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index.txt
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@Mathematics for Computer Graphics:Most common mathematical tools/techniques used in computer graphics/computer vision. Go through the lessons of the basic section first, and then eventually start reading these lessons as you go along.
mathematics-physics-for-computer-graphics/geometry/
@3D Rendering for Beginners:Best read in chronological order (top to bottom).
3d-basic-rendering/introduction-to-ray-tracing/*
3d-basic-rendering/get-started/*
3d-basic-rendering/rendering-3d-scene-overview/*
3d-basic-rendering/computing-pixel-coordinates-of-3d-point/*
3d-basic-rendering/3d-viewing-pinhole-camera/*
3d-basic-rendering/rasterization-practical-implementation/*
3d-basic-rendering/perspective-and-orthographic-projection-matrix/*
3d-basic-rendering/ray-tracing-overview/
3d-basic-rendering/ray-tracing-generating-camera-rays/
3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/
3d-basic-rendering/ray-tracing-rendering-a-triangle/
3d-basic-rendering/introduction-polygon-mesh/
3d-basic-rendering/ray-tracing-polygon-mesh/
3d-basic-rendering/transforming-objects-using-matrices/
3d-basic-rendering/introduction-to-shading/
3d-basic-rendering/phong-shader-BRDF/
3d-basic-rendering/global-illumination-path-tracing/
3d-basic-rendering/introduction-acceleration-structure/
3d-basic-rendering/volume-rendering-for-developers/*
@Accelerating 3D Rendering:This series of lessons marks the beginning of the advanced section in which we will explore various modern ray-tracing frameworks and/or solutions. Best read in chronological order. This section is currently being written (Q3/Q4 2022) and will consequently be regularly changing.
accelerating-rendering/modern-rendering-architecture/