Skip to content

tarrouye/Presence-Explorer

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

30 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Presence-Explorer

Théo Arrouye - Senior Project 2017 ~ Unity VR Project

Presence:

  • Definition: Feeling physically present in a non-physical world
  • For my study, I attempted to measure this by having participants fill out surveys, as well as observing their physical reactions to virtual occurences

Goals:

  1. Replicate natural physics interactions
  • ex: Tossing balls around
  1. Develop more natural movement mechanic
  • ex: Teleporting (commonly used in VR apps) is presence-breaking

  • solution: Movement is triggered by holding the Vive Wand's Grip button and moving your arms in a walking motion. You move in the direction that you are looking. Because this somewhat replicates natural walking/running motions, it feels more natural than teleportation.

  1. Explore effects of breaks in presence
  • ex: The car scene, where the cars are clearly fake and you can be 'run over' without feeling anything

Video:

Presence Explorer Youtube Demo

About

Senior Project 2017 ~ Unity VR Project

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published