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Thanks for all the hard work on this library! Right now I'm working on a small game and want to use custom shaders for post effects. Because of #58 and the documentation I got very basic one running (basically a reimplementation of the basic material). The only thing I'm struggling with right now is defining my own uniforms and passing them to the custom shaders.
Is there a way to do this with basic_pipeline and material::basic::Custom currently or would it be less of a hassle to fork three and modify renderer/mod.rs?
(I'm not entirely sure but this might be a duplicate of #174 if that is the case I'll close this issue and would love to chat over there 😄)
The text was updated successfully, but these errors were encountered:
Hi! Custom pipelines where pretty much rolled in because I needed them for plane_splitter. So they only contain as much functionality atm as I needed, and you'd need to expand it (in three-rs code) if that's not enough.
FYI, the crate is in maintenance state until it's ported to a new graphics backend, see #222
Thanks for all the hard work on this library! Right now I'm working on a small game and want to use custom shaders for post effects. Because of #58 and the documentation I got very basic one running (basically a reimplementation of the basic material). The only thing I'm struggling with right now is defining my own uniforms and passing them to the custom shaders.
Is there a way to do this with
basic_pipeline
andmaterial::basic::Custom
currently or would it be less of a hassle to fork three and modifyrenderer/mod.rs
?(I'm not entirely sure but this might be a duplicate of #174 if that is the case I'll close this issue and would love to chat over there 😄)
The text was updated successfully, but these errors were encountered: