Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Script import fails to set higher level healing dice correctly #501

Open
joesinghaus opened this issue Jun 9, 2017 · 3 comments
Open

Script import fails to set higher level healing dice correctly #501

joesinghaus opened this issue Jun 9, 2017 · 3 comments

Comments

@joesinghaus
Copy link

joesinghaus commented Jun 9, 2017

  • Import cure wounds or prayer of healing via script, observe that healing has no higher level dice (correct die size, but number of dice is empty)

  • Import heal via script, observe that higher level heal amount is as expected (10 per level)

It works as it should for compendium drag and drop.

See also sheet issue #517

@mlenser
Copy link
Contributor

mlenser commented Jun 9, 2017

Your code for heal seems to be different from attack and damage. It seems to use the old model where the dice were set. I think that may be the issue. I'm not sure though

@thorsteneb
Copy link

Resolved. Needed to become higherLevelDice: getPrefixCamelCaseFixMapper('heal'),

@mlenser
Copy link
Contributor

mlenser commented Jun 30, 2017

Resolved as part of 11.0.0

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants