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[BUG] hookzones bug #108
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change the zones targetname to the same targetname applied to the trigger, EG: "model" "*148" You would change the zones targetname to "b1" use stripper to run a dump on the map to find these values. Changing the targetname can be done via edit zones option in !zones menu, else via your databases ck_zones table The same issue is present with filters, the activator is not applied when player fails/respawns, to stop this from happening, you can change the zones targetname to something other than "player" it can be named to any targetname you wish. This is more of a workaround, would not consider it a fix by any means. |
I'm going to re-open and re-label this since it's far from ideal, while there is a workaround available, I believe our ideal approach should be copying the relevant trigger kv's when hooking & recreating the trigger. |
someone mentioned it again, and i find it unneccessary to set player's targetname when they start to touch ck_zones,while ck_zones' targetname is neccessary i couldn't tell more about it, but delete some code implemented badly should be ok. i haven't test it :d |
every hookzone couldn't activate "filter_activator_name"
i mean,while i'm touching a trigger with targetname "xxx",hookzone couldn't activate it,which means that i couldn't get teleport or push(eg:surf_rands all stages)
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