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Moving NPCs with waypoints from waypoint_data #199

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CTPEJIOK84 opened this issue Aug 11, 2020 · 0 comments
Open

Moving NPCs with waypoints from waypoint_data #199

CTPEJIOK84 opened this issue Aug 11, 2020 · 0 comments

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@CTPEJIOK84
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CTPEJIOK84 commented Aug 11, 2020

Revision:
6a2d466
Operating system:
Win7 64, core build x64
Current behavior:
All NPCs, using paths from waypoint_data, start moving only if they are at a distance of visibility from the player.
If the NPC begins to move and the player moves away from it by a distance of visibility, the NPC stops.
I used GridUnload = 0 in oregon.conf, no difference.
For example, when completing the quest Sigil of Arathor (https://classic.wowhead.com/quest=643/sigil-of-arathor), it is useless to look for a Lieutenant Valorcall (https://classic.wowhead.com/npc=2612/lieutenant-valorcall) on the road on which he patrols. He can only be found at the his spawn poin.
Video: https://youtu.be/RhNiXr3OAoA


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