diff --git a/README.md b/README.md
index c56cb0b12..031f4e604 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,6 @@
# The Lost Cities (1.12.2)
-Hello and welcome to Strubium steals code from people to make a old mod slightly better
+Hello and welcome to Strubium steals code from people to make an old mod slightly better
(Forked from: [Lost Cities Render Fix](https://github.com/Burchard36/LostCities-RenderFix))
@@ -8,9 +8,11 @@ Hello and welcome to Strubium steals code from people to make a old mod slightly
## Compatibility
* The Lost Soul's: Fully Functional Support
+* The Lost Cities (Original): Does not work! These mods have the same mod id!
+* The Lost Cities (Render Fix): Does not work! These mods have the same mod id!
## Changes
-* TileEntitys now get special treatment and arent placed as normal blocks. (Not my work, this is the power of Burchard36)
+* TileEntitys now get special treatment and aren't placed as normal blocks. (Not my work, this is the power of Burchard36)
* New "nospawner" profile. Generates buildings with loot, but without mod spawners.
* New "geopol" profile. Generate cities with the power of [GeoPol!](https://github.com/markgyoni/geopol)
* Tweeks to the "onlycity" profile. Railways + Highways.
@@ -23,4 +25,4 @@ Hello and welcome to Strubium steals code from people to make a old mod slightly
## Really Far in the Future Plans
* Investigate the memory leak (https://github.com/McJtyMods/LostCities/issues/251)
-* City Zoneing (Downtown, suburbs , etc)
+* City Zoneing (Downtown, suburbs , etc) (https://github.com/McJtyMods/LostCities/issues/556)