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Server: Windows11 Home 22H2 Mouse/Keyboard Laptop
Client: Windows11 Home 22H2 Desktop running Blender
Synergy Version 3 on both.
Steps to Reproduce
First of all, this not a Blender problem. I have been using Input Director without this problem. This problem is related directly to Synergy
With Synergy 3 running on both machines, open blender on client.
Try to do literally anything in Blender without the mouse bugging out.
Pan the viewport, when the mouse gets to the edge of an area it jumps 15,998,987 pixels into the middle of no where.
Pan the node viewport, when the mouse gets the edge of the area it jumps 46,865,655 pixels into the middle of no where.
Change a material property slider in the properties panel, the mouse jumps 76,675,938 pixels into the middle of no where.
Try to slide literally any interface slider, can't. Everything is un-usable.
Try not to get frustrated because this is the only program you need Synergy to work with, which doesn't work and you're wondering why you paid money for something you couldn't trial.
Open and continue using Input Director, the free alternative, because it doesn't have this problem and consider requesting a refund.
Expected: For it to work, specifically with Blender.
Actual: Does not work with Blender, the only actual program I needed it to work for.
Bug is 100% reproduceable without having to do anything on stock standard settings for Synergy and stock standard settings for Blender, 100% of the time with a solid 100% reproducibility rate.
Log
There's nothing in the log that will help because it's not logging anything to do with this problem.
Attach any screenshots
What maybe causing it? Synergy not transmitting mouse coordinates properly
Are there any workarounds? Use Input Director.
What other apps are you running? Substance painter, Marmoset toolbag, Mari, Plasticity, Fusion 360, Zbrush,
Does it stop you using Synergy entirely? Yep. Blender is the core program of my workflow that all other programs rely on.
Did restarting Synergy or the computer help? Nope.
Is there anything else you can think of? Whatever Input Director is doing to transmit correct mouse coordinates so it doesn't bug Blender out, implement that.
Sorry for the late reply and sorry to hear about the issues with Blender on the client. Thanks for the videos, very helpful. I will try to spend some time to reproduce this. I'm swamped at the moment so it may take some time.
Thanks for the workaround. I still think it'd be nice if 3D apps worked on Synergy clients and didn't go bananas. Not sure if it's possible but it's worth a shot.
Operating Systems
Server: Windows11 Home 22H2 Mouse/Keyboard Laptop
Client: Windows11 Home 22H2 Desktop running Blender
Synergy Version 3 on both.
Steps to Reproduce
First of all, this not a Blender problem. I have been using Input Director without this problem. This problem is related directly to Synergy
Expected: For it to work, specifically with Blender.
Actual: Does not work with Blender, the only actual program I needed it to work for.
Bug is 100% reproduceable without having to do anything on stock standard settings for Synergy and stock standard settings for Blender, 100% of the time with a solid 100% reproducibility rate.
Log
There's nothing in the log that will help because it's not logging anything to do with this problem.
blender_D8XThaY2Tu.mp4
blender_qC9c55Secu.mp4
blender_Cv4NbIgBYl.mp4
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