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options.lua
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options.lua
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local _, MySlot = ...
local L = MySlot.L
local RegEvent = MySlot.regevent
local f = CreateFrame("Frame", nil, UIParent)
f.name = L["Myslot"]
local category = Settings.RegisterCanvasLayoutCategory(f, L["Myslot"])
MySlot.settingcategory = category
Settings.RegisterAddOnCategory(category)
RegEvent("ADDON_LOADED", function()
do
local t = f:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
t:SetText(L["Myslot"])
t:SetPoint("TOPLEFT", f, 15, -15)
end
do
local t = f:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
t:SetText(L["Feedback"] .. " [email protected]")
t:SetPoint("TOPLEFT", f, 15, -50)
end
do
local b = CreateFrame("Button", nil, f, "GameMenuButtonTemplate")
b:SetWidth(200)
b:SetHeight(25)
b:SetPoint("TOPLEFT", 15, -80)
b:SetText(L["Open Myslot"])
b:SetScript("OnClick", function()
MySlot.MainFrame:Show()
InterfaceOptionsFrame_Show()
end)
end
do
MyslotSettings = MyslotSettings or {}
MyslotSettings.minimap = MyslotSettings.minimap or { hide = false }
local config = MyslotSettings.minimap
local b = CreateFrame("CheckButton", nil, f, "UICheckButtonTemplate")
b:SetPoint("TOPLEFT", f, 15, -110)
b.text = b:CreateFontString(nil, "OVERLAY", "GameFontNormal")
b.text:SetPoint("LEFT", b, "RIGHT", 0, 1)
b.text:SetText(L["Minimap Icon"])
b:SetChecked(not config.hide)
b:SetScript("OnClick", function()
config.hide = not b:GetChecked()
local icon = LibStub("LibDBIcon-1.0")
if b:GetChecked() then
icon:Show("Myslot")
else
icon:Hide("Myslot")
end
end)
end
local doffset = -160
do
local t = f:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
t:SetText(RED_FONT_COLOR:WrapTextInColorCode(L["DANGEROUS"]))
t:SetPoint("TOPLEFT", f, 15, doffset)
end
do
local b = CreateFrame("Button", nil, f, "GameMenuButtonTemplate")
b:SetWidth(200)
b:SetHeight(25)
b:SetPoint("TOPLEFT", 15, doffset - 20)
b:SetText(L["Remove everything in ActionBar"])
b:SetScript("OnClick", function()
StaticPopup_Show("MYSLOT_CONFIRM_CLEAR", "ACTION", nil, "ACTION")
end)
end
do
local b = CreateFrame("Button", nil, f, "GameMenuButtonTemplate")
b:SetWidth(200)
b:SetHeight(25)
b:SetPoint("TOPLEFT", 15, doffset - 50)
b:SetText(L["Remove all Key Bindings"])
b:SetScript("OnClick", function()
StaticPopup_Show("MYSLOT_CONFIRM_CLEAR", "BINDING", nil, "BINDING")
end)
end
do
local b = CreateFrame("Button", nil, f, "GameMenuButtonTemplate")
b:SetWidth(200)
b:SetHeight(25)
b:SetPoint("TOPLEFT", 15, doffset - 80)
b:SetText(L["Remove all Macros"])
b:SetScript("OnClick", function()
StaticPopup_Show("MYSLOT_CONFIRM_CLEAR", "MACRO", nil, "MACRO")
end)
end
end)
StaticPopupDialogs["MYSLOT_CONFIRM_CLEAR"] = {
text = L["Please type %s to confirm"],
button1 = ACCEPT,
button2 = CANCEL,
hasEditBox = true,
timeout = 0,
whileDead = 1,
hideOnEscape = 1,
multiple = 0,
OnAccept = function(self, data)
local tx = self.editBox:GetText()
if tx == data then
MySlot:Clear(data, {
[1] = true,
[2] = true,
[3] = true,
[4] = true,
[5] = true,
[6] = true,
[7] = true,
[8] = true,
[9] = true,
[10] = true,
[11] = true,
[12] = true,
[13] = true,
[14] = true,
[15] = true,
["ACCOUNT"] = true,
["CHARACTOR"] = true,
})
else
MySlot:Print(L["Please type %s to confirm"]:format(data))
end
end,
}