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fill-with-gemstones.js
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fill-with-gemstones.js
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const canvasSketch = require('canvas-sketch');
const { renderGroups, renderPaths, createPath } = require('canvas-sketch-util/penplot');
const postcards = require('./utils/postcards');
const random = require('canvas-sketch-util/random');
const { distanceBetween } = require('./utils/poly');
const poly = require('./utils/poly');
const settings = {
dimensions: 'A4',//[ 2048, 2048 ]
orientation: 'portrait',
pixelsPerInch: 300,
//scaleToView: true,
units: 'mm',
};
const drawArc = (center, radius, sAngle, eAngle) => {
return createPath(ctx => {
let c = {}
if (center.x) { c.x = center.x; c.y = center.y; }
else { c.x = center[0]; c.y = center[1]; }
drawArcOnCanvas(ctx, c.x, c.y, radius, sAngle, eAngle);
});
}
const drawArcOnCanvas = (ctx, cx, cy, radius, sAngle, eAngle) => {
//ctx.beginPath();
ctx.arc(
cx,
cy,
radius,
(Math.PI / 180) * sAngle,
(Math.PI / 180) * eAngle
);
//ctx.stroke();
};
const drawLine = (l) => {
return createPath(ctx => {
drawLineOnCanvas(ctx, l);
});
}
const drawLineOnCanvas = (ctx, line) => {
let x1 = line[0].x || line[0][0],
x2 = line[1].x || line[1][0],
y1 = line[0].y || line[0][1],
y2 = line[1].y || line[1][1];
//console.log({line:[[x1,y1],[x2,y2]]})
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
};
let paths = [];
let background = [];
const drawGemstone = (circle) => {
//debugger;
let big_radius = circle.r;
let center = circle.c;
let step = big_radius/6;
let margin = circle.m;
let radiuses1 = [big_radius, big_radius - margin/5, big_radius - margin/4, big_radius - margin/3, big_radius - margin/2];//, big_radius - margin, big_radius - (1.5*margin)];
let radiuses2 = [big_radius - margin/1.5, big_radius - margin/1];//, big_radius - (2.5*margin)];
for (let j = 0; j < 1; j++) {
let isConvex = false;
let points = [];
while (!isConvex) {
let nr_of_sides = random.range(6, 9);
let radius = 0;
let start = [circle.c[0], circle.c[1] - radiuses1[radius]];//postcards.reorigin([w/2, h/2-radiuses1[radius]], origin);
let startAngle = random.pick([...Array(360).keys()]);
start = poly.rotatePoint(start, center, startAngle);
points = [start];
//debugger;
let templines = [];
for (let i = 0; i < nr_of_sides; i++) {
let last = points[points.length-1]
radius = radius + (random.boolean() ? 1 : -1);
if (radius < 0) { radius = 0; }
if (radius === radiuses1.length) { radius = radiuses1.length - 1; }
let close = i+1 > nr_of_sides;
if (close) {
templines.push(drawLine([last, points[0]]));
} else {
let q2 = [center[0], center[1] - radiuses1[radius]];
q2 = poly.rotatePoint(q2, center, startAngle + 360 / nr_of_sides * (i+1));
templines.push(drawLine([last, q2]));
points.push(q2);
}
}
isConvex = poly.isPolygonConvex(points);
if (isConvex) { paths.push(...templines)}
}
let points2 = [];
let templines = [];
let facetlines = [];
let facetpoints = [];
// facetlijnen
let skip = 1;
let skipIndex = -1;
for (let i = 0; i < points.length; i+=1) {
if (random.boolean() && skip>0) { skip--; skipIndex = i; continue; }
//debugger;
let int = poly.findCircleLineIntersectionsP(random.pick(radiuses2), center, [points[i], center]);
let intpoint = int[0];
if (int.length > 1 && !poly.isPointBetween(int[0], center, points[i]))
{intpoint = int[1];}
intpoint = [intpoint.x, intpoint.y];
facetlines.push([points[i], intpoint]);
points2.push(intpoint);
}
if (skipIndex>-1) {
//debugger;
let inverseSkipIndex = Math.floor(points.length/2);
let l1 = facetlines[inverseSkipIndex], l2 = facetlines[inverseSkipIndex+1];
let v1 = [l1[1][0]-l1[0][0], l1[1][1]-l1[0][1]]; //vector1
let v2 = [l2[1][0]-l2[0][0], l2[1][1]-l2[0][1]]; //vector2
let vavg = [(v1[0]+v2[0])/2, (v1[1]+v2[1])/2];
for (let f = 0; f < facetlines.length; f++) {
let v = vavg;
//debugger;
if (f === inverseSkipIndex) { facetpoints.push(facetlines[f][0]);}
else if (f === inverseSkipIndex+1) { facetpoints.push(facetlines[f][0]);}
else {
let l = facetlines[f];
templines.push([l[0], [l[1][0]-v[0], l[1][1]-v[1]]]);
facetpoints.push([l[1][0]-v[0], l[1][1]+-v[1]]);
}
}
}
// facetverbindingen
let last = facetpoints[facetpoints.length-1];
for (let i = 0; i < facetpoints.length; i++) {
templines.push([last, facetpoints[i]]);
last = facetpoints[i];
}
templines.forEach(l => {
paths.push(drawLine(l));
});
}
}
const sketch = ({ width, height }) => {
return ({ context, width, height, units }) => {
context.fillStyle = 'white';//background;
context.fillRect(0, 0, width, height);
paths = [];
background = [];
const draw = (origin, w, h, options) => {
let type = options[options.index];
console.log(type)
let circles = [];
let margin = w * 0.09;
if (type === "single") { margin = w * 0.14; }
let ww = w - (margin*2);
let hh = h - (margin*2);
let rmax = Math.min(hh,ww) / 5;
if (type === "single") { rmax = Math.min(hh,ww) / 3; }
let rmin = rmax / 5;
let steps = 100;
let triesBeforeNextStep = 1000;
if (type === "few") { steps = 4; triesBeforeNextStep = 1;}
if (type === "more") { steps = 4; triesBeforeNextStep = 10;}
let rcurrent = rmax;
let rincrease = (rmax - rmin) / steps;
//always draw first circle
let xmin = origin[0]+margin+rcurrent/2;
let xmax = origin[0]+margin+ww-rcurrent/2;
let ymin = origin[1]+margin+rcurrent/2;
let ymax = origin[1]+margin+hh-rcurrent/2;
let c = [random.range(xmin, xmax),random.range(ymin, ymax)];
circles.push({c,r:rcurrent});
//paths.push(drawArc(c, rcurrent, 0, 360));
while (rcurrent >= rmin) {
if (type === "single") { break; }
//draw circles until no more room
xmin = origin[0]+margin+rcurrent/2;
xmax = origin[0]+margin+ww-rcurrent/2;
ymin = origin[1]+margin+rcurrent/2;
ymax = origin[1]+margin+hh-rcurrent/2;
let exhausted = false;
//debugger;
while(!exhausted) {
let nrOfCirclesAdded = 0;
for (let j = 0; j < triesBeforeNextStep; j++) {
c = [random.range(xmin, xmax),random.range(ymin, ymax)];
let intersect = false;
circles.forEach(circle => {
let d = distanceBetween(c, circle.c);
if (d < rcurrent + circle.r){ intersect = true;}
});
if (!intersect){
circles.push({c,r:rcurrent});
//paths.push(drawArc(c, rcurrent, 0, 360));
nrOfCirclesAdded++;
break;
}
}
if (nrOfCirclesAdded === 0) { exhausted = true;}
}
rcurrent -= rincrease;
}
// const margin = w * 0.15;
// let center = postcards.reorigin([w/2, h/2], origin);
circles.forEach(circle => {
drawGemstone({c:circle.c,r:circle.r,m:circle.r*2*0.15});
});
// draw background
xmin = origin[0]+1;
xmax = origin[0]+w-1;
ymin = origin[1]+1;
ymax = origin[1]+h-1;
let box = [[xmin,ymin],[xmax,ymin],[xmax,ymax],[xmin,ymax]];
let hatchlines = poly.hatchPolygon(box, 89.99, 3, 50);
hatchlines.forEach(l => {
// ints = start, intersections with circles, end
let ints = [];
ints.push(l[0]); // add start
let eq = poly.lineEquationFromPoints(l[0],l[1]);
// find all intersections with circles
circles.forEach((circle) => {
let int = poly.findCircleLineIntersectionsWithY(circle.r+1, circle.c[0], circle.c[1], eq.m, eq.n);
if (int.length > 0) {
ints.push(...int);
}
});
ints.push(l[1]); // add end
ints.sort((a,b) => a[0] - b[0]); // sort left to right
for (let index = 0; index < ints.length; index+=2) {
background.push(drawLine([ints[index], ints[index+1]]));
}
});
};
let options = {1:"few", 2:"more", 3:"more", 4:"few"};
postcards.drawSingle(draw, width, height, options);
return renderGroups([paths, background], {
context, width, height, units
});
};
};
canvasSketch(sketch, settings);