Objects are powerful; they solve a variety of different problems in OpenSCAD. The key features are:
- An object is a collection of named fields that can be queried using
.
notation. - Objects can encapsulate a model's geometry together with its parameters and metadata.
- An object can be "customized", using function call notation to override some fields and recompute the geometry.
Objects can encapsulate a set of parameters for defining a model,
and organize those parameters in a hierarchy,
using dotted names like model.component.subcomponent.param
.
Some authors currently do this using lists of name/value pairs
and the search
function, but the resulting code is cryptic.
Objects are a better solution.
Other authors put lists of parameters into separate scripts, which are then included. These parameter scripts would now be referenced as objects, and it's now possible to use dot notation to reference the parameters.
In classic OpenSCAD, modules are parameterized shapes.
Objects are also parameterized shapes, but they are easier to teach
to beginners. You don't need to learn about two different parameter
mechanisms (the parameter list, and $children
/children()
).
Instead, you just create an exemplar object, which can be prototyped as a top level
OpenSCAD script. Then you can selectively override parameters using function call syntax,
as in the lollipop
example given previously.
Here are two programming styles that can be used for creating reusable scripts that render a model: the "module" style, and the "prototype" style.
In the "module" style, you put all of your logic into modules.
At the end of the script, the main module is invoked to render the model.
The intent of this style is that other scripts can reuse the logic
by use
ing the script.
For example,
module lollipop(
radius = 10,
diameter = 3,
height = 50)
{
translate([0,0,height]) sphere(r=radius);
cylinder(d=diameter,h=height);
}
lollipop();
In the "prototype" style, you put parameter definitions at the top of your script. This allows inexperienced users to find and tweak the parameters, without necessarily understanding how the rest of the code works. On Thingiverse, the parameters are given Customizer annotations, so that visitors to Thingiverse.com can tweak the parameters using the Customizer GUI, without even reading the script. OpenSCAD is soon getting its own Customizer GUI, and this will be an important part of the experience of using OpenSCAD2.
In the "prototype" style, you don't need a main module. It is simpler to write out the body of the main module as top level geometry statements that reference the parameters as top level definitions.
For example,
radius = 10; // candy
diameter = 3; // stick
height = 50; // stick
translate([0,0,height]) sphere(r=radius);
cylinder(d=diameter,h=height);
You may need auxiliary modules, but they can directly refer to top level parameters as "global variables". In this style, there is no need to pass all parameters as arguments, which saves a lot of code if you have many model parameters. Don't worry, the script-level variables aren't actually "global", because the script can be instantiated with different parameter values as many times as needed.
In OpenSCAD2, the prototype style is just as powerful as the module style for code reuse. Instead of writing
use <lollipop.scad>
lollipop(radius=15);
in the module style, you can instead write
lollipop = script("lollipop.scad");
lollipop(radius=15);
in the prototype style.
In the module style, you have a main module to which you pass all of the model parameters as arguments (you can provide defaults for all the arguments). You invoke the module to build the geometry.
In the prototype style, you have an object that represents the model: it acts as a container for all of the model parameters, and also contains the geometry, and contains any auxiliary functions used to build the model.
The prototype style is the preferred style for use with the new Customizer GUI that is under development, since it puts the parameters at the top level of a script where the Customizer can see them. This style is also easier for beginners. Scripts are shorter and easier to read and write, and for simple models, you don't need to write function definitions.
Finally, using objects to group model parameters together with geometry is a powerful idea which enables some new programming idioms.
The "prototype" style of OpenSCAD programming is named after the classless style of object oriented programming called Prototype-based programming. Prototype based programming was designed to be just as powerful as class-based programming, except that it can be a lot simpler, requiring less complicated language mechanisms.
In a prototype based language,
- Instead of class definitions, you have object literals.
- Instead of constructing an instance of a class, you clone an existing "prototype" object, and make changes to it. This is done using customization in OpenSCAD2.
- There is some form of inheritance, where an object is defined to be just like a base object, except with some changes, which are specified by overriding existing fields and adding new fields. See Object Inheritance for an account of object inheritance in OpenSCAD2.
In short, although it wasn't a design goal, OpenSCAD2 appears to have all of the necessary language mechanisms required to support object oriented programming. This may turn out to be useful in the future for structuring complex models or for writing new libraries of geometric objects.
Some users need to extract metadata from their model, eg to construct a "bill of materials". Or they need to translate their model to another modeling language (see openscad2povray.
Currently, a "bill of materials" is commonly created by embedding echo
statements
in the code, then collecting and filtering the console output.
OpenSCAD2Povray uses a combination of tricks, such as collecting echo
output,
using parent_module
and $parent_modules
, and post-processing the CSG tree.
The problem with relying on features like echo
and parent_module
is that they are low-level and non-declarative, and are too tightly coupled
to the current evaluator. In the future, we want to take advantage of OpenSCAD's
declarative semantics
to build a faster evaluator.
Referential transparency means we don't have to evaluate the same identical expression
more than once, we can cache results (which affects the number of echos that are executed).
Order independence means we can evaluate subexpressions out of order, or concurrently
(taking advantage of multiple cores), but this affects the order in which echos occur.
We need to provide users with a high level, declarative way of accomplishing these tasks. The CSG tree is a pure value capable of storing all of the necessary metadata. It can become the basis of a better way to extract metadata.
For example, you could write a script, makebom.scad
,
which takes a target script as an argument.
Makebom traverses the target CSG tree,
and extracts metadata, which it returns as the 'bom'
component of its object.
If we provide a way to dump a selected part of the CSG tree as plain text or JSON,
then you can extract the BOM like this:
openscad -D target=mymodel.scad -i bom -o mybom.json makebom.scad
with this implementation:
// makebom.scad
target = undef;
extract_bom(object) = ...;
bom = extract_bom(script(target));
The same design pattern will work for openscad2povray.
I'm supposing that OpenSCAD is extended with a -i
flag
to specify which subtree of the CSG tree to process,
and that the -o
flag is extended to support output of JSON or plain text.
Plain text output requires that the node specified by -i
is a string.
JSON output requires that the node specified by -i
consists of solely of undef
, boolean, number, string, list and object values,
which are output as the 6 JSON data types.
Mathematician John Conway has designed a language for generating symmetric polyhedra. It consists of some primitive polyhedra, plus operators for transforming one polyhedron into another. It is a powerful geometric solid modelling language that fits well with OpenSCAD, with little overlap.
Kit Wallace has implemented this for OpenSCAD.
To implement Conway operators in OpenSCAD1, you need to define an abstract data type for a polyhedron. It has to be implemented as an array, containing vertices, faces, and whatever else is needed. The Conway operators become functions that map a poly to another poly. There needs to be a separate module to render a Conway polyhedron.
We can do better than this in OpenSCAD2.
A Conway polyhedron can be represented as an object,
with named fields for the vertices, faces, etc.
The polyhedron object can contain its own geometry,
so there is no need for a user to invoke a separate render operation.
The goal is composability:
from a user's perspective, we'd like polyhedrons constructed by conway.scad
to be interoperable with primitive polyhedrons.
An open question is whether built-in modules can be redesigned to return an object, containing the necessary fields, so that library functions such as the Conway operators can operate on them.
To answer this question, we should look at existing libraries that construct and operate on polygon values, and try to determine a standard interface.