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another fix for Trigger OnEndTouch issue that keeping velocity when using teleport command #298
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compiled successfully in sm1.11-dev
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it seems like this fix isn't doing anything different that what i PR'd, other that changing variable names and calling them slightly different. unless i'm wrong..
Any reason why you set g_bTeleByCommand[client] = true; in each commands function rather than just calling it inside TeleportClient?
just imaging ur standing on a big ground that full of endtouch trigger, and u cannot back to the start zone by command directly i am not sure whether |
Did you test your code? When I implemented it, it seemed to just nuke the output of the trigger entirely.
This shouldn't cause that many issues but i can agree it isn't ideal. You should use TeleportClient instead. |
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looks good, thanks!!
not 100% fix if someone set their startzone inside a map trigger OnEndTouch boost zonethanks dpexx's idea