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Cant connect to Test Server AUTH_TOKEN_INVALID2 #27824

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oshliaer opened this issue Apr 27, 2024 · 14 comments
Open

Cant connect to Test Server AUTH_TOKEN_INVALID2 #27824

oshliaer opened this issue Apr 27, 2024 · 14 comments
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@oshliaer
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oshliaer commented Apr 27, 2024

Updated 2024-08-19

Perhaps this topic doesn't directly concern Telegram Desktop. You can read the comments below and understand that the problem occurs precisely in the fact that the verification code doesn't arrive no matter what device and program you use.

========================================================

I'm trying to run a test server. But I can’t do this through any account.

I tried 4 different accounts from 2 different Android Devices on two different operating systems Win x64 and Linux deb.

Steps to reproduce

  1. [SHIFT]+[ALT]+[RMB]
  2. Test Server
  3. Device Menu - Settings - Devices - Link Descktop Device

Expected behaviour

A test server should up

Actual behaviour

Cant auth. The next message on all devices

Scan QR Code

An erroroccured.
AUTH_TOKEN_INVALID2

Operating system

Ubuntu 23.10, Wayland 1.36
Ubuntu 24.04, Wayland 1.36

Version of Telegram Desktop

4.16.10 beta
5.1.4 beta

Operating system 2

Windows 8 x64

Version of Telegram Desktop 2

4.16.10 beta x64

Installation source

Static binary from official website

Extra info (upd 2024-08-06)

I don't receive a confirmation code to:

  • Telegram for Android v10.15.1 (5068) direct arm64-v8a
  • Telegram Beta 2 10.15.2 (50709)

I can't create a test server via:

  • Telegram Beta 2 10.15.2 (50709)

Crash ID

No response

Logs

[2024.04.27 12:31:39] Launched version: 4016010, install beta: [TRUE], alpha: 0, debug mode: [FALSE]
[2024.04.27 12:31:39] Executable dir: /home/user/Applications/Telegram_/, name: Telegram
[2024.04.27 12:31:39] Initial working dir: /home/user/Applications/Telegram_/
[2024.04.27 12:31:39] Working dir: /home/user/Applications/Telegram_/.telegram2ndprofile/
[2024.04.27 12:31:39] Command line: ./Telegram -many -workdir ./.telegram2ndprofile
[2024.04.27 12:31:39] Executable path before check: /home/user/Applications/Telegram_/Telegram
[2024.04.27 12:31:39] Logs started
[2024.04.27 12:31:39] App ID: org.telegram.desktop._dca259bc8383a3e6fe674c70f4cc4b00
[2024.04.27 12:31:39] Connecting local socket to dca259bc8383a3e6fe674c70f4cc4b00-TelegramDesktop...
[2024.04.27 12:31:39] Socket connect error 0, starting server and app...
[2024.04.27 12:31:39] Moved logging from '/home/user/Applications/Telegram_/.telegram2ndprofile/log_start0.txt' to '/home/user/Applications/Telegram_/.telegram2ndprofile/log.txt'!
[2024.04.27 12:31:39] Global devicePixelRatio: 1
[2024.04.27 12:31:39] Primary screen DPI: 96, Base: 96.
[2024.04.27 12:31:39] Computed screen scale: 100
[2024.04.27 12:31:39] DevicePixelRatio: 1
[2024.04.27 12:31:39] ScreenScale: 100
[2024.04.27 12:31:39] Icon theme: Adwaita
[2024.04.27 12:31:39] Fallback icon theme: 
[2024.04.27 12:31:40] Media Info: Type Playback, default: Built-in Audio Analog Stereo, list: { "Built-in Audio Analog Stereo" <Built-in Audio Analog Stereo> }, full list refresh: true
[2024.04.27 12:31:40] Media Info: Type Capture, default: M13 Mono, list: { "M13 Mono" <M13 Mono>, "Venus USB2.0 Camera Mono" <Venus USB2.0 Camera Mono>, "Monitor of Built-in Audio Analog Stereo" <Monitor of Built-in Audio Analog Stereo>, "Built-in Audio Analog Stereo" <Built-in Audio Analog Stereo> }, full list refresh: true
[2024.04.27 12:31:40] Media Info: Type Camera, default: usb-0000:00:14.0-14.1, list: { "Vimicro USB2.0 Camera: Vimicro " <usb-0000:00:14.0-14.1> }, full list refresh: true
[2024.04.27 12:31:40] System tray available: [FALSE]
[2024.04.27 12:31:40] Font: from ':/gui/fonts/OpenSans-Regular.ttf' loaded 'Open Sans'
[2024.04.27 12:31:40] Font: from ':/gui/fonts/OpenSans-Italic.ttf' loaded 'Open Sans'
[2024.04.27 12:31:40] Font: from ':/gui/fonts/OpenSans-SemiBold.ttf' loaded 'Open Sans'
[2024.04.27 12:31:40] Font: from ':/gui/fonts/OpenSans-SemiBold.ttf' loaded 'Open Sans Semibold'
[2024.04.27 12:31:40] Font: from ':/gui/fonts/OpenSans-SemiBoldItalic.ttf' loaded 'Open Sans'
[2024.04.27 12:31:40] Font: from ':/gui/fonts/OpenSans-SemiBoldItalic.ttf' loaded 'Open Sans Semibold'
[2024.04.27 12:31:40] Font: from ':/gui/fonts/Vazirmatn-UI-NL-Regular.ttf' loaded 'Vazirmatn UI NL'
[2024.04.27 12:31:40] Font: from ':/gui/fonts/Vazirmatn-UI-NL-SemiBold.ttf' loaded 'Vazirmatn UI NL'
[2024.04.27 12:31:40] Font: from ':/gui/fonts/Vazirmatn-UI-NL-SemiBold.ttf' loaded 'Vazirmatn UI NL SemiBold'
[2024.04.27 12:31:40] OpenAL Logging Level: (not set)
[2024.04.27 12:31:40] OpenGL Profile: Compatibility.
[2024.04.27 12:31:40] OpenGL Renderer: Mesa Intel(R) UHD Graphics 730 (ADL-S GT1)
[2024.04.27 12:31:40] OpenGL Vendor: Intel
[2024.04.27 12:31:40] OpenGL Version: 4.6 (Compatibility Profile) Mesa 23.2.1-1ubuntu3.1
[2024.04.27 12:31:40] OpenGL Extensions: GL_ARB_debug_output, GL_ARB_shader_stencil_export, GL_AMD_multi_draw_indirect, GL_ARB_shader_subroutine, GL_ARB_timer_query, GL_KHR_context_flush_control, GL_EXT_framebuffer_sRGB, GL_EXT_texture_edge_clamp, GL_EXT_draw_instanced, GL_OES_read_format, GL_ARB_point_sprite, GL_ARB_texture_compression_bptc, GL_MESA_shader_integer_functions, GL_APPLE_packed_pixels, GL_KHR_blend_equation_advanced_coherent, GL_ARB_vertex_shader, GL_ARB_texture_buffer_object_rgb32, GL_ARB_viewport_array, GL_ARB_point_parameters, GL_ARB_draw_buffers, GL_EXT_texture_env_dot3, GL_ARB_pixel_buffer_object, GL_EXT_packed_float, GL_EXT_polygon_offset_clamp, GL_ARB_buffer_storage, GL_ARB_fragment_shader_interlock, GL_ARB_occlusion_query2, GL_ARB_shadow, GL_SUN_multi_draw_arrays, GL_KHR_texture_compression_astc_ldr, GL_EXT_timer_query, GL_ARB_multi_draw_indirect, GL_ARB_depth_buffer_float, GL_NV_depth_clamp, GL_ARB_sampler_objects, GL_ARB_spirv_extensions, GL_EXT_blend_equation_separate, GL_ARB_texture_swizzle, GL_ARB_depth_clamp, GL_INTEL_blackhole_render, GL_EXT_gpu_shader4, GL_EXT_pixel_buffer_object, GL_ARB_draw_elements_base_vertex, GL_EXT_rescale_normal, GL_EXT_texture_rectangle, GL_SGIS_generate_mipmap, GL_ARB_fragment_shader, GL_ARB_texture_storage_multisample, GL_EXT_texture_integer, GL_ARB_copy_buffer, GL_EXT_texture_lod_bias, GL_ARB_texture_stencil8, GL_MESA_pack_invert, GL_EXT_texture_shared_exponent, GL_ARB_shader_group_vote, GL_ARB_shader_draw_parameters, GL_NV_fog_distance, GL_NV_packed_depth_stencil, GL_ARB_color_buffer_float, GL_EXT_texture_env_combine, GL_ARB_get_texture_sub_image, GL_ARB_depth_texture, GL_ARB_robust_buffer_access_behavior, GL_ARB_texture_view, GL_ARB_transpose_matrix, GL_EXT_texture_buffer_object, GL_ARB_shader_ballot, GL_AMD_seamless_cubemap_per_texture, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_arrays_of_arrays, GL_ARB_vertex_attrib_binding, GL_ARB_compute_variable_group_size, GL_EXT_multi_draw_arrays, GL_S3_s3tc, GL_ARB_texture_mirrored_repeat, GL_EXT_framebuffer_multisample, GL_KHR_texture_compression_astc_sliced_3d, GL_EXT_stencil_wrap, GL_IBM_rasterpos_clip, GL_AMD_performance_monitor, GL_EXT_packed_depth_stencil, GL_EXT_vertex_array_bgra, GL_ARB_program_interface_query, GL_ARB_framebuffer_object, GL_EXT_texture_compression_latc, GL_ARB_shading_language_100, GL_ARB_ES3_1_compatibility, GL_EXT_shader_samples_identical, GL_ARB_map_buffer_range, GL_EXT_direct_state_access, GL_EXT_copy_texture, GL_EXT_texture_sRGB, GL_ARB_gl_spirv, GL_ARB_conditional_render_inverted, GL_ARB_fragment_coord_conventions, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_texture_cube_map_array, GL_ARB_robustness, GL_EXT_blend_color, GL_ARB_texture_compression_rgtc, GL_ATI_texture_compression_3dc, GL_EXT_EGL_sync, GL_ARB_texture_buffer_object, GL_ARB_shading_language_packing, GL_ARB_multi_bind, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_invalidate_subdata, GL_EXT_subtexture, GL_MESA_texture_signed_rgba, GL_ANGLE_texture_compression_dxt3, GL_KHR_no_error, GL_INTEL_performance_query, GL_ARB_clip_control, GL_NV_texgen_reflection, GL_EXT_blend_subtract, GL_MESA_framebuffer_flip_y, GL_NV_compute_shader_derivatives, GL_ARB_clear_buffer_object, GL_ARB_texture_gather, GL_INTEL_shader_atomic_float_minmax, GL_ARB_texture_float, GL_ARB_transform_feedback3, GL_EXT_provoking_vertex, GL_ARB_transform_feedback_instanced, GL_NV_alpha_to_coverage_dither_control, GL_AMD_shader_stencil_export, GL_ARB_derivative_control, GL_ATI_fragment_shader, GL_NV_ES1_1_compatibility, GL_EXT_vertex_attrib_64bit, GL_ARB_explicit_uniform_location, GL_AMD_shader_trinary_minmax, GL_ARB_texture_filter_anisotropic, GL_EXT_texture_env_add, GL_ARB_polygon_offset_clamp, GL_NV_texture_rectangle, GL_AMD_vertex_shader_viewport_index, GL_NV_texture_env_combine4, GL_ARB_vertex_buffer_object, GL_EXT_texture_snorm, GL_ARB_vertex_program, GL_EXT_texture_object, GL_EXT_texture_compression_dxt1, GL_ARB_seamless_cubemap_per_texture, GL_EXT_texture_cube_map, GL_EXT_vertex_array, GL_EXT_draw_range_elements, GL_ARB_indirect_parameters, GL_EXT_memory_object_fd, GL_EXT_demote_to_helper_invocation, GL_ARB_framebuffer_no_attachments, GL_ARB_texture_barrier, GL_ARB_fragment_layer_viewport, GL_ARB_ES3_compatibility, GL_EXT_shader_integer_mix, GL_NV_fragment_shader_interlock, GL_ARB_texture_rgb10_a2ui, GL_EXT_separate_specular_color, GL_ARB_fragment_program_shadow, GL_ARB_shader_atomic_counter_ops, GL_EXT_texture_shadow_lod, GL_ARB_blend_func_extended, GL_ATI_texture_float, GL_ARB_shader_texture_lod, GL_KHR_robustness, GL_ARB_compressed_texture_pixel_storage, GL_EXT_draw_buffers2, GL_ARB_texture_query_levels, GL_ARB_occlusion_query, GL_ARB_shader_objects, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_SGIS_texture_edge_clamp, GL_EXT_depth_bounds_test, GL_EXT_compiled_vertex_array, GL_ARB_enhanced_layouts, GL_ARB_shading_language_420pack, GL_ARB_texture_env_add, GL_ARB_internalformat_query, GL_ARB_texture_rectangle, GL_EXT_bgra, GL_EXT_debug_label, GL_EXT_shader_framebuffer_fetch, GL_ARB_shader_precision, GL_ARB_transform_feedback_overflow_query, GL_EXT_EGL_image_storage, GL_ARB_draw_instanced, GL_ARB_internalformat_query2, GL_MESA_window_pos, GL_EXT_packed_pixels, GL_INGR_blend_func_separate, GL_ARB_window_pos, GL_EXT_texture_sRGB_R8, GL_ARB_direct_state_access, GL_NV_blend_square, GL_ATI_draw_buffers, GL_ARB_shader_storage_buffer_object, GL_EXT_texture_sRGB_decode, GL_ARB_separate_shader_objects, GL_ARB_uniform_buffer_object, GL_ARB_gpu_shader_int64, GL_ARB_shader_atomic_counters, GL_EXT_semaphore, GL_ARB_texture_query_lod, GL_EXT_texture_swizzle, GL_EXT_point_parameters, GL_ARB_sample_shading, GL_ARB_vertex_attrib_64bit, GL_ARB_instanced_arrays, GL_AMD_depth_clamp_separate, GL_EXT_blend_minmax, GL_EXT_abgr, GL_ARB_draw_buffers_blend, GL_ARB_vertex_array_bgra, GL_ARB_half_float_pixel, GL_ARB_compatibility, GL_NV_copy_image, GL_ARB_ES3_2_compatibility, GL_AMD_texture_texture4, GL_ARB_multitexture, GL_KHR_debug, GL_EXT_framebuffer_object, GL_ARB_texture_buffer_range, GL_EXT_texture3D, GL_AMD_draw_buffers_blend, GL_EXT_secondary_color, GL_ARB_pipeline_statistics_query, GL_SGIS_texture_lod, GL_ARB_compute_shader, GL_ARB_half_float_vertex, GL_ARB_texture_multisample, GL_ARB_shader_viewport_layer_array, GL_ARB_seamless_cube_map, GL_ARB_texture_rg, GL_KHR_parallel_shader_compile, GL_EXT_gpu_program_parameters, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_NV_texture_barrier, GL_EXT_semaphore_fd, GL_ARB_texture_env_combine, GL_KHR_blend_equation_advanced, GL_ATI_separate_stencil, GL_IBM_multimode_draw_arrays, GL_ARB_texture_env_crossbar, GL_AMD_vertex_shader_layer, GL_EXT_shadow_funcs, GL_ARB_fragment_program, GL_ARB_base_instance, GL_EXT_memory_object, GL_ARB_transform_feedback2, GL_ARB_texture_compression, GL_ARB_tessellation_shader, GL_ARB_sync, GL_EXT_fog_coord, GL_ARB_map_buffer_alignment, GL_ARB_ES2_compatibility, GL_NV_light_max_exponent, GL_ARB_explicit_attrib_location, GL_3DFX_texture_compression_FXT1, GL_AMD_query_buffer_object, GL_ARB_vertex_array_object, GL_ARB_shader_texture_image_samples, GL_NV_conditional_render, GL_EXT_texture_compression_rgtc, GL_ARB_shader_clock, GL_ARB_clear_texture, GL_ARB_copy_image, GL_ATI_blend_equation_separate, GL_IBM_texture_mirrored_repeat, GL_INTEL_shader_integer_functions2, GL_ARB_shading_language_include, GL_ATI_texture_env_combine3, GL_EXT_transform_feedback, GL_NV_half_float, GL_KHR_robust_buffer_access_behavior, GL_OES_EGL_image, GL_ARB_stencil_texturing, GL_ARB_query_buffer_object, GL_ARB_conservative_depth, GL_ANGLE_texture_compression_dxt5, GL_SGIS_texture_border_clamp, GL_ARB_texture_env_dot3, GL_ARB_texture_non_power_of_two, GL_ARB_provoking_vertex, GL_NV_primitive_restart, GL_EXT_texture_compression_s3tc, GL_ARB_shader_image_size, GL_ARB_parallel_shader_compile, GL_EXT_stencil_two_side, GL_ARB_shader_bit_encoding, GL_EXT_texture, GL_AMD_conservative_depth, GL_ARB_multisample, GL_EXT_blend_func_separate, GL_EXT_framebuffer_blit, GL_ARB_get_program_binary, GL_ARB_texture_storage, GL_ARB_cull_distance, GL_EXT_texture_filter_anisotropic, GL_AMD_pinned_memory, GL_ARB_texture_border_clamp, GL_EXT_texture_array, GL_ARB_texture_cube_map, GL_ARB_draw_indirect, GL_ARB_post_depth_coverage, GL_ARB_shader_image_load_store, GL_ARB_framebuffer_sRGB
[2024.04.27 12:31:40] OpenGL: QOpenGLContext created, version: 4.4.
[2024.04.27 12:31:41] OpenGL: [TRUE] (Window)
[2024.04.27 12:31:41] Update Info: MTP is unavailable.
[2024.04.27 12:31:41] Notification daemon product name: SwayNotificationCenter
[2024.04.27 12:31:41] Notification daemon vendor name: ErikReider
[2024.04.27 12:31:41] Notification daemon version: 0.9
[2024.04.27 12:31:41] Notification daemon specification version: 1.2
[2024.04.27 12:31:41] Notification daemon capabilities: actions, body, body-markup, body-images, persistence, synchronous, private-synchronous, x-canonical-private-synchronous, inline-reply
[2024.04.27 12:31:49] RPC Error: request 7 got fail with code 401, error SESSION_PASSWORD_NEEDED
[2024.04.27 12:31:55] Export Info: Destroy top bar by controller removal.
[2024.04.27 12:31:56] API Warning: not loaded minimal channel applied.
[2024.04.27 12:31:56] API Warning: not loaded minimal channel applied.
[2024.04.27 12:31:56] API Warning: not loaded minimal channel applied.
[2024.04.27 12:31:56] Update Info: Starting loading '/home/user/Applications/Telegram_/.telegram2ndprofile/tdata/dictionaries/en_US/en_US' from 0 offset.
[2024.04.27 12:31:56] Update Info: Loading using MTP from '2'.
[2024.04.27 12:31:56] App Info: writing encrypted user settings...
[2024.04.27 12:31:56] API Warning: not loaded minimal channel applied.
[2024.04.27 12:31:57] API Warning: not loaded minimal channel applied.
[2024.04.27 12:31:58] API Warning: not loaded minimal channel applied.
[2024.04.27 12:33:03] RPC Error: request 351 got fail with code 406, error SEND_CODE_UNAVAILABLE
[2024.04.27 12:33:26] Export Info: Destroy top bar by controller removal.
@oshliaer oshliaer added the bug label Apr 27, 2024
@Ludwintor
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Ludwintor commented May 1, 2024

same, tried to login with "test" number like +999 66XYYYY where X = 0, 1, 2 or 3 and Y any number (at confirmation window just enter X number 5 times)
it logged me in but I can't create any bots for testing because bot father says that "You have created a malicious bot that was banned on Telegram. Please note that creating abusive bots (for example, bots for spamming and interfering with communication in groups) may lead to your account being terminated."

@sh4nm
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sh4nm commented May 25, 2024

+1

2 similar comments
@student-programmer
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+1

@KFKMan
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KFKMan commented Jun 16, 2024

+1

@suleymanmyradov
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You need to first create Test account on any IOS device. Then add account using SHIFT + ALT right click mouse button Test server. Write number that you logged in on IOS. the confirmation number will come to here. After Loggin in you can logout from IOS device.

@oshliaer
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Author

Thanks @suleymanmyradov

As a workaround we can also use other people's servers if someone has already created a server. It is enough to provide the phone number of the owner of the existing server during registration.

@FreeStyleFEFU
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+1

@Kloshar
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Kloshar commented Aug 6, 2024

You can use Android beta version https://t.me/betainfo and check 'test backend' for reristration new account and link desktop device (test service) after

@oshliaer
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oshliaer commented Aug 6, 2024

You can use Android beta version

Nothing. No confirmation code is received in response.

The only option is for someone who has a test server to add you to it.

@Kloshar
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Kloshar commented Aug 6, 2024

Nothing. No confirmation code is received in response.

i just created test service account now.

  1. Install android beta client.
  2. Check 'test backend' when add acc.
  3. Use this beta client for link desktop client via QR code

@oshliaer
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oshliaer commented Aug 6, 2024

i just created test service account now.

Thank you for helping me solve this problem.

Now I understand that the problem isn't with the desktop application. In general that I cannot receive a digital authorization code. I can’t log into Beta with either my account or test number +99966

I now have 4 phone numbers in my hands and none of them can do this unfortunately.

The problem is still here.

@Balybin
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Balybin commented Aug 18, 2024

+1 cant recieve code too

@elayneh
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elayneh commented Oct 1, 2024

you have to scan with iPhone devices

@oshliaer
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oshliaer commented Oct 2, 2024

you have to scan with iPhone devices

@elayneh you're right! This way works.

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