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tdw_vylock.inc
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/* ========================================================================== *\
Lock
| Description:
| License:
Copyright (c) 2016-2017 Double V
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgement in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
| Metadata:
[Functions]:
Stock:
- LockVehicleDoors
- UnlockVehicleDoors
- IsVehicleLocked
Static:
-
Public:
- OnFilterScriptInit
- OnGameModeInit
- OnPlayerEnterVehicle
- OnPlayerStateChange
Hooks:
-
[Callbacks]:
- OnPlayerTryingEnterVehicle
- TDWVH_LOCK@OnFilterScriptInit
- TDWVH_LOCK@OnGameModeInit
- TDWVH_LOCK@OnPlayerEnterVehicle
- TDWVH_LOCK@OnPlayerStateChange
[Definitions]:
-
[Enumerations]:
-
[Macros]:
-
[Tags]:
-
[Variables]:
Global scope:
-
Static scope:
- TDW_g_sOnPlayerTryEnterVehicle
- TDW_g_sCallbacks
- TDW_g_sSpecifier@ii
- TDW_g_sIsVehicleDoorsLocked
[Natives]:
-
[Operators]:
-
| Dependencies:
-
\* ========================================================================== */
#if defined _inc_tdw_vylock
// I remove this constant because the compiler automatically generates it.
// github.com/Zeex/pawn/issues/107
#undef _inc_tdw_vylock
#endif
#if defined _TDW_VH_SYS_LOCK
#endinput
#endif
#define _TDW_VH_SYS_LOCK
#include "tdw_vehicle"
// -----------------------------------------------------------------------------
// Static scope:
static stock
TDW_g_sOnPlayerTryEnterVehicle[] = !"OnPlayerTryingEnterVehicle",
TDW_g_sCallbacks,
TDW_g_sSpecifier@ii[] = !"ii",
bool:TDW_g_sIsVehicleDoorsLocked[MAX_VEHICLES char] = {false, ...};
// -----------------------------------------------------------------------------
// Hooks:
// OnFilterScriptInit / OnGameModeInit hook
#if defined FILTERSCRIPT
#if defined TDWVH_LOCK@OnFilterScriptInit
forward TDWVH_LOCK@OnFilterScriptInit();
#endif
public OnFilterScriptInit()
{
if (funcidx(TDW_g_sOnPlayerTryEnterVehicle) != -1)
TDW_g_sCallbacks |= 1;
#if defined TDWVH_LOCK@OnFilterScriptInit
TDWVH_LOCK@OnFilterScriptInit();
#endif
return 1;
}
#if defined _ALS_OnFilterScriptInit
#undef OnFilterScriptInit
#else
#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit TDWVH_LOCK@OnFilterScriptInit
#else
#if defined TDWVH_LOCK@OnGameModeInit
forward TDWVH_LOCK@OnGameModeInit();
#endif
public OnGameModeInit()
{
if (funcidx(TDW_g_sOnPlayerTryEnterVehicle) != -1)
TDW_g_sCallbacks |= 1;
#if defined TDWVH_LOCK@OnGameModeInit
TDWVH_LOCK@OnGameModeInit();
#endif
return 1;
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit TDWVH_LOCK@OnGameModeInit
#endif
// OnPlayerEnterVehicle hook
#if defined TDWVH_LOCK@OnPlayerEnterVehicle
forward TDWVH_LOCK@OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
#endif
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if (IsVehicleLocked(vehicleid))
if (TDW_g_sCallbacks & 1)
if (0 == CallLocalFunction(TDW_g_sOnPlayerTryEnterVehicle,
TDW_g_sSpecifier@ii, playerid, vehicleid))
ClearAnimations(playerid, 1);
#if defined TDWVH_LOCK@OnPlayerEnterVehicle
TDWVH_LOCK@OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
#endif
return 1;
}
#if defined _ALS_OnPlayerEnterVehicle
#undef OnPlayerEnterVehicle
#else
#define _ALS_OnPlayerEnterVehicle
#endif
#define OnPlayerEnterVehicle TDWVH_LOCK@OnPlayerEnterVehicle
// OnPlayerStateChange hook
#if defined TDWVH_LOCK@OnPlayerStateChange
forward TDWVH_LOCK@OnPlayerStateChange(playerid, newstate, oldstate);
#endif
public OnPlayerStateChange(playerid, newstate, oldstate)
{
switch (newstate) {
case PLAYER_STATE_PASSENGER, PLAYER_STATE_DRIVER: {
if (IsVehicleLocked(GetPlayerVehicleID(playerid))) {
RemovePlayerFromVehicle(playerid);
ClearAnimations(playerid, 1);
}
}
}
#if defined TDWVH_LOCK@OnPlayerStateChange
TDWVH_LOCK@OnPlayerStateChange(playerid, newstate, oldstate);
#endif
return 1;
}
#if defined _ALS_OnPlayerStateChange
#undef OnPlayerStateChange
#else
#define _ALS_OnPlayerStateChange
#endif
#define OnPlayerStateChange TDWVH_LOCK@OnPlayerStateChange
// -----------------------------------------------------------------------------
// Functions:
/** ------------------------------------------------------------------------ **\
<summary>LockVehicleDoors</summary>
<param name="vehicleid">The ID of the vehicle</param>
<returns>
-
</returns>
<remarks>
</remarks>
\** ------------------------------------------------------------------------ **/
stock LockVehicleDoors(vehicleid)
{
if (0 == IsValidVehicle(vehicleid))
return 0;
if (TDW_g_sIsVehicleDoorsLocked{vehicleid})
return 0;
new
engine,
lights,
alarm,
doors,
bonnet,
boot,
objective;
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot,
objective);
SetVehicleParamsEx(vehicleid, engine, lights, alarm, VEHICLE_PARAMS_ON,
bonnet, boot, objective);
TDW_g_sIsVehicleDoorsLocked{vehicleid} = true;
return 1;
}
/** ------------------------------------------------------------------------ **\
<summary>UnlockVehicleDoors</summary>
<param name="vehicleid">The ID of the vehicle</param>
<returns>
-
</returns>
<remarks>
</remarks>
\** ------------------------------------------------------------------------ **/
stock UnlockVehicleDoors(vehicleid)
{
if (0 == IsValidVehicle(vehicleid))
return 0;
if (0 == _:TDW_g_sIsVehicleDoorsLocked{vehicleid})
return 0;
new
engine,
lights,
alarm,
doors,
bonnet,
boot,
objective;
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet,
boot, objective);
SetVehicleParamsEx(vehicleid, engine, lights, alarm, VEHICLE_PARAMS_OFF,
bonnet, boot, objective);
TDW_g_sIsVehicleDoorsLocked{vehicleid} = false;
return 1;
}
/** ------------------------------------------------------------------------ **\
<summary>IsVehicleLocked</summary>
<param name="vehicleid">The ID of the vehicle</param>
<returns>
-
</returns>
<remarks>
</remarks>
\** ------------------------------------------------------------------------ **/
stock IsVehicleLocked(vehicleid)
{
return IsValidVehicle(vehicleid) && TDW_g_sIsVehicleDoorsLocked{vehicleid};
}
// -----------------------------------------------------------------------------
// Forwards:
forward OnPlayerTryingEnterVehicle(playerid, vehicleid);