Name | Type | Description | Notes |
---|---|---|---|
Field | Pointer to string | [optional] | |
Value | Pointer to string | [optional] |
func NewComponentDisplayNamePart() *ComponentDisplayNamePart
NewComponentDisplayNamePart instantiates a new ComponentDisplayNamePart object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewComponentDisplayNamePartWithDefaults() *ComponentDisplayNamePart
NewComponentDisplayNamePartWithDefaults instantiates a new ComponentDisplayNamePart object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *ComponentDisplayNamePart) GetField() string
GetField returns the Field field if non-nil, zero value otherwise.
func (o *ComponentDisplayNamePart) GetFieldOk() (*string, bool)
GetFieldOk returns a tuple with the Field field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *ComponentDisplayNamePart) SetField(v string)
SetField sets Field field to given value.
func (o *ComponentDisplayNamePart) HasField() bool
HasField returns a boolean if a field has been set.
func (o *ComponentDisplayNamePart) GetValue() string
GetValue returns the Value field if non-nil, zero value otherwise.
func (o *ComponentDisplayNamePart) GetValueOk() (*string, bool)
GetValueOk returns a tuple with the Value field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *ComponentDisplayNamePart) SetValue(v string)
SetValue sets Value field to given value.
func (o *ComponentDisplayNamePart) HasValue() bool
HasValue returns a boolean if a field has been set.