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Implement GUI Launcher
build-linux #23: Pull request #4 synchronize by iWas-Coder
April 2, 2024 19:16 5m 36s feature/sk_launcher
April 2, 2024 19:16 5m 36s
Implement GUI Launcher
build-linux #22: Pull request #4 opened by iWas-Coder
April 2, 2024 17:30 5m 35s feature/sk_launcher
April 2, 2024 17:30 5m 35s
Implemented lobby and slot assignation server -> client
build-linux #21: Commit c5a38dc pushed by iWas-Coder
April 1, 2024 21:41 3m 5s master
April 1, 2024 21:41 3m 5s
fix: solved #129 critical alert by deleting debug log call
build-linux #20: Commit fe0abf5 pushed by iWas-Coder
April 1, 2024 04:08 2m 53s master
April 1, 2024 04:08 2m 53s
Separated offline and online modes into local functions
build-linux #19: Commit 2958419 pushed by iWas-Coder
April 1, 2024 04:02 2m 57s master
April 1, 2024 04:02 2m 57s
fix: int -> i32
build-linux #18: Commit c9c088d pushed by iWas-Coder
April 1, 2024 03:32 2m 58s master
April 1, 2024 03:32 2m 58s
Abstracted away server operations
build-linux #17: Commit ed6d4c0 pushed by iWas-Coder
April 1, 2024 03:21 3m 11s master
April 1, 2024 03:21 3m 11s
Abstracted away logging functionality
build-linux #15: Commit dfdc54d pushed by iWas-Coder
April 1, 2024 00:10 3m 19s master
April 1, 2024 00:10 3m 19s
Abstracting away the game state, scenes, and lobbies
build-linux #14: Commit 7dccfba pushed by iWas-Coder
March 31, 2024 20:12 3m 3s master
March 31, 2024 20:12 3m 3s
fix: small corrections
build-linux #13: Commit 62dbb68 pushed by iWas-Coder
March 31, 2024 16:37 2m 49s master
March 31, 2024 16:37 2m 49s
Replaced nbnet with custom implementation
build-linux #12: Commit ff72f65 pushed by iWas-Coder
March 31, 2024 15:49 2m 47s master
March 31, 2024 15:49 2m 47s
Factored out the text fragments to a shared header file
build-linux #11: Commit c0d4393 pushed by iWas-Coder
March 30, 2024 01:42 3m 59s master
March 30, 2024 01:42 3m 59s
sk_client_renderer -> sk_renderer
build-linux #10: Commit d55b9c5 pushed by iWas-Coder
March 28, 2024 12:44 2m 56s master
March 28, 2024 12:44 2m 56s
Factored out player logic into sk_player module
build-linux #9: Commit 2fff16e pushed by iWas-Coder
March 27, 2024 23:58 2m 56s master
March 27, 2024 23:58 2m 56s
Added nbnet as net lib
build-linux #7: Commit d018524 pushed by iWas-Coder
March 27, 2024 17:49 3m 14s master
March 27, 2024 17:49 3m 14s
Enable debug logging level when running in debug mode
build-linux #6: Commit 809c693 pushed by iWas-Coder
March 27, 2024 12:33 4m 48s master
March 27, 2024 12:33 4m 48s
Factored out weapon logic into sk_weapon module
build-linux #5: Commit d2a35ec pushed by iWas-Coder
March 26, 2024 22:33 3m 17s master
March 26, 2024 22:33 3m 17s
Renaming from sparky_* to sk_*
build-linux #4: Commit 967930b pushed by iWas-Coder
March 26, 2024 19:20 3m 27s master
March 26, 2024 19:20 3m 27s
Experimenting with 3D model animations
build-linux #3: Commit 2497160 pushed by iWas-Coder
March 25, 2024 21:43 3m 11s master
March 25, 2024 21:43 3m 11s
fix: disable Raylib warnings during release mode
build-linux #2: Commit 24e861e pushed by iWas-Coder
March 25, 2024 14:50 3m 24s master
March 25, 2024 14:50 3m 24s
Remove strip option (baked in release mode)
build-linux #1: Commit ab73ee7 pushed by iWas-Coder
March 25, 2024 14:23 1m 23s master
March 25, 2024 14:23 1m 23s