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tdw_vyradar.inc
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/* ========================================================================== *\
Speed Radar Controller (SRC)
| Description:
| License:
Copyright (c) 2016-2017 Double V
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgement in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
| Metadata:
[Functions]:
Stock:
- CreateRadar
- DestroyRadar
- SetRadarMaxDistance
- GetRadarMaxDistance
- IsValidRadar
- SetRadarMaxSpeed
- GetRadarMaxSpeed
Static:
- Radar_GetUnusedSlot
Public:
- @_TDW_RADAR_TIMER
- OnGameModeInit
- OnFilterScriptInit
Hooks:
-
[Callbacks]:
- TDWVH_RADAR@OnGameModeInit
- TDWVH_RADAR@OnFilterScriptInit
- OnVehicleRadarDetect
[Definitions]:
- TDW_RADAR_MAX_RADARS
- TDW_RADAR_TIMER_COUNT
- TDW_RADAR_MAX_DISTANCE
- TDW_RADAR_MIN_DISTANCE
- TDW_SRC_CreateObject
- TDW_SRC_GetObjectPos
- TDW_SRC_GetObjectRot
[Enumerations]:
- E_TDW_VH_RADAR
[Macros]:
-
[Tags]:
-
[Variables]:
Global scope:
-
Static scope:
- TDW_g_sRadar@Data
- TDW_g_sRadar@Id
- TDW_g_sSpecifier@i
- TDW_g_sRadar@TimerName
- TDW_g_sCallbacks
- TDW_g_sOnVehicleRadarDetect
[Natives]:
-
[Operators]:
-
| Dependencies:
- streamer (optional)
- foreach (optional)
\* ========================================================================== */
#if defined _inc_tdw_vyradar
// I remove this constant because the compiler automatically generates it.
// github.com/Zeex/pawn/issues/107
#undef _inc_tdw_vyradar
#endif
#if defined _TDW_VH_SYS_SRC // (S)peed (R)adar (C)ontroller
#endinput
#endif
#define _TDW_VH_SYS_SRC
#include "tdw_vehicle"
// Modules
#include "tdw_vmath"
#if defined Streamer_IncludeFileVersion && !defined _TDW_VH_DETECT_STREAMER
#define _TDW_VH_DETECT_STREAMER
#endif
// -----------------------------------------------------------------------------
// Definitions:
#if !defined TDW_RADAR_MAX_RADARS
#define TDW_RADAR_MAX_RADARS (500)
#endif
#if !defined TDW_RADAR_TIMER_COUNT
#define TDW_RADAR_TIMER_COUNT (350)
#endif
#if !defined TDW_RADAR_MAX_DISTANCE
#define TDW_RADAR_MAX_DISTANCE (10.0)
#endif
#if !defined TDW_RADAR_MIN_DISTANCE
#define TDW_RADAR_MIN_DISTANCE (0.0)
#endif
#if defined _TDW_VH_DETECT_STREAMER
#define TDW_SRC_CreateObject CreateDynamicObject
#define TDW_SRC_GetObjectPos GetDynamicObjectPos
#define TDW_SRC_GetObjectRot GetDynamicObjectRot
#else
#define TDW_SRC_CreateObject CreateObject
#define TDW_SRC_GetObjectPos GetObjectPos
#define TDW_SRC_GetObjectRot GetObjectRot
#endif
// -----------------------------------------------------------------------------
// Enumerations:
enum E_TDW_VH_RADAR
{
EI_RADAR_OBJECT_ID,
EI_RADAR_TIMER_ID,
Float:EI_RADAR_POS_X,
Float:EI_RADAR_POS_Y,
Float:EI_RADAR_POS_Z,
Float:EI_RADAR_DISTANCE,
Float:EI_RADAR_MAX_SPEED
};
// -----------------------------------------------------------------------------
// Static scope:
static stock
TDW_g_sRadar@Data[TDW_RADAR_MAX_RADARS][E_TDW_VH_RADAR],
TDW_g_sRadar@Id,
TDW_g_sSpecifier@i[] = !"i",
TDW_g_sRadar@TimerName[] = !"@_TDW_RADAR_TIMER",
TDW_g_sCallbacks = 0,
TDW_g_sOnVehicleRadarDetect[] = !"OnVehicleRadarDetect";
// TDW_g_sRadar@PlayerInStream[MAX_PLAYERS char];
// -----------------------------------------------------------------------------
// Hooks:
// OnFilterScriptInit / OnGameModeInit hook
#if defined FILTERSCRIPT
#if defined TDWVH_RADAR@OnFilterScriptInit
forward TDWVH_RADAR@OnFilterScriptInit();
#endif
public OnFilterScriptInit()
{
if (funcidx(TDW_g_sOnVehicleRadarDetect) != -1)
TDW_g_sCallbacks |= 1;
#if defined TDWVH_RADAR@OnFilterScriptInit
TDWVH_RADAR@OnFilterScriptInit();
#endif
return 1;
}
#if defined _ALS_OnFilterScriptInit
#undef OnFilterScriptInit
#else
#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit TDWVH_RADAR@OnFilterScriptInit
#else
#if defined TDWVH_RADAR@OnGameModeInit
forward TDWVH_RADAR@OnGameModeInit();
#endif
public OnGameModeInit()
{
if (funcidx(TDW_g_sOnVehicleRadarDetect) != -1)
TDW_g_sCallbacks |= 1;
#if defined TDWVH_RADAR@OnGameModeInit
TDWVH_RADAR@OnGameModeInit();
#endif
return 1;
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit TDWVH_RADAR@OnGameModeInit
#endif
// -----------------------------------------------------------------------------
// Functions:
/** ------------------------------------------------------------------------ **\
<summary>CreateRadar</summary>
<param name="radarid">The ID of the radar</param>
<returns>
-
</returns>
<remarks>
</remarks>
\** ------------------------------------------------------------------------ **/
stock CreateRadar(Float:x, Float:y, Float:z, Float:rX, Float:rY, Float:rZ,
Float:distance, Float:max_speed)
{
TDW_g_sRadar@Id = Radar_GetUnusedSlot();
if (TDW_g_sRadar@Id != INVALID_OBJECT_ID) {
TDW_g_sRadar@Data[TDW_g_sRadar@Id][EI_RADAR_OBJECT_ID] =
TDW_SRC_CreateObject(18880, x, y, z, rX, rY, floatadd(rZ, 180.0));
if (TDW_g_sCallbacks & 1) {
TDW_g_sRadar@Data[TDW_g_sRadar@Id][EI_RADAR_MAX_SPEED] = max_speed;
TDW_g_sRadar@Data[TDW_g_sRadar@Id][EI_RADAR_DISTANCE] = distance;
TDW_g_sRadar@Data[TDW_g_sRadar@Id][EI_RADAR_TIMER_ID] = SetTimerEx(
TDW_g_sRadar@TimerName, TDW_RADAR_TIMER_COUNT, false,
TDW_g_sSpecifier@i, TDW_g_sRadar@Id);
}
}
return TDW_g_sRadar@Id;
}
/** ------------------------------------------------------------------------ **\
<summary>DestroyRadar</summary>
<param name="radarid">The ID of the radar</param>
<returns>
-
</returns>
<remarks>
</remarks>
\** ------------------------------------------------------------------------ **/
stock DestroyRadar(radarid)
{
if (0 == IsValidRadar(radarid))
return 0;
DestroyObject(objectid);
TDW_g_sRadar@Data[radarid][EI_RADAR_OBJECT_ID] = 0;
KillTimer(TDW_g_sRadar@Data[radarid][EI_RADAR_TIMER_ID]);
return 1;
}
/** ------------------------------------------------------------------------ **\
<summary>SetRadarMaxDistance</summary>
<param name="radarid">The ID of the radar</param>
<returns>
-
</returns>
<remarks>
</remarks>
\** ------------------------------------------------------------------------ **/
stock SetRadarMaxDistance(radarid, Float:distance)
{
if (0 == IsValidRadar(radarid))
return 0;
TDW_g_sRadar@Data[radarid][EI_RADAR_DISTANCE] = clamp(distance,
TDW_RADAR_MIN_DISTANCE, TDW_RADAR_MAX_DISTANCE);
return 1;
}
/** ------------------------------------------------------------------------ **\
<summary>GetRadarMaxDistance</summary>
<param name="radarid">The ID of the radar</param>
<returns>
-
</returns>
<remarks>
</remarks>
\** ------------------------------------------------------------------------ **/
stock Float:GetRadarMaxDistance(radarid)
{
if (0 == IsValidRadar(radarid))
return 0;
return TDW_g_sRadar@Data[radarid][EI_RADAR_DISTANCE];
}
/** ------------------------------------------------------------------------ **\
<summary>IsValidRadar</summary>
<param name="radarid">The ID of the radar</param>
<returns>
-
</returns>
<remarks>
</remarks>
\** ------------------------------------------------------------------------ **/
stock IsValidRadar(radarid)
{
if (0 == _:(0 <= radarid <= TDW_RADAR_MAX_RADARS))
return 0;
static objectid;
if (0 == (objectid = TDW_g_sRadar@Data[radarid][EI_RADAR_OBJECT_ID]))
return 0;
return 1;
}
/** ------------------------------------------------------------------------ **\
<summary>SetRadarMaxSpeed</summary>
<param name="radarid">The ID of the radar</param>
<returns>
-
</returns>
<remarks>
</remarks>
\** ------------------------------------------------------------------------ **/
stock SetRadarMaxSpeed(radarid, Float:speed)
{
if (0 == IsValidRadar(radarid))
return 0;
TDW_g_sRadar@Data[radarid][EI_RADAR_MAX_SPEED] = speed;
return 1;
}
/** ------------------------------------------------------------------------ **\
<summary>GetRadarMaxSpeed</summary>
<param name="radarid">The ID of the radar</param>
<returns>
-
</returns>
<remarks>
</remarks>
\** ------------------------------------------------------------------------ **/
stock Float:GetRadarMaxSpeed(radarid)
{
if (0 == IsValidRadar(radarid))
return 0.0;
return TDW_g_sRadar@Data[radarid][EI_RADAR_MAX_SPEED];
}
// -----------------------------------------------------------------------------
// Internal:
@_TDW_RADAR_TIMER(radarid);
@_TDW_RADAR_TIMER(radarid)
{
static
Float:x,
Float:y,
Float:z,
objectid,
Float:__, // It contains a useless value.
Float:z_rot,
Float:speed,
Float:distance,
vehicleid;
objectid = TDW_g_sRadar@Data[radarid][EI_RADAR_OBJECT_ID];
TDW_SRC_GetObjectPos(objectid, x, y, z);
TDW_SRC_GetObjectRot(objectid, __, __, z_rot);
distance = TDW_g_sRadar@Data[radarid][EI_RADAR_DISTANCE];
x = floatadd(x, floatmul(floatadd(distance, 2.0), floatsin(floatadd(-z_rot,
135.0), degrees)));
y = floatadd(y, floatmul(floatadd(distance, 2.0), floatcos(floatadd(-z_rot,
135.0), degrees)));
#if defined foreach
foreach (new i: Player)
#else
for (new i = _TDW_FOREACH_MAX_PLAYERS_; --i != -1;)
#endif
{
if (IsPlayerInAnyVehicle(i) == 0)
continue;
vehicleid = GetPlayerVehicleID(i);
speed = GetVehicleSpeed(vehicleid);
if (speed >= TDW_g_sRadar@Data[radarid][EI_RADAR_MAX_SPEED])
CallLocalFunction(TDW_g_sOnVehicleRadarDetect, !"iiif", i,
vehicleid, radarid, speed);
}
#pragma tabsize 0
TDW_g_sRadar@Data[radarid][EI_RADAR_TIMER_ID] = SetTimerEx(
TDW_g_sRadar@TimerName, TDW_RADAR_TIMER_COUNT, false,
TDW_g_sSpecifier@i, radarid);
#pragma tabsize 4
return 0;
}
static stock Radar_GetUnusedSlot()
{
new i;
do {
if (TDW_g_sRadar@Data[i][EI_RADAR_OBJECT_ID] == 0)
return i;
} while (++i != TDW_RADAR_MAX_RADARS);
return INVALID_OBJECT_ID;
}
// -----------------------------------------------------------------------------
// Forwards:
forward OnVehicleRadarDetect(playerid, vehicleid, radarid, Float:speed);
// -----------------------------------------------------------------------------
// Internal:
#undef TDW_SRC_CreateObject
#undef TDW_SRC_GetObjectPos
#undef TDW_SRC_GetObjectRot