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Hold a lock around s.blocks when iterating over it. I have experienced a
case where a block had been added to a blockSet twice somehow and it
being somehow removed from s.blocks is the only way it could happen.
This is the only "bad" thing I've been able to spot.
Remove the removeBlock() function as IMHO it is too shallow. Better to
hold the lock consistently.
Signed-off-by: Giedrius Statkevičius <[email protected]>
level.Warn(e.logger).Log("msg", "found duplicate storeEndpoints producer (sidecar or ruler). This is not advices as it will malform data in in the same bucket",
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level.Warn(e.logger).Log("msg", "found duplicate storeEndpoints producer (sidecar or ruler). This is not advised as it will malform data in in the same bucket",
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