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processing_AsServer_08_WORKING.pde
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processing_AsServer_08_WORKING.pde
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import processing.net.*;
// variables for clients and server
Server serv; // server object
String serverIP;
int port = 12345;
StringList activeClients; // keep track of clients
// Array to track players
Paddle[] players = new Paddle[2];
// NOTE: use index value in array to determine Player A or B
// Graphic Display Elements
Ball ball;
int offsetDist = 40;
boolean developMode = true;
void setup() {
size(1000, 600);
rectMode(CENTER);
textAlign(CENTER);
background(0);
// create a new server
serv = new Server(this, port);
if (serv.active()) {
serverIP = Server.ip();
println("server is active");
println("server ip: " + serverIP);
// 172.16.240.183 (NYU)
}
// setup clients
activeClients = new StringList();
// setup ball
ball = new Ball();
// setup players
for (int i = 0; i < players.length; i++) {
players[i] = new Paddle();
players[i].index = i;
if (i == 0) {
players[i].x = offsetDist;
// left side
} else {
players[i].x = width-offsetDist;
}
}
}
void draw() {
listenToClients();
checkFullList();
background(20, 50, 200);
for (int i = 0; i < players.length; i++) {
if (players[i].clientID != null) {
// show the paddle
players[i].display();
// move the paddle (if applicable)
players[i].move();
if (developMode) {
players[i].develop();
}
} else {
fill(255);
noStroke();
textAlign(CENTER);
textSize(30);
text("turn on a controller", width/2, height/2);
players[0].points = 0;
players[1].points = 0;
players[0].constMove = false;
players[1].constMove = false;
}
}
if (activeClients.size() == players.length && players[0].points < 11 && players[1].points < 11) {
// let's play!
ball.display();
ball.move();
displayPoints();
}
if (players[0].points == 11 || players[1].points== 11) {
fill(255);
noStroke();
textSize(24);
textAlign(CENTER);
if (players[0].points == 11) {
text("player A wins!", width/2, height/2);
} else {
text("player B wins!", width/2, height/2);
}
}
}
void displayPoints() {
// display points
fill(255);
noStroke();
textSize(24);
textAlign(RIGHT);
text(players[0].points, width/4, height-20);
textAlign(LEFT);
text(players[1].points, width-width/4, height-20);
}
void checkFullList() {
}
// ServerEvent message is generated when a NEW client connects
// to an existing server.
void serverEvent(Server theServer, Client theClient) {
}
void listenToClients() {
// get message from client
Client thisClient = serv.available();
// check that client isnt null
if (thisClient != null) {
String message = thisClient.readString();
// check that it said something
if (message != null) {
if (message.equals("remove")) {
println("received message to remove");
removeClient(thisClient);
} else if (message.indexOf("hello") != -1) {
checkClient(thisClient, message);
} else {
adjustPlayer(thisClient, message);
}
}
}
}
void checkClient(Client thisClient, String message) {
String clientID = thisClient.ip();
Paddle thisPlayer = new Paddle();
// check if this is an existing client or new
if (activeClients.hasValue(clientID) == true) {
// use message as behaviour
println("uh oh! client exists?");
} else {
// check if any paddle has an empty client
for (int i = 0; i < players.length; i++) {
if (players[i].clientID == null) {
// empty player found!
thisPlayer = players[i];
println("empty player found");
// add client to list
activeClients.append(clientID);
break;
}
}
// assign properties of controller to player
// assign client to first empty player
thisPlayer.clientID = clientID;
println("added " + clientID + ", " + thisPlayer.ctrl);
// name - substring will always start at index 5
thisPlayer.ctrl = message.substring(5, 16); // make sure only the name is captured
// initial values
switch (thisPlayer.ctrl) {
case "controllerA":
// two switches (direction), pot (speed)
thisPlayer.constMove = true;
thisPlayer.increment = 3;
break;
case "controllerB":
// two buttons (increment)
thisPlayer.constMove = false;
thisPlayer.increment = height/35;
thisPlayer.upSpeed = 0;
thisPlayer.dnSpeed = 0;
break;
case "controllerC":
// two buttons (direction)
thisPlayer.constMove = true;
thisPlayer.increment = 3;
break;
case "controllerD":
// lots of buttons (position)
thisPlayer.constMove = false;
thisPlayer.increment = 0;
break;
case "controllerE":
// slider potentiometer mapped to position on screen
thisPlayer.constMove = false;
break;
case "controllerF":
// round potentiometer controls direction and speed
thisPlayer.constMove = true;
thisPlayer.increment = 3;
break;
}
}
}
void adjustPlayer(Client thisClient, String message) {
// which player?
Paddle thisPlayer = new Paddle();
String clientID = thisClient.ip();
if (activeClients.size() == players.length) {
// determine with player client is associated with
for (int i = 0; i < players.length; i++) {
if (players[i].clientID.equals(clientID)) {
// player identified!
thisPlayer = players[i];
}
}
if (thisPlayer.ctrl.equals("controllerA")) {
// two switches (direction), pot (speed)
// adjust speed increment
if (message.substring(0, 1).equals("s")) {
thisPlayer.increment = int(message.substring(1));
}
// change movement for each direction
switch (message) {
case "u":
// constantly moving
thisPlayer.upSpeed = 1;
thisPlayer.dnSpeed = 0;
break;
case "d":
// constantly moving
thisPlayer.upSpeed = 0;
thisPlayer.dnSpeed = 1;
break;
case "reset":
// stop constantly moving
thisPlayer.upSpeed = 0;
thisPlayer.dnSpeed = 0;
break;
}
} else if (thisPlayer.ctrl.equals("controllerB")) {
// change movement for each direction
println("received");
switch (message) {
case "u":
thisPlayer.y = thisPlayer.y - thisPlayer.increment;
break;
case "d":
println(message);
thisPlayer.y = thisPlayer.y + thisPlayer.increment;
break;
}
} else if (thisPlayer.ctrl.equals("controllerC")) {
// two buttons for controlling direction, no speed
// change movement for each direction
switch (message) {
case "u":
// constantly moving
thisPlayer.upSpeed = 1;
thisPlayer.dnSpeed = 0;
break;
case "d":
// constantly moving
thisPlayer.upSpeed = 0;
thisPlayer.dnSpeed = 1;
break;
}
} else if (thisPlayer.ctrl.equals("controllerD")) {
// many buttons
int displayIncrement = height/9;
int receivedPosition = int(message.substring(1));
println("d move");
thisPlayer.y = (receivedPosition-1)*displayIncrement + displayIncrement/2;
thisPlayer.upSpeed = 0;
thisPlayer.dnSpeed = 0;
} else if (thisPlayer.ctrl.equals("controllerE")) {
// slider potentiometer mapped to position on screen
// map message
if (int(message) < 868) {
thisPlayer.y = map(int(message), 0, 868, height, 0);
} else {
println(message.substring(0, 3));
thisPlayer.y = map(int(message.substring(0, 3)), 0, 868, 0, height);
}
} else if (thisPlayer.ctrl.equals("controllerF")) {
// round potentiometer controls direction and speed
// message starts with a letter and ends with speed number
// set direction
switch (message.substring(0, 1)) {
case "u":
thisPlayer.upSpeed = 1;
thisPlayer.dnSpeed = 0;
break;
case "d":
thisPlayer.upSpeed = 0;
thisPlayer.dnSpeed = 1;
break;
case "r":
thisPlayer.upSpeed = 0;
thisPlayer.upSpeed = 0;
break;
}
// set speed
thisPlayer.increment = int(message.substring(1));
}
}
}
void removeClient(Client thisClient) {
String clientID = thisClient.ip();
println(clientID + " should be removed");
// close connection with client
serv.disconnect(thisClient);
for (int i = 0; i < activeClients.size(); i++) {
if (activeClients.get(i).equals(clientID)) {
// remove client from list
activeClients.remove(i);
}
}
// determine with player client is associated with
for (int j = 0; j < players.length; j++) {
if (players[j].clientID != null) {
if (players[j].clientID.equals(clientID)) {
// remove client from player
players[j].clientID = null;
println("removed " + clientID + " from player " + j);
}
}
}
}
void keyPressed() {
// RESTART
if (key == 'R' || key == 'r') {
players[0].points = 0;
players[1].points = 0;
}
// DEVELOPMENT MODE
if (key == 'd' || key == 'D') {
developMode = !developMode;
}
// DECREASE BALL SPEED
if (key == 'b' || key == 'B') {
ball.multiplier++;
}
if (key == 'v' || key == 'v') {
ball.multiplier--;
}
// PAUSE
if (key == 'p' || key == 'P') {
if (ball.multiplier != 0) {
ball.multiplier = 0;
} else {
ball.multiplier = 3;
}
}
}