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Merge pull request #2244 from spatialos/0.10.0-rc
Release 0.10.0
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agent_queue_id: trigger-pipelines | ||
description: Releases all UnrealGDK associated repos to `release` branches. | ||
github: | ||
branch_configuration: [] | ||
default_branch: master | ||
pull_request_branch_filter_configuration: [] | ||
teams: | ||
- name: Everyone | ||
permission: READ_ONLY | ||
- name: gbu/develop/unreal | ||
permission: MANAGE_BUILD_AND_READ |
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--- | ||
common: &common | ||
agents: | ||
- "capable_of_building=gdk-for-unreal" | ||
- "environment=production" | ||
- "permission_set=builder" | ||
- "platform=linux" # if you need a different platform, configure this: macos|linux|windows. | ||
- "queue=${CI_LINUX_BUILDER_QUEUE:-v4-20-04-27-095849-bk10828-316979f1}" | ||
- "scaler_version=2" | ||
- "working_hours_time_zone=london" | ||
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retry: | ||
automatic: | ||
# This is designed to trap and retry failures because agent lost connection. Agent exits with -1 in this case. | ||
- exit_status: -1 | ||
limit: 3 | ||
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steps: | ||
# Stage 0: Tell Buildkite what you want to release. | ||
- block: "Configure your release." | ||
prompt: "Fill out these details for your release." | ||
fields: | ||
- text: "UnrealGDK component release version" | ||
key: "gdk-version" | ||
required: true | ||
hint: "The name of component release version you want to create release candidates for. For example: `0.12.2` or `1.0.1`." | ||
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- text: "UnrealGDK source branch" | ||
key: "gdk-source-branch" | ||
required: true | ||
hint: "The branch you want to create UnrealGDK, UnrealGDKExampleProject, UnrealGDKTestGyms, TestGymBuildKite & UnrealGDKEngineNetTest, release candidates from." | ||
default: "master" | ||
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- text: "UnrealEngine source branches" | ||
key: "engine-source-branches" | ||
required: true | ||
hint: "The Unreal Engine branch (or branches) that you want to create release candidates from. Put each branch on a separate line with the primary Engine version at the top." | ||
default: "4.24-SpatialOSUnrealGDK\n4.23-SpatialOSUnrealGDK" | ||
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# Stage 1: Prepare the release candidates. Prepare steps create a PR and upload metadata but do not release anything. | ||
- label: "Prepare the release" | ||
command: ci/prepare-release.sh | ||
<<: *common # This folds the YAML named anchor into this step. Overrides, if any, should follow, not precede. | ||
retry: | ||
manual: | ||
permit_on_passed: true | ||
concurrency: 1 | ||
concurrency_group: "unrealgdk-release" | ||
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- wait | ||
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# Stage 2: Builds all UnrealEngine release candidates, compresses and uploads Engine artifacts to Google Cloud Storage for use by test pipelines. | ||
- label: "Build & upload all UnrealEngine release candidates" | ||
command: ci/generate-unrealengine-premerge-trigger.sh | tee /dev/fd/2 | buildkite-agent pipeline upload | ||
<<: *common # This folds the YAML named anchor into this step. Overrides, if any, should follow, not precede. | ||
retry: | ||
manual: | ||
permit_on_passed: true | ||
concurrency: 1 | ||
concurrency_group: "unrealgdk-release" | ||
#TODO: This step is actually not strictly necessary. It will be removed as part of: UNR-3662 | ||
skip: true | ||
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# Stage 3: Run all tests against the release candidates. | ||
# Block steps require a human to click a button. This | ||
- block: "Run all tests" | ||
prompt: "This action triggers all tests. Tests depend on the presence of unrealengine-premerge artifacts in Google Cloud Storage. Only click OK if the above unrealengine-premerge build(s) have passed." | ||
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- label: "Trigger all automated tests" | ||
command: ci/generate-release-qa-trigger.sh | tee /dev/fd/2 | buildkite-agent pipeline upload | ||
<<: *common # This folds the YAML named anchor into this step. Overrides, if any, should follow, not precede. | ||
retry: | ||
manual: | ||
permit_on_passed: true | ||
concurrency: 1 | ||
concurrency_group: "unrealgdk-release" | ||
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- wait | ||
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# Stage 4: Promote the release candiates to their respective release branches. | ||
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# Block steps require a human to click a button, this is a safety precaution. | ||
- block: "Unblock the release" | ||
prompt: "This action will merge all release candidates into their respective release branches." | ||
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- label: Release | ||
command: ci/release.sh | ||
concurrency: 1 | ||
concurrency_group: "unrealgdk-release" | ||
<<: *common # This folds the YAML named anchor into this step. Overrides, if any, should follow, not precede. |
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