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roll.js
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const range = require("lodash/range.js");
const times = require("lodash/times.js");
const sample = require("lodash/sample.js");
const reduce = require("lodash/reduce.js");
const isNumber = require("lodash/isNumber.js");
const isArray = require("lodash/isArray.js");
const isEmpty = require("lodash/isEmpty.js");
const map = require("lodash/map.js");
const compact = require("lodash/compact.js");
const every = require("lodash/every.js");
/**
* Roll a d10
* @returns {number} returns a number between 1 and 10
*/
const d10 = () => sample(range(1, 11));
/**
* Count successes of a roll
* @param {(number|number[])} roll - a dice roll or an array of dice rolls
* @param {object} config - a config for settings pertinent to successes
* @param {number} [config.targetNumber=7] - target number for the roll
* @param {number} [config.double=10] - double successes over this number
* @param {number} [config.autosuccesses=0] - successes to add to roll
* @returns {number} the totall successes rolled
*/
const countSuccesses = (
roll,
{ targetNumber = 7, double = 10, autosuccesses = 0 } = {}
) => {
if (roll === undefined || (!isNumber(roll) && !isArray(roll))) {
throw new Error("roll is required (die or array of dice)");
}
let rollArray = roll;
if (!isNumber(targetNumber)) throw new Error("targetNumber must be a number");
if (!isNumber(double)) throw new Error("double must be a number");
if (!isArray(roll)) rollArray = [rollArray];
return reduce(
rollArray,
(acc, r) => {
if (!isNumber(r))
throw new Error("One of the values in roll array is not a number");
if (r <= 0 || r > 10)
throw new Error("One of the values in roll array out of 1-10 range");
return acc + (r >= targetNumber ? (r >= double ? 2 : 1) : 0);
},
autosuccesses
);
};
/**
* roll a number of dice
* @param {number} numDice - number of dice to roll
* @returns {number[]} the result of the dice roll
*/
const rollDice = (numDice) => {
if (!isNumber(numDice) || numDice < 0)
throw new Error("numDice must be a positive number");
return times(numDice, d10);
};
/**
* rerolls dice
* @param {number|number[]} roll
* @param {object} config
* @param {object} config.rerollArray
* @param {boolean} config.append
* @param {boolean} config.cascade
* @returns {number[]} reroll array
*/
const reroll = (roll, { rerollArray, append = true, cascade = true }) => {
if (!isNumber(roll) && !isArray(roll))
throw new Error("roll is required (die or array of dice)");
if (!isArray(rerollArray)) throw new Error("reroll isn't an array");
rerollArray.forEach((r) => {
if (!isNumber(r)) throw new Error("reroll contains non-number values");
});
const rerollSet = new Set(rerollArray);
if (every(times(10, (i) => rerollSet.has(i + 1))))
throw new Error("reroll contains 1-10");
let rollArray = roll;
if (!isArray(roll)) rollArray = [rollArray];
rollArray = compact(rollArray);
if (isEmpty(rollArray)) return [];
let rerolls = map(rollArray, (r) => {
return rerollArray.includes(r) ? d10() : false;
});
if (cascade) {
rerolls = reroll(rerolls, { rerollArray, append: true });
}
return compact([...(append ? rollArray : []), ...rerolls]);
};
/**
* make a roll
* @param {number} numDice the number of dice to roll
* @param {object} config config object
* @param {number} [config.targetNumber=7] target number for the roll
* @param {number} [config.double=10] double successes over this number
* @param {number[]} [config.rerollArray=[]] faces to reroll
* @param {boolean} [config.cascade=true] whether rerolls should cascade
* @param {boolean} [config.autosuccesses=0] roll autosuccesses
*/
const roll = (numDice, config = {}) => {
const {
targetNumber = 7,
double = 10,
rerollArray = [],
cascade = true,
autosuccesses = 0,
} = config;
const theRoll = rollDice(numDice);
const result = reroll(theRoll, { rerollArray, append: true, cascade });
const successes = countSuccesses(result, {
targetNumber,
double,
autosuccesses,
});
return {
result,
diceRolled: result.length,
successes,
numDice,
botch: successes === 0 && result.includes(1),
config: {
targetNumber,
double,
rerollArray,
cascade,
autosuccesses,
},
};
};
exports.default = roll;
/** @param {ReturnType<typeof roll>} results */
function parseResults(results) {
const formattedDice = results.result
.sort((a, b) => a - b)
.map((roll) => {
const { double, rerollArray, targetNumber } = results.config;
let output = `${roll}`;
if (roll >= targetNumber) {
output = `**${output}**`;
}
if (roll >= double) {
output = `__${output}__`;
}
if (rerollArray.includes(roll)) {
output = `~~${output}~~`;
}
return output;
});
return `You rolled ${formattedDice} for a total of **${results.successes}** successes`;
}
exports.parseResults = parseResults;