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count_test.go
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/
count_test.go
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package pflag
import (
"os"
"testing"
)
func setUpCount(c *int) *FlagSet {
f := NewFlagSet("test", ContinueOnError)
f.CountVarP(c, "verbose", "v", "a counter")
return f
}
func TestCount(t *testing.T) {
testCases := []struct {
input []string
success bool
expected int
}{
{[]string{}, true, 0},
{[]string{"-v"}, true, 1},
{[]string{"-vvv"}, true, 3},
{[]string{"-v", "-v", "-v"}, true, 3},
{[]string{"-v", "--verbose", "-v"}, true, 3},
{[]string{"-v=3", "-v"}, true, 4},
{[]string{"--verbose=0"}, true, 0},
{[]string{"-v=0"}, true, 0},
{[]string{"-v=a"}, false, 0},
}
devnull, _ := os.Open(os.DevNull)
os.Stderr = devnull
for i := range testCases {
var count int
f := setUpCount(&count)
tc := &testCases[i]
err := f.Parse(tc.input)
if err != nil && tc.success == true {
t.Errorf("expected success, got %q", err)
continue
} else if err == nil && tc.success == false {
t.Errorf("expected failure, got success")
continue
} else if tc.success {
c, err := f.GetCount("verbose")
if err != nil {
t.Errorf("Got error trying to fetch the counter flag")
}
if c != tc.expected {
t.Errorf("expected %d, got %d", tc.expected, c)
}
}
}
}