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multiplayermenuwidget.h
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#ifndef MULTIPLAYERMENUWIDGET_H
#define MULTIPLAYERMENUWIDGET_H
#include <QWidget>
#include <QStackedWidget>
#include <QTcpSocket>
#include <QTcpServer>
#include "utils.h"
#include <QPushButton>
#include <QNetworkInterface>
#include "gogamewidget.h"
class MultiplayerMenuWidget : public QWidget
{
Q_OBJECT
/*
Multiplayer menu class, used to help TCP connections
*/
public:
MultiplayerMenuWidget(QWidget *parent, QStackedWidget *mainstack);
~MultiplayerMenuWidget();
public:
QWidget *parent = nullptr;
QStackedWidget *mainstack = nullptr;
GoGameWidget *game = nullptr;
QWidget *backgroundWidget = nullptr;
QTcpServer *server = nullptr;
QTcpSocket *socket = nullptr;
QWidget *buttonWidget = nullptr;
QPushButton *createGameButton = nullptr;
QPushButton *findGameButton = nullptr;
QWidget *createGameWidget = nullptr;
QVBoxLayout *createGameLayout = nullptr;
QWidget *findGameWidget = nullptr;
QLabel *ipRead = nullptr;
QLabel *portRead = nullptr;
QLineEdit *ipText = nullptr;
QLineEdit *portText = nullptr;
QPushButton *exitButton = nullptr;
QRadioButton *sz_nineteen = nullptr;
QRadioButton *sz_thirteen = nullptr;
QRadioButton *sz_nine = nullptr;
public slots:
void exitButtonPushed();
void createGamePushed();
void findGamePushed();
void hideCreateGame();
void hideFindGame();
void findGameButtonPushed();
void serverConnected();
void socketRead();
private:
bool initialSent = false;
};
#endif // MULTIPLAYERMENUWIDGET_H