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bullet.py
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bullet.py
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import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
""" A class to manage bullet fired from the ship. """
def __init__(self, ai_game):
""" Create bullet object at ships position. """
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.color = self.settings.bullet_color
#create a bullet rect aat (0,0) and then set the correct position.
self.rect = pygame.Rect(0, 0, self.settings.bullet_width, self.settings.bullet_height)
self.rect.midtop = ai_game.ship.rect.midtop
#store the bullet's position as decimal value.
self.y = float(self.rect.y)
def update(self):
""" Move the bullet up the screen. """
#Update the decimal positions of the bullet.
self.y -= self.settings.bullet_speed
#Update the rect position.
self.rect.y = self.y
def draw_bullet(self):
""" Draw the bullet to the screen. """
pygame.draw.rect(self.screen, self.color, self.rect)