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MapleTrees.java
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import org.rspeer.runetek.adapter.component.Item;
import org.rspeer.runetek.adapter.scene.SceneObject;
import org.rspeer.runetek.api.commons.Time;
import org.rspeer.runetek.api.commons.math.Random;
import org.rspeer.runetek.api.component.Bank;
import org.rspeer.runetek.api.component.tab.Inventory;
import org.rspeer.runetek.api.movement.position.Area;
import org.rspeer.runetek.api.movement.position.Position;
import org.rspeer.runetek.api.scene.Players;
import org.rspeer.runetek.api.scene.SceneObjects;
import org.rspeer.script.Script;
import org.rspeer.script.ScriptMeta;
import org.rspeer.ui.Log;
@ScriptMeta(developer = "Sri", name = "Maple Trees", desc = "Woodcutting")
public class MapleTrees extends Script {
private static int MAPLE_TREE = 10832;
private static Area MAPLE_TREE_AREA = Area.rectangular(new Position(2716, 3501), new Position(2731, 3495));
private String state = "chop";
private int teaksCut = 0;
private int lowDelta = 60;
private int highDelta = 190;
public int getRand(int low, int high) {
int highRand = org.rspeer.runetek.api.commons.math.Random.high(low, high);
int lowRand = org.rspeer.runetek.api.commons.math.Random.low(low, high);
int rand;
if (org.rspeer.runetek.api.commons.math.Random.nextInt(0, 100) < 50) {
rand = lowRand;
}
else {
rand = highRand;
}
return rand;
}
public void randomWait(int low, int high) {
low = low + lowDelta;
high = high + highDelta;
int sleepTime = getRand(low, high);
Time.sleep(sleepTime);
}
@Override
public int loop() {
if (state.equals("chop")) {
if (!Players.getLocal().isAnimating() && !Players.getLocal().isMoving()) {
if (Inventory.isFull()) {
state = "goToBank";
} else {
SceneObject tree = Random.nextElement(SceneObjects.getLoaded(t -> t.getId() == MAPLE_TREE && MAPLE_TREE_AREA.contains(t.getPosition())));
// SceneObject tree = SceneObjects.getNearest(t -> t.getId() == MAPLE_TREE && MAPLE_TREE_AREA.contains(t.getPosition()));
if (tree != null) {
randomWait(500, 1400);
tree.interact("Chop down");
}
}
}
}
if (state.equals("goToBank")) {
if (!Inventory.isEmpty()) {
SceneObject bank = Random.nextElement(SceneObjects.getLoaded(b -> b.getId() == 25808));
bank.click();
Time.sleepUntil(() -> Bank.isOpen(), getRand(10000, 15000));
if (Bank.isOpen()) {
Bank.depositInventory();
randomWait(400, 900);
}
} else {
teaksCut = teaksCut + 28;
Log.info("Teaks cut: " + teaksCut);
state = "chop";
}
}
return 0;
}
}