You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently TextPath includes an unconditional line break after rendering:
public IEnumerable<Segment> Render(RenderOptions options, int maxWidth)
...
// Insert a line break
parts.Add(Segment.LineBreak);
return parts;
}
It would be nice if this line break could be made optional. This will allow us to write addition text after the rendered "path".
My current use case for this is inside an image resizing app: I output the filename (using TextPath) before resizing it, and after processing I output the time taken. Using TextPath it's always outputted in a new line, while, ideally it should be outputted in the same line the path was rendered.
Please upvote 👍 this issue if you are interested in it.
The text was updated successfully, but these errors were encountered:
Currently
TextPath
includes an unconditional line break after rendering:It would be nice if this line break could be made optional. This will allow us to write addition text after the rendered "path".
My current use case for this is inside an image resizing app: I output the filename (using TextPath) before resizing it, and after processing I output the time taken. Using TextPath it's always outputted in a new line, while, ideally it should be outputted in the same line the path was rendered.
Please upvote 👍 this issue if you are interested in it.
The text was updated successfully, but these errors were encountered: