diff --git a/README.md b/README.md index c56cb0b12..031f4e604 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # The Lost Cities (1.12.2) Lines of Code Code size -Hello and welcome to Strubium steals code from people to make a old mod slightly better +Hello and welcome to Strubium steals code from people to make an old mod slightly better (Forked from: [Lost Cities Render Fix](https://github.com/Burchard36/LostCities-RenderFix)) @@ -8,9 +8,11 @@ Hello and welcome to Strubium steals code from people to make a old mod slightly ## Compatibility * The Lost Soul's: Fully Functional Support +* The Lost Cities (Original): Does not work! These mods have the same mod id! +* The Lost Cities (Render Fix): Does not work! These mods have the same mod id! ## Changes -* TileEntitys now get special treatment and arent placed as normal blocks. (Not my work, this is the power of Burchard36) +* TileEntitys now get special treatment and aren't placed as normal blocks. (Not my work, this is the power of Burchard36) * New "nospawner" profile. Generates buildings with loot, but without mod spawners. * New "geopol" profile. Generate cities with the power of [GeoPol!](https://github.com/markgyoni/geopol) * Tweeks to the "onlycity" profile. Railways + Highways. @@ -23,4 +25,4 @@ Hello and welcome to Strubium steals code from people to make a old mod slightly ## Really Far in the Future Plans * Investigate the memory leak (https://github.com/McJtyMods/LostCities/issues/251) -* City Zoneing (Downtown, suburbs , etc) +* City Zoneing (Downtown, suburbs , etc) (https://github.com/McJtyMods/LostCities/issues/556)