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Cross-platform build for Xenko projects #360
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.NET Standard should be enough for some of them, see my early attempts in https://github.com/Kryptos-FR/Avalonia.GameStudio |
@Kryptos-FR yes sorry that's what I meant, editing |
That "cross-platform editor" link doesn't seem to go anywhere. |
It's a link to another issue. |
Yes my bad, it was broken before (I tried |
More detailed steps/progress for .NET Core 3 Runtime
Compiler tools (.NET Core 3 on Windows)
Compiler tools (multiplatform)
Game Studio (.NET Core 3.0 on Windows)
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About QuickGraph, did you see that there is already a fork on GitHub that has still some development getting done? |
@Kryptos-FR Yes I was hesitating but didn't want to run into regressions for GraphX and our code. |
@xen2 Makes sense. I was just wondering if forking their repo and starting from their initial releases (e.g. nuget https://www.nuget.org/packages/YC.QuickGraph/3.7.1) could work. Might be safer to start from something closer to what we have currently though. |
Xceed now supports .Net Core 3.0. |
@meriaizen86 As discussed in the discord, they removed their datagrid component from the Free version, so we will have to replace the datagrid component with something else anyways. |
@meriaizen86 They might very well support .Net Core but it is still Windows-only. Xceed is and remains a WPF "extension", so it won't magically support other platforms. |
Since 4.2.0.2267 it is possible to build your game on Linux 💟 If anyone is interested in supporting macOS you can follow my PR's for inspiration |
After I installed
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Idea is to be able to build Xenko projects (incl. asset compilation) on Linux/macOS.
Some important steps:
This is a necessary step before cross-platform editor
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