, 0x20, 0x40, 0x82, 0x4, 0x8, 0x10, 0x20, 0x81, 0xe0}},
/* \ */ tinyfont.Glyph{Rune: 92, Width: 0x5, Height: 0x12, XAdvance: 0xe, XOffset: 6, YOffset: -15, Bitmaps: []uint8{0x84, 0x20, 0x84, 0x20, 0x84, 0x21, 0x4, 0x21, 0x8, 0x21, 0x8, 0x40}},
/* ] */ tinyfont.Glyph{Rune: 93, Width: 0x7, Height: 0x12, XAdvance: 0xe, XOffset: 3, YOffset: -14, Bitmaps: []uint8{0x1e, 0x4, 0x8, 0x20, 0x40, 0x81, 0x2, 0x4, 0x10, 0x20, 0x40, 0x81, 0x2, 0x8, 0x11, 0xe0}},
/* ^ */ tinyfont.Glyph{Rune: 94, Width: 0x9, Height: 0x6, XAdvance: 0xe, XOffset: 5, YOffset: -14, Bitmaps: []uint8{0x4, 0x6, 0x4, 0x84, 0x44, 0x14, 0xc}},
/* _ */ tinyfont.Glyph{Rune: 95, Width: 0xf, Height: 0x1, XAdvance: 0xe, XOffset: -1, YOffset: 3, Bitmaps: []uint8{0xff, 0xfe}},
/* ` */ tinyfont.Glyph{Rune: 96, Width: 0x3, Height: 0x4, XAdvance: 0xe, XOffset: 6, YOffset: -15, Bitmaps: []uint8{0x99, 0x90}},
/* a */ tinyfont.Glyph{Rune: 97, Width: 0xc, Height: 0xa, XAdvance: 0xe, XOffset: 2, YOffset: -9, Bitmaps: []uint8{0x1f, 0xc0, 0x6, 0x0, 0x20, 0x2, 0x1f, 0xe6, 0x4, 0xc0, 0x48, 0x4, 0x81, 0xc7, 0xef}},
/* b */ tinyfont.Glyph{Rune: 98, Width: 0xd, Height: 0xf, XAdvance: 0xe, XOffset: 1, YOffset: -14, Bitmaps: []uint8{0x18, 0x0, 0x40, 0x2, 0x0, 0x10, 0x0, 0x80, 0x9, 0xf0, 0x50, 0xc3, 0x3, 0x10, 0x8, 0x80, 0x48, 0x2, 0x40, 0x23, 0x3, 0x1c, 0x33, 0xbe, 0x0}},
/* c */ tinyfont.Glyph{Rune: 99, Width: 0xc, Height: 0xa, XAdvance: 0xe, XOffset: 3, YOffset: -9, Bitmaps: []uint8{0xf, 0xd3, 0x7, 0x60, 0x24, 0x2, 0x80, 0x8, 0x0, 0x80, 0x8, 0x6, 0x41, 0xc3, 0xf0}},
/* d */ tinyfont.Glyph{Rune: 100, Width: 0xd, Height: 0xf, XAdvance: 0xe, XOffset: 2, YOffset: -14, Bitmaps: []uint8{0x0, 0x38, 0x0, 0x40, 0x2, 0x0, 0x20, 0x1, 0x7, 0xc8, 0x43, 0x44, 0xe, 0x40, 0x24, 0x1, 0x20, 0x9, 0x0, 0xc8, 0xe, 0x20, 0xe0, 0xf9, 0xc0}},
/* e */ tinyfont.Glyph{Rune: 101, Width: 0xb, Height: 0xa, XAdvance: 0xe, XOffset: 3, YOffset: -9, Bitmaps: []uint8{0xf, 0x86, 0x9, 0x0, 0xa0, 0x1f, 0xff, 0x0, 0x20, 0x6, 0x0, 0x60, 0xc7, 0xe0}},
/* f */ tinyfont.Glyph{Rune: 102, Width: 0xd, Height: 0xf, XAdvance: 0xe, XOffset: 3, YOffset: -14, Bitmaps: []uint8{0x1, 0xf8, 0x10, 0x1, 0x0, 0x8, 0x0, 0x40, 0x1f, 0xf0, 0x20, 0x1, 0x0, 0x8, 0x0, 0x40, 0x4, 0x0, 0x20, 0x1, 0x0, 0x8, 0x3, 0xfe, 0x0}},
/* g */ tinyfont.Glyph{Rune: 103, Width: 0xd, Height: 0xe, XAdvance: 0xe, XOffset: 3, YOffset: -9, Bitmaps: []uint8{0xf, 0x31, 0x86, 0x10, 0x10, 0x80, 0x88, 0x4, 0x40, 0x22, 0x2, 0x10, 0x10, 0x43, 0x81, 0xe4, 0x0, 0x40, 0x2, 0x0, 0x20, 0x3e, 0x0}},
/* h */ tinyfont.Glyph{Rune: 104, Width: 0xd, Height: 0xf, XAdvance: 0xe, XOffset: 1, YOffset: -14, Bitmaps: []uint8{0x1c, 0x0, 0x20, 0x3, 0x0, 0x10, 0x0, 0x80, 0x5, 0xf0, 0x30, 0xc3, 0x2, 0x10, 0x10, 0x80, 0x84, 0xc, 0x20, 0x63, 0x2, 0x10, 0x13, 0xe3, 0xe0}},
/* i */ tinyfont.Glyph{Rune: 105, Width: 0xa, Height: 0xf, XAdvance: 0xe, XOffset: 2, YOffset: -14, Bitmaps: []uint8{0x1, 0x80, 0x40, 0x10, 0x0, 0x0, 0x7, 0xc0, 0x20, 0x8, 0x2, 0x0, 0x80, 0x20, 0x10, 0x4, 0x1, 0xf, 0xfc}},
/* j */ tinyfont.Glyph{Rune: 106, Width: 0xa, Height: 0x13, XAdvance: 0xe, XOffset: 2, YOffset: -14, Bitmaps: []uint8{0x0, 0x40, 0x10, 0xc, 0x0, 0x0, 0x7, 0xf0, 0x4, 0x1, 0x0, 0x40, 0x20, 0x8, 0x2, 0x0, 0x80, 0x20, 0x10, 0x4, 0x1, 0x0, 0x8f, 0xc0}},
/* k */ tinyfont.Glyph{Rune: 107, Width: 0xc, Height: 0xf, XAdvance: 0xe, XOffset: 2, YOffset: -14, Bitmaps: []uint8{0x18, 0x0, 0x80, 0x8, 0x0, 0x80, 0x8, 0x1, 0x1f, 0x10, 0x81, 0x30, 0x14, 0x1, 0xc0, 0x26, 0x2, 0x20, 0x21, 0x2, 0x8, 0xe1, 0xe0}},
/* l */ tinyfont.Glyph{Rune: 108, Width: 0xa, Height: 0xf, XAdvance: 0xe, XOffset: 2, YOffset: -14, Bitmaps: []uint8{0xf, 0x80, 0x40, 0x10, 0x4, 0x1, 0x0, 0x40, 0x20, 0x8, 0x2, 0x0, 0x80, 0x20, 0x10, 0x4, 0x1, 0xf, 0xfc}},
/* m */ tinyfont.Glyph{Rune: 109, Width: 0xe, Height: 0xa, XAdvance: 0xe, XOffset: 0, YOffset: -9, Bitmaps: []uint8{0x3b, 0xb8, 0x33, 0x91, 0x8, 0x44, 0x21, 0x10, 0x84, 0x42, 0x12, 0x10, 0x48, 0x42, 0x21, 0xb, 0xc6, 0x30}},
/* n */ tinyfont.Glyph{Rune: 110, Width: 0xc, Height: 0xa, XAdvance: 0xe, XOffset: 1, YOffset: -9, Bitmaps: []uint8{0x19, 0xe0, 0xe3, 0x8, 0x11, 0x1, 0x10, 0x11, 0x2, 0x10, 0x21, 0x2, 0x20, 0x2f, 0x87}},
/* o */ tinyfont.Glyph{Rune: 111, Width: 0xb, Height: 0xa, XAdvance: 0xe, XOffset: 3, YOffset: -9, Bitmaps: []uint8{0xf, 0x86, 0x19, 0x80, 0xa0, 0x18, 0x3, 0x0, 0x60, 0x14, 0x6, 0x61, 0x87, 0xc0}},
/* p */ tinyfont.Glyph{Rune: 112, Width: 0xe, Height: 0xe, XAdvance: 0xe, XOffset: 0, YOffset: -9, Bitmaps: []uint8{0x19, 0xf0, 0x28, 0x20, 0xc0, 0x42, 0x1, 0x10, 0x4, 0x40, 0x11, 0x0, 0x86, 0x6, 0x14, 0x30, 0xcf, 0x2, 0x0, 0x8, 0x0, 0x20, 0x3, 0xf0, 0x0}},
/* q */ tinyfont.Glyph{Rune: 113, Width: 0xd, Height: 0xe, XAdvance: 0xe, XOffset: 3, YOffset: -9, Bitmaps: []uint8{0xf, 0x39, 0x85, 0x18, 0x18, 0x80, 0x88, 0x4, 0x40, 0x22, 0x1, 0x18, 0x18, 0x63, 0x81, 0xe4, 0x0, 0x20, 0x1, 0x0, 0x10, 0x7, 0xe0}},
/* r */ tinyfont.Glyph{Rune: 114, Width: 0xd, Height: 0xa, XAdvance: 0xe, XOffset: 2, YOffset: -9, Bitmaps: []uint8{0x1c, 0x78, 0x2c, 0x1, 0x80, 0x18, 0x0, 0x80, 0x4, 0x0, 0x20, 0x2, 0x0, 0x10, 0x7, 0xfc, 0x0}},
/* s */ tinyfont.Glyph{Rune: 115, Width: 0xa, Height: 0xa, XAdvance: 0xe, XOffset: 3, YOffset: -9, Bitmaps: []uint8{0xf, 0x44, 0x32, 0x4, 0x80, 0x1e, 0x0, 0x60, 0xa, 0x2, 0xc1, 0x2f, 0x80}},
/* t */ tinyfont.Glyph{Rune: 116, Width: 0x9, Height: 0xe, XAdvance: 0xe, XOffset: 3, YOffset: -13, Bitmaps: []uint8{0x10, 0x8, 0x4, 0x2, 0xf, 0xf9, 0x0, 0x80, 0x40, 0x20, 0x20, 0x10, 0x8, 0x4, 0x19, 0xf0}},
/* u */ tinyfont.Glyph{Rune: 117, Width: 0xc, Height: 0xa, XAdvance: 0xe, XOffset: 2, YOffset: -9, Bitmaps: []uint8{0xe0, 0xf2, 0x2, 0x40, 0x24, 0x2, 0x40, 0x24, 0x6, 0x40, 0x44, 0x4, 0x41, 0xc3, 0xe6}},
/* v */ tinyfont.Glyph{Rune: 118, Width: 0xd, Height: 0xa, XAdvance: 0xe, XOffset: 3, YOffset: -9, Bitmaps: []uint8{0xf8, 0xfa, 0x1, 0x8, 0x10, 0x41, 0x2, 0x8, 0x10, 0x80, 0x48, 0x2, 0x40, 0x14, 0x0, 0xc0, 0x0}},
/* w */ tinyfont.Glyph{Rune: 119, Width: 0xd, Height: 0xa, XAdvance: 0xe, XOffset: 3, YOffset: -9, Bitmaps: []uint8{0xe0, 0x7a, 0x1, 0x10, 0x8, 0x8c, 0x84, 0xa4, 0x25, 0x21, 0x4a, 0xa, 0x50, 0x63, 0x2, 0x18, 0x0}},
/* x */ tinyfont.Glyph{Rune: 120, Width: 0xe, Height: 0xa, XAdvance: 0xe, XOffset: 1, YOffset: -9, Bitmaps: []uint8{0x1e, 0x3c, 0x20, 0x40, 0x46, 0x0, 0xb0, 0x3, 0x0, 0xe, 0x0, 0xc8, 0x6, 0x10, 0x20, 0x23, 0xe3, 0xc0}},
/* y */ tinyfont.Glyph{Rune: 121, Width: 0xe, Height: 0xe, XAdvance: 0xe, XOffset: 1, YOffset: -9, Bitmaps: []uint8{0x3c, 0x3c, 0x40, 0x20, 0x81, 0x2, 0x8, 0x8, 0x20, 0x31, 0x0, 0x48, 0x1, 0x40, 0x5, 0x0, 0x8, 0x0, 0x40, 0x2, 0x0, 0x8, 0x3, 0xf0, 0x0}},
/* z */ tinyfont.Glyph{Rune: 122, Width: 0xb, Height: 0xa, XAdvance: 0xe, XOffset: 3, YOffset: -9, Bitmaps: []uint8{0x3f, 0xc4, 0x18, 0x6, 0x1, 0x80, 0x60, 0x10, 0x4, 0x1, 0x0, 0x40, 0x9f, 0xf0}},
/* { */ tinyfont.Glyph{Rune: 123, Width: 0x7, Height: 0x12, XAdvance: 0xe, XOffset: 5, YOffset: -14, Bitmaps: []uint8{0x6, 0x10, 0x20, 0x41, 0x2, 0x4, 0x8, 0x21, 0x80, 0x81, 0x2, 0x8, 0x10, 0x20, 0x40, 0xc0}},
/* | */ tinyfont.Glyph{Rune: 124, Width: 0x4, Height: 0x11, XAdvance: 0xe, XOffset: 6, YOffset: -13, Bitmaps: []uint8{0x1, 0x11, 0x12, 0x22, 0x24, 0x44, 0x44, 0x88, 0x80}},
/* } */ tinyfont.Glyph{Rune: 125, Width: 0x7, Height: 0x12, XAdvance: 0xe, XOffset: 4, YOffset: -14, Bitmaps: []uint8{0xc, 0x8, 0x10, 0x20, 0x40, 0x82, 0x4, 0x8, 0xc, 0x20, 0x81, 0x2, 0x4, 0x8, 0x21, 0x80}},
/* ~ */ tinyfont.Glyph{Rune: 126, Width: 0xb, Height: 0x3, XAdvance: 0xe, XOffset: 3, YOffset: -7, Bitmaps: []uint8{0x38, 0x28, 0x88, 0xe, 0x0}},
},
YAdvance: 0x18,
}