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Please add support "Enable handling of new enhanced IMG archives = 1" from Fastman92 limit adjuster to support encrypted archives. This is to prevent people from stealing models.
Maybe this will help you (external FLA function):
`// Returns true if handling of enhanced IMG archives is enabled
// Loads CD directory in GTA SA. Works only if enhanced IMG archives are enabled!
F92_LA_API void F92_LA_CONVENTION LoadCdDirectoryInGTASA(
const tImgDescriptorInGTASA pIMGdescriptor,
int imgId,
tGTASAimgLoadingCall pLoadingCall
)
{
MAKE_VAR_GAME_VERSION();
I don't think adding support for digital restrictions management is a good idea. Encrypted archives are basically DRM.
In the end, this is just about modding old GTA games. Adding support for it would make it impossible for legitimate use-cases such as changing and mixing models for personal, non-commercial use.
Please add support "Enable handling of new enhanced IMG archives = 1" from Fastman92 limit adjuster to support encrypted archives. This is to prevent people from stealing models.
Maybe this will help you (external FLA function):
`// Returns true if handling of enhanced IMG archives is enabled
F92_LA_API bool F92_LA_CONVENTION IsHandlingOfEnhancedIMGarchivesEnabled()
{
return g_IMGlimits.bHandlingOfNewEnhancedFormatOfImgArchivesEnabled;
}
// Loads CD directory in GTA SA. Works only if enhanced IMG archives are enabled!
F92_LA_API void F92_LA_CONVENTION LoadCdDirectoryInGTASA(
const tImgDescriptorInGTASA pIMGdescriptor,
int imgId,
tGTASAimgLoadingCall pLoadingCall
)
{
MAKE_VAR_GAME_VERSION();
}
// Sets CdStreamStream Release Channel function
F92_LA_API void cdecl SetCdStreamReleaseChannelfUsedByTheFLA(void(__cdeclfunc)(void pStream))
{
Game_GTASA::CStreamingAddition::ReleaseChannel = func;
}`
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