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index.js
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// Variables
var buttonColours = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var level = 0;
// Functions
function nextSequence() {
userClickedPattern = [];
// Random pattern
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
$("." + randomChosenColour).fadeOut(100).fadeIn(100);
// Game level
level++;
$('h1').text('Level ' + level);
}
function handler() {
var userChosenColour = $(this).attr('id');
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length - 1);
}
function playSound(key) {
var innerButton = key;
switch (innerButton) {
case 'red':
var audioRed = new Audio('sounds/red.mp3');
audioRed.volume = 0.3;
audioRed.play();
break;
case 'blue':
var audioBlue = new Audio('sounds/blue.mp3');
audioBlue.volume = 0.2;
audioBlue.play();
break;
case 'green':
var audioGreen = new Audio('sounds/green.mp3');
audioGreen.volume = 0.2;
audioGreen.play();
break;
case 'yellow':
var audioYellow = new Audio('sounds/yellow.mp3');
audioYellow.volume = 0.3;
audioYellow.play();
break;
default:
break;
}
}
function animatePress(currentColour) {
$('.' + currentColour).addClass('pressed');
setTimeout(function() {
$('.' + currentColour).removeClass('pressed')
}, 100);
}
function checkAnswer(currentLevel) {
if (userClickedPattern[currentLevel] === gamePattern[currentLevel]) {
if (userClickedPattern.length === gamePattern.length) {
setTimeout(nextSequence, 1000);
}
}
else {
var audioWrong = new Audio('sounds/wrong.mp3');
audioWrong.volume = 0.2;
audioWrong.play();
$('body').addClass('game-over');
setTimeout(function() {
$('body').removeClass('game-over')
}, 200);
$('h1').text('Game Over, Press Any Key to Restart');
startOver();
}
}
function startOver() {
level = 0;
gamePattern = [];
started = false;
}
// Codes
$(document).on('keydown', nextSequence);
$(".btn").click(handler);