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CMakeLists.txt
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# Author: Shinjiro Sueda
# Edited: Nick Weidner
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
# Name of the project
PROJECT(eol-cloth)
#-----------------------------------------------
# USER SETTINGS
#-----------------------------------------------
# COMPILER OPTIONS
OPTION(ONLINE "Build with online rendering supported" ON)
# Include support for one or multiple solvers
OPTION(MOSEK "Build with Mosek support" OFF)
OPTION(GUROBI "Build with Gurobi support" OFF)
OPTION(IGL "Build with libIGL support" OFF) # Not used in the current version
# LIBRARY PATHS
# These paths are machine specific
# These paths are examples
SET(DEF_DIR_EIGEN "D:\\c++\\eigen-3.3.4")
IF(${ONLINE})
SET(DEF_DIR_GLM "D:\\c++\\glm-0.9.8.4")
SET(DEF_DIR_GLFW "D:\\c++\\glfw-3.2.1")
SET(DEF_DIR_GLEW "D:\\c++\\glew-2.1.0")
ADD_DEFINITIONS(-DEOLC_ONLINE)
ENDIF()
IF(${MOSEK})
SET(DEF_DIR_MOSEK "C:\\Program Files\\Mosek\\8\\tools\\platform\\win64x86") # Location of /h and /bin
SET(DEF_BINARY_MOSEK "mosek64_8_1.lib") # Platform specific
ADD_DEFINITIONS(-DkMosekLicensePath="C:/Users/weid691/mosek/mosek.lic") # Path to license file
ADD_DEFINITIONS(-DEOLC_MOSEK)
ENDIF()
IF(${GUROBI})
SET(DEF_DIR_GUROBI "C:\\gurobi752\\win64")
SET(DEF_BINARY_GUROBI "gurobi75.lib") # Platform specific
SET(DEF_BINARY_GUROBI_RELEASE "gurobi_c++md2017.lib") # Platform specific
SET(DEF_BINARY_GUROBI_DEBUG "gurobi_c++mdd2017.lib") # Platform specific
ADD_DEFINITIONS(-DEOLC_GUROBI)
ENDIF()
IF(${IGL})
SET(DEF_DIR_IGL "C:\\c++\\libigl-1.2.1\\include") # Does not build static lib
ADD_DEFINITIONS(-DEOLC_IGL)
ENDIF()
# Additional defines
ADD_DEFINITIONS(-D_USE_MATH_DEFINES)
ADD_DEFINITIONS(-D_CRT_NO_VA_START_VALIDATION)
#-----------------------------------------------
# END USER SETTINGS, DON'T TOUCH BELOW
#-----------------------------------------------
# Use glob to get the list of all source files.
# We don't really need to include header and resource files to build, but it's
# nice to have them also show up in IDEs.
FILE(GLOB SOURCES "src/*.cpp" "src/*.c")
FILE(GLOB HEADERS "src/*.hpp" "src/*.h")
FILE(GLOB_RECURSE GLSL "resources/*.glsl")
FILE(GLOB ARCSIMC "src/external/ArcSim/*.cpp" "src/external/ArcSim/*.c")
FILE(GLOB ARCSIMH "src/external/ArcSim/*.hpp" "src/external/ArcSim/*.h")
FILE(GLOB JSONC "src/external/Json/*.cpp" "src/external/Json/*.c")
FILE(GLOB JSONH "src/external/Json/*.hpp" "src/external/Json/*.h")
IF(${ONLINE})
FILE(GLOB ONLINEC "src/online/*.cpp" "src/online/*.c")
FILE(GLOB ONLINEH "src/online/*.hpp" "src/online/*.h")
ENDIF()
IF(${MOSEK})
FILE(GLOB MOSEKC "src/external/SolverWrappers/Mosek/*.cpp" "src/external/SolverWrappers/Mosek/*.c")
FILE(GLOB MOSEKH "src/external/SolverWrappers/Mosek/*.hpp" "src/external/SolverWrappers/Mosek/*.h")
ENDIF()
IF(${GUROBI})
FILE(GLOB GUROBIC "src/external/SolverWrappers/Gurobi/*.cpp" "src/external/SolverWrappers/Gurobi/*.c")
FILE(GLOB GUROBIH "src/external/SolverWrappers/Gurobi/*.hpp" "src/external/SolverWrappers/Gurobi/*.h")
ENDIF()
# FILE(GLOB_RECURSE SOURCES
# RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
# ${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp
# ${CMAKE_CURRENT_SOURCE_DIR}/src/*.h)
# FILE(GLOB_RECURSE EXTERNAL
# RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
# ${CMAKE_CURRENT_SOURCE_DIR}/external/ArcSim/*.cpp
# ${CMAKE_CURRENT_SOURCE_DIR}/external/ArcSim/*.hpp)
# SOURCE_GROUP(Source FILES ${SOURCES})
# SOURCE_GROUP(External FILES ${EXTERNAL})
# Set the executable.
ADD_EXECUTABLE(${CMAKE_PROJECT_NAME} ${SOURCES} ${HEADERS} ${GLSL} ${ARCSIMC} ${ARCSIMH} ${JSONC} ${JSONH} ${ONLINEC} ${ONLINEH} ${MOSEKC} ${MOSEKH} ${GUROBIC} ${GUROBIH})
# Get the EIGEN environment variable. Since EIGEN is a header-only library, we
# just need to add it to the include directory.
SET(EIGEN3_INCLUDE_DIR "$ENV{EIGEN3_INCLUDE_DIR}")
IF(NOT EIGEN3_INCLUDE_DIR)
# The environment variable was not set
SET(ERR_MSG "Please point the environment variable EIGEN3_INCLUDE_DIR to the root directory of your EIGEN installation.")
IF(WIN32)
# On Windows, try the default location
MESSAGE(STATUS "Looking for EIGEN in ${DEF_DIR_EIGEN}")
IF(IS_DIRECTORY ${DEF_DIR_EIGEN})
MESSAGE(STATUS "Found!")
SET(EIGEN3_INCLUDE_DIR ${DEF_DIR_EIGEN})
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ENDIF()
INCLUDE_DIRECTORIES(${EIGEN3_INCLUDE_DIR})
IF(${ONLINE})
# Get the GLM environment variable. Since GLM is a header-only library, we
# just need to add it to the include directory.
SET(GLM_INCLUDE_DIR "$ENV{GLM_INCLUDE_DIR}")
IF(NOT GLM_INCLUDE_DIR)
# The environment variable was not set
SET(ERR_MSG "Please point the environment variable GLM_INCLUDE_DIR to the root directory of your GLM installation.")
IF(WIN32)
# On Windows, try the default location
MESSAGE(STATUS "Looking for GLM in ${DEF_DIR_GLM}")
IF(IS_DIRECTORY ${DEF_DIR_GLM})
MESSAGE(STATUS "Found!")
SET(GLM_INCLUDE_DIR ${DEF_DIR_GLM})
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ENDIF()
INCLUDE_DIRECTORIES(${GLM_INCLUDE_DIR})
# Get the GLFW environment variable. There should be a CMakeLists.txt in the
# specified directory.
SET(GLFW_DIR "$ENV{GLFW_DIR}")
IF(NOT GLFW_DIR)
# The environment variable was not set
SET(ERR_MSG "Please point the environment variable GLFW_DIR to the root directory of your GLFW installation.")
IF(WIN32)
# On Windows, try the default location
MESSAGE(STATUS "Looking for GLFW in ${DEF_DIR_GLFW}")
IF(IS_DIRECTORY ${DEF_DIR_GLFW})
MESSAGE(STATUS "Found!")
SET(GLFW_DIR ${DEF_DIR_GLFW})
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ENDIF()
OPTION(GLFW_BUILD_EXAMPLES "GLFW_BUILD_EXAMPLES" OFF)
OPTION(GLFW_BUILD_TESTS "GLFW_BUILD_TESTS" OFF)
OPTION(GLFW_BUILD_DOCS "GLFW_BUILD_DOCS" OFF)
IF(CMAKE_BUILD_TYPE MATCHES Release)
ADD_SUBDIRECTORY(${GLFW_DIR} ${GLFW_DIR}/release)
ELSE()
ADD_SUBDIRECTORY(${GLFW_DIR} ${GLFW_DIR}/debug)
ENDIF()
INCLUDE_DIRECTORIES(${GLFW_DIR}/include)
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} glfw ${GLFW_LIBRARIES})
# Get the GLEW environment variable.
SET(GLEW_DIR "$ENV{GLEW_DIR}")
IF(NOT GLEW_DIR)
# The environment variable was not set
SET(ERR_MSG "Please point the environment variable GLEW_DIR to the root directory of your GLEW installation.")
IF(WIN32)
# On Windows, try the default location
MESSAGE(STATUS "Looking for GLEW in ${DEF_DIR_GLEW}")
IF(IS_DIRECTORY ${DEF_DIR_GLEW})
MESSAGE(STATUS "Found!")
SET(GLEW_DIR ${DEF_DIR_GLEW})
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ENDIF()
INCLUDE_DIRECTORIES(${GLEW_DIR}/include)
IF(WIN32)
# With prebuilt binaries
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} ${GLEW_DIR}/lib/Release/x64/glew32s.lib)
ELSE()
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} ${GLEW_DIR}/lib/libGLEW.a)
ENDIF()
ENDIF()
# Get the MOSEK environment variable.
IF(${MOSEK})
SET(MOSEK_DIR "$ENV{MOSEK_DIR}")
IF(NOT MOSEK_DIR)
# The environment variable was not set
SET(ERR_MSG "Please point the environment variable MOSEK_DIR to the root directory of your MOSEK installation.")
MESSAGE(STATUS "Looking for MOSEK in ${DEF_DIR_MOSEK}")
IF(IS_DIRECTORY ${DEF_DIR_MOSEK})
MESSAGE(STATUS "Found!")
SET(MOSEK_DIR ${DEF_DIR_MOSEK})
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ENDIF()
INCLUDE_DIRECTORIES(${MOSEK_DIR}/h)
# With prebuilt binaries
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} ${MOSEK_DIR}/bin/${DEF_BINARY_MOSEK})
ENDIF()
# Get the MOSEK environment variable.
IF(${GUROBI})
SET(GUROBI_DIR "$ENV{GUROBI_DIR}")
IF(NOT GUROBI_DIR)
# The environment variable was not set
SET(ERR_MSG "Please point the environment variable GUROBI_DIR to the root directory of your GUROBI installation.")
MESSAGE(STATUS "Looking for GUROBI in ${DEF_DIR_GUROBI}")
IF(IS_DIRECTORY ${DEF_DIR_GUROBI})
MESSAGE(STATUS "Found!")
SET(GUROBI_DIR ${DEF_DIR_GUROBI})
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ENDIF()
INCLUDE_DIRECTORIES(${GUROBI_DIR}/include)
# With prebuilt binaries
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} ${GUROBI_DIR}/lib/${DEF_BINARY_GUROBI})
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} debug ${GUROBI_DIR}/lib/${DEF_BINARY_GUROBI_DEBUG})
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} optimized ${GUROBI_DIR}/lib/${DEF_BINARY_GUROBI_RELEASE})
ENDIF()
# Get the IGL environment variable.
IF(${IGL})
SET(IGL_INCLUDE_DIR "$ENV{IGL_INCLUDE_DIR}")
IF(NOT IGL_INCLUDE_DIR)
# The environment variable was not set
SET(ERR_MSG "Please point the environment variable IGL_INCLUDE_DIR to the root directory of your IGL installation.")
MESSAGE(STATUS "Looking for IGL in ${DEF_DIR_IGL}")
IF(IS_DIRECTORY ${DEF_DIR_IGL})
MESSAGE(STATUS "Found!")
SET(GUROBI_DIR ${DEF_DIR_IGL})
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ENDIF()
INCLUDE_DIRECTORIES(${IGL_INCLUDE_DIR})
ENDIF()
# OS specific options and libraries
IF(WIN32)
# c++11 is enabled by default.
# -Wall produces way too many warnings.
# -pedantic is not supported.
# Disable warning 4996.
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4996")
IF(${ONLINE})
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} opengl32.lib)
ELSE()
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME})
ENDIF()
ELSE()
# Enable all pedantic warnings.
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -pedantic")
IF(${ONLINE})
IF(APPLE)
# Add required frameworks for GLFW.
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} "-framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo")
ELSE()
#Link the Linux OpenGL library
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} "GL")
ENDIF()
ENDIF()
ENDIF()