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Merge commit '5dd10214bfb878bda131e2c988ea2bd2eb2829a1' into scgamex-v3
* commit '5dd10214bfb878bda131e2c988ea2bd2eb2829a1':
Changed shader data types mediump to highp to remove possible sprite joggling on some Android phones. (cocos2d#19633)
remove redundant user-defined copy constructor and destructor, (cocos2d#19636)
move parseIntegerList to a free function in ccUtils, add few testcases (cocos2d#19634)
update binding generator (cocos2d#19625)
rewrite parseIntegerList with better performance (cocos2d#19619)
prefer delegate constructor over new(this) (cocos2d#19613)
fix outdated documentation [ci skip] (cocos2d#19618)
Optimize calls to std::string::find() and friends when the needle passed is a single character string literal. The character literal overload is more efficient. (cocos2d#19614)
add build test option for cmake (cocos2d#19608)
End the NS_CC properly. (cocos2d#19603)
fix static token array in headfile (cocos2d#19164)
fix base/CMakeLists.txt (cocos2d#19575)
Fix bug: can't play video in obbfile. (cocos2d#19476)
use CC_SAFE_DELETE_ARRAY instead of CC_SAFE_DELETE (cocos2d#19580)
Update CCArmature.cpp (cocos2d#19579)
revert threads (cocos2d#19572)
[windows] use PostMessage to replace SendMessage (cocos2d#19569)
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (cocos2d#19563)
Only send the ON_PERCENTAGE_CHANGED if and only if the percentage value has actually changed. (cocos2d#19556)
# Conflicts:
# cocos/scripting/js-bindings/auto/api/jsb_cocos2dx_ui_auto_api.js
# cocos/scripting/js-bindings/auto/jsb_cocos2dx_ui_auto.cpp
# cocos/scripting/js-bindings/auto/jsb_cocos2dx_ui_auto.hpp
# cocos/scripting/js-bindings/manual/cocos2d_specifics.cpp
# cocos/scripting/js-bindings/manual/cocosbuilder/js_bindings_ccbreader.cpp
# cocos/scripting/js-bindings/manual/network/XMLHTTPRequest.cpp
# cocos/scripting/lua-bindings/auto/api/Slider.lua
# cocos/scripting/lua-bindings/auto/lua_cocos2dx_ui_auto.cpp
# cocos/scripting/lua-bindings/auto/lua_cocos2dx_ui_auto.hpp
# cocos/scripting/lua-bindings/manual/Cocos2dxLuaLoader.cpp
# cocos/scripting/lua-bindings/manual/network/lua_xml_http_request.cpp
# extensions/Particle3D/PU/CCPUParticleSystem3D.cpp
# extensions/Particle3D/PU/CCPURendererTranslator.cpp
# extensions/Particle3D/PU/CCPUScriptTranslator.cpp
# extensions/Particle3D/PU/CCPUScriptTranslator.h
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