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CObjectCheckpointController.cpp
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#include "CObjectCheckpointController.h"
#include <algorithm>
void CObjectCheckpointController::addCheckpoint(const SCheckpoint& cp)
{
Checkpoints.push_back(cp);
}
void CObjectCheckpointController::addObjectTracker(CObject* object, const std::string& name)
{
Trackers.push_back(SCheckpointTracker(object, name));
}
uint CObjectCheckpointController::getLapNum(CObject* object)
{
for (uint i=0; i<Trackers.size(); i++)
{
if (Trackers[i].Object == object)
return Trackers[i].LapNum;
}
return 0;
}
uint CObjectCheckpointController::getCurrentCheckpoint(CObject* object)
{
for (uint i=0; i<Trackers.size(); i++)
{
if (Trackers[i].Object == object)
return Trackers[i].CurrentCheckpoint;
}
return -1;
}
uint CObjectCheckpointController::getNumberOfCheckpoints()
{
return Checkpoints.size();
}
uint CObjectCheckpointController::getNumberOfTrackers()
{
return Trackers.size();
}
void CObjectCheckpointController::animate(float dt)
{
for (size_t i=0; i<Trackers.size(); i++)
{
SCheckpointTracker& ct = Trackers[i];
if (!ct.Object)
continue;
SCheckpoint& cp = Checkpoints[ct.CurrentCheckpoint];
if ((ct.Object->getPosition() - cp.Position).len() < cp.Radius)
{
ct.CurrentCheckpoint++;
if (ct.CurrentCheckpoint >= Checkpoints.size())
{
ct.CurrentCheckpoint = 0;
ct.LapNum++;
}
}
}
}
void CObjectCheckpointController::sort()
{
std::sort(Trackers.begin(), Trackers.end(), SCheckpointTrackerComparator());
}
SCheckpointTracker* CObjectCheckpointController::getTracker(uint i)
{
return &Trackers[i];
}
SCheckpointTracker* CObjectCheckpointController::getTracker(CObject* object)
{
for (uint i=0; i<Trackers.size(); i++)
{
if (Trackers[i].Object == object)
return &Trackers[i];
}
return 0;
}
SCheckpoint* CObjectCheckpointController::getCheckpoint(uint i)
{
int n = getNumberOfCheckpoints();
i %= n;
if (i < 0)
i += n;
return &Checkpoints[i];
}