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The method will return null and do nothing if any of the geometries are incompatible (different attributes, some indexed others not, etc.) so this works best with geometry that has all been created in the same way.
I think I use a modified one that checks if that extra/userData object exists...been a bit of pain to have a version that works with multiple versions of three.js. That can be upstreamed to three.js to be backwards-compat
three.js r91 will have a utility for merging buffer geometries non-destructively:
The method will return
null
and do nothing if any of the geometries are incompatible (different attributes, some indexed others not, etc.) so this works best with geometry that has all been created in the same way.mrdoob/three.js#13241
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