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plantuml.go
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// TODO: This code is hacked together and needs to be refactored.
// It generates PlantUML diagrams but the structure and organization could be improved.
package plantuml
import (
"fmt"
"io"
"path"
"sort"
"strings"
"github.com/stateforward/go-hsm/elements"
"github.com/stateforward/go-hsm/kind"
)
func idFromQualifiedName(qualifiedName string) string {
return strings.ReplaceAll(strings.ReplaceAll(strings.ReplaceAll(strings.TrimPrefix(strings.TrimPrefix(qualifiedName, "/"), "."), "-", "_"), "/.", "/"), "/", ".")
}
func generateState(builder *strings.Builder, depth int, state elements.NamedElement, model elements.Model, allElements []elements.NamedElement, visited map[string]any) {
if state.QualifiedName() == "/" {
return
}
id := idFromQualifiedName(state.QualifiedName())
indent := strings.Repeat(" ", depth*2)
composite := false
visited[state.QualifiedName()] = struct{}{}
for _, element := range allElements {
if _, ok := visited[element.QualifiedName()]; ok {
continue
}
if element.Owner() == state.QualifiedName() {
if kind.IsKind(element.Kind(), kind.Vertex) {
if !composite {
composite = true
fmt.Fprintf(builder, "%sstate %s{\n", indent, id)
}
generateVertex(builder, depth+1, element, model, allElements, visited)
}
}
}
initial, ok := model.Namespace()[path.Join(state.QualifiedName(), ".initial")]
if ok {
if !composite {
composite = true
fmt.Fprintf(builder, "%sstate %s{\n", indent, id)
}
if transition, ok := model.Namespace()[initial.(elements.Vertex).Transitions()[0]]; ok {
generateTransition(builder, depth+1, transition.(elements.Transition), allElements, visited)
}
}
if composite {
fmt.Fprintf(builder, "%s}\n", indent)
} else {
tag := ""
if kind.IsKind(state.Kind(), kind.Choice) {
tag = " <<choice>> "
}
fmt.Fprintf(builder, "%sstate %s%s\n", indent, id, tag)
}
if kind.IsKind(state.Kind(), kind.State) {
state := state.(elements.State)
if entry := state.Entry(); entry != "" {
fmt.Fprintf(builder, "%sstate %s: entry / %s\n", indent, id, idFromQualifiedName(path.Base(entry)))
}
if activity := state.Activity(); activity != "" {
fmt.Fprintf(builder, "%sstate %s: activity / %s\n", indent, id, idFromQualifiedName(path.Base(activity)))
}
if exit := state.Exit(); exit != "" {
fmt.Fprintf(builder, "%sstate %s: exit / %s\n", indent, id, idFromQualifiedName(path.Base(exit)))
}
}
}
func generateVertex(builder *strings.Builder, depth int, vertex elements.NamedElement, model elements.Model, allElements []elements.NamedElement, visited map[string]any) {
if kind.IsKind(vertex.Kind(), kind.State) {
generateState(builder, depth, vertex, model, allElements, visited)
}
}
func generateTransition(builder *strings.Builder, depth int, transition elements.Transition, _ []elements.NamedElement, visited map[string]any) {
visited[transition.QualifiedName()] = struct{}{}
source := transition.Source()
label := ""
if strings.HasSuffix(source, ".initial") {
source = "[*]"
} else {
if len(transition.Events()) > 0 {
names := []string{}
for _, event := range transition.Events() {
names = append(names, idFromQualifiedName(path.Base(event.Name)))
}
label = strings.Join(names, "|")
}
}
if guard := transition.Guard(); guard != "" {
label = fmt.Sprintf("%s [%s]", label, idFromQualifiedName(path.Base(guard)))
}
if effect := transition.Effect(); effect != "" {
label = fmt.Sprintf("%s / %s", label, idFromQualifiedName(path.Base(effect)))
}
if label != "" {
label = fmt.Sprintf(" : %s", label)
}
indent := strings.Repeat(" ", depth*2)
if transition.Kind() == kind.Internal {
fmt.Fprintf(builder, "%sstate %s%s\n", indent, idFromQualifiedName(source), label)
} else {
target := transition.Target()
fmt.Fprintf(builder, "%s%s ----> %s%s\n", indent, idFromQualifiedName(source), idFromQualifiedName(target), label)
}
}
func generateElements(builder *strings.Builder, depth int, model elements.Model, allElements []elements.NamedElement, visited map[string]any) {
fmt.Fprintf(builder, "@startuml %s\n", path.Base(model.Id()))
for _, element := range allElements {
if _, ok := visited[element.QualifiedName()]; ok {
continue
}
if kind.IsKind(element.Kind(), kind.State, kind.Choice) {
generateState(builder, depth+1, element, model, allElements, visited)
}
}
if initial, ok := model.Namespace()[path.Join(model.QualifiedName(), ".initial")]; ok {
if transition, ok := model.Namespace()[initial.(elements.Vertex).Transitions()[0]]; ok {
generateTransition(builder, depth, transition.(elements.Transition), allElements, visited)
}
}
for _, element := range allElements {
if kind.IsKind(element.Kind(), kind.Transition) {
transition := element.(elements.Transition)
if !strings.HasSuffix(transition.Source(), ".initial") {
generateTransition(builder, depth, transition, allElements, visited)
}
}
}
fmt.Fprintln(builder, "@enduml")
}
func Generate(writer io.Writer, model elements.Model) error {
var builder strings.Builder
elements := []elements.NamedElement{}
for _, element := range model.Namespace() {
elements = append(elements, element)
}
// Sort elements hierarchically like a directory structure
sort.Slice(elements, func(i, j int) bool {
iPath := strings.Split(elements[i].QualifiedName(), "/")
jPath := strings.Split(elements[j].QualifiedName(), "/")
// Compare each path segment
minLen := len(iPath)
if len(jPath) < minLen {
minLen = len(jPath)
}
for k := 0; k < minLen; k++ {
if iPath[k] != jPath[k] {
return iPath[k] < jPath[k]
}
}
// If all segments match up to minLen, shorter path comes first
return len(iPath) < len(jPath)
})
generateElements(&builder, 0, model, elements, map[string]any{})
_, err := writer.Write([]byte(builder.String()))
return err
}