diff --git a/packages/docs-reanimated/docs/_shared/_docs_compatibility_info.mdx b/packages/docs-reanimated/docs/_shared/_docs_compatibility_info.mdx
new file mode 100644
index 000000000000..7163d8ed8cb8
--- /dev/null
+++ b/packages/docs-reanimated/docs/_shared/_docs_compatibility_info.mdx
@@ -0,0 +1,8 @@
+:::info
+This page was ported from an old version of the documentation.
+
+As we're rewriting the documentation some of the pages might be a little outdated.
+
+If you'd like to help with transition you can find guidelines in [contributing guide](/docs/guides/contributing#helping-with-documentation).
+
+:::
diff --git a/packages/docs-reanimated/docs/advanced/dispatchCommand.mdx b/packages/docs-reanimated/docs/advanced/dispatchCommand.mdx
index 035b1ee9e9d2..4bd2c16f0e43 100644
--- a/packages/docs-reanimated/docs/advanced/dispatchCommand.mdx
+++ b/packages/docs-reanimated/docs/advanced/dispatchCommand.mdx
@@ -4,11 +4,9 @@ sidebar_position: 7
# dispatchCommand
-:::info
-This page was ported from an old version of the documentation.
+import DocsCompatibilityInfo from '../_shared/_docs_compatibility_info.mdx';
-As we're rewriting the documentation some of the pages might be a little outdated.
-:::
+
Allows to dispatch command on a native component synchronously from the UI thread.
diff --git a/packages/docs-reanimated/docs/advanced/useEvent.mdx b/packages/docs-reanimated/docs/advanced/useEvent.mdx
index 10f90ab890fb..f504b220e403 100644
--- a/packages/docs-reanimated/docs/advanced/useEvent.mdx
+++ b/packages/docs-reanimated/docs/advanced/useEvent.mdx
@@ -4,11 +4,9 @@ sidebar_position: 4
# useEvent
-:::info
-This page was ported from an old version of the documentation.
+import DocsCompatibilityInfo from '../_shared/_docs_compatibility_info.mdx';
-As we're rewriting the documentation some of the pages might be a little outdated.
-:::
+
This is low-level hook returning event handler that will be invoked with native events, which should be used in order to create custom event handler hook like `useAnimatedGestureHandler` or `useAnimatedScrollHandler`.
diff --git a/packages/docs-reanimated/docs/advanced/useHandler.mdx b/packages/docs-reanimated/docs/advanced/useHandler.mdx
index 4ba71fff1281..f2b726ef0ba7 100644
--- a/packages/docs-reanimated/docs/advanced/useHandler.mdx
+++ b/packages/docs-reanimated/docs/advanced/useHandler.mdx
@@ -4,11 +4,9 @@ sidebar_position: 5
# useHandler
-:::info
-This page was ported from an old version of the documentation.
+import DocsCompatibilityInfo from '../_shared/_docs_compatibility_info.mdx';
-As we're rewriting the documentation some of the pages might be a little outdated.
-:::
+
This is low-level hook returning context object and value indicating whether worklet should be rebuilt, which should be used in order to create custom event handler hook like `useAnimatedGestureHandler` or `useAnimatedScrollHandler`.
diff --git a/packages/docs-reanimated/docs/guides/contributing.mdx b/packages/docs-reanimated/docs/guides/contributing.mdx
new file mode 100644
index 000000000000..7557a2a1ec2c
--- /dev/null
+++ b/packages/docs-reanimated/docs/guides/contributing.mdx
@@ -0,0 +1,270 @@
+---
+id: contributing
+title: Contributing
+sidebar_label: Contributing
+---
+
+import useBaseUrl from '@docusaurus/useBaseUrl';
+
+Thank you for your interest in contributing to Reanimated! From triaging and commenting on issues, through extending the documentation, to reviewing and sending Pull Requests, all contributions are more than welcome.
+
+## Ways to Contribute
+
+1. **Answering and handling open issues** – great way to contribute without writing a single line of code is triaging the issues. We often get issues that have generic errors, occur only in very specific cases, do not have proper example or reproducible repository. One of the ways to help is by preparing and filling the details, which will help other contributors get up to speed with the issue faster.
+
+2. **Helping with documentation** – helping with the documentation can be as simple as checking for speling and grammer. If you encounter situations that can be explained better or in more details, click **Edit this page** at the bottom of most pages to get started with your own contribution. You can also help updating the page structures from old versions, as some of them are still ported from Reanimated v2 docs. Read more about [helping with documentation](#helping-with-documentation).
+
+3. **Reviewing Pull Requests** – reviewing Pull Requests is crucial as it may help catch corner cases or bugs that the contributor didn't notice. Every review matters as it may help us polish quality of the library.
+
+4. **Contributing to the Code** – contributions to the source code generally come in the form of Pull Requests. By contributing to the code you help us with solving issues, fixing bugs or introducing new, amazing features. If you want to start your adventure with open source it's good idea to take a look at [good first issue](https://github.com/software-mansion/react-native-reanimated/pulls?q=is%3Apr+is%3Aopen+label%3A%22good+first+issue%22) on GitHub. Read more about [contributing to code here](#contributing-to-code).
+
+### Repository overview
+
+The React Native Reanimated repository is a monorepo with the following structure:
+
+```
+├── apps
+│ ├── common-app // shared source code of example apps
+│ ├── paper-example // React Native app wrapper running the Old Architecture for shared examples
+│ ├── fabric-example // React Native app wrapper running the New Architecture for shared examples
+│ ├── macos-example // React Native for MacOS app wrapper for shared example code
+│ ├── next-example // Next.js wrapper for shared example code
+│ ├── tvos-example // React Native for TVOS app wrapper for shared examples
+│ └── web-example // React Native for Web app wrapper for shared examples
+└── packages
+ ├── docs-reanimated // documentation described further in Helping with documentation
+ ├── eslint-plugin-reanimated // source of eslint plugin
+ └── react-native-reanimated
+ ├── android // source code of Android native implementation
+ ├── apple // source code of iOS native implementation
+ ├── Common // shared C++ code
+ ├── scripts // JavaScript and bash scripts used in the CI pipeline
+ ├── src // reanimated source code
+ └── plugin // source code of the babel plugin
+```
+
+## Handling open issues
+
+Understanding and reproducing the problem can be a very time consuming task. The great way to help other contributors get up to the speed with solving an issue is providing detailed description and a _reproducible_ example. The GitHub already has a template for creating issues, nevertheless we still encounter ones that don't have all the necessary details, like:
+
+- missing repository that we can clone and quickly see the problem,
+- very generic reproduction steps,
+- missing description,
+- not related or truncated stack trace.
+
+What you can do is ask the owner for those details or try providing them by yourself. You can try reproducing the issue and filling the description so that other developers can work on solving it straight away! 🎉
+
+## Helping with documentation
+
+One of many ways you can contribute to this project is by improving the documentation. We try to keep it up to date, but there is still plenty of room for improvement. It is also important to update the docs whenever you introduce changes to the API or you discover any inconsistency in the current API or behaviour. This is also one of the most straightforward ways to contribute. Some of the pages are still in old, v2 format. You can help us convert them to the Reanimated 3 structure.
+
+The Reanimated documentation is using Docusaurus and is hosted on GitHub Pages. The easiest way to start adding your changes is by clicking **Edit this page** located at the bottom of most pages.
+
+### Editing source locally
+
+If you want to contribute more complicated changes, it's a good idea to edit them locally. That way you can run the changes on your setup to make sure everything looks as expected. To get started, follow the steps below:
+
+1. Read [How to Open a Pull Request](https://reactnative.dev/contributing/how-to-open-a-pull-request)
+2. Clone [react-native-reanimated](https://github.com/software-mansion/react-native-reanimated/)
+3. `cd react-native-reanimated`
+4. `yarn`
+5. `cd packages/docs-reanimated`
+6. `yarn && yarn start`
+
+This will start your local Docusaurus server running the documentation.
+
+### Project structure
+
+Here you can find the most important parts of the `react-native-reanimated/packages/docs-reanimated` project. Not all folders are listed for brevity.
+
+```
+├── docs // contains folder with md/mdx files, each folder is a section in the side navigation, and each file is documentation page
+├── src
+│ ├── components // contains components used to make the pages interactive
+│ └── examples // contains examples that are later presented in the documentation
+└── static
+ ├── img // contains images used in the docs
+ └── recordings // contains video recordings of the examples
+```
+
+### Documentation page structure
+
+It's important that the structure of the site be consistent, as this helps developers navigate easily and quickly find what they are looking for. In v3 documentation, we assume a given page structure:
+
+1. **Introduction** – short introduction what given feature does.
+2. **Reference** – simplest possible usage showcase and type definitions, make sure that example code runs when someone copies it to quickly prototype.
+3. **Arguments** – details about the arguments that given method accepts.
+4. **Returns** – details of returned values.
+5. **Example** – video, gif or interactive demo with source code. It is good practice to provide resources in both light and dark mode.
+6. **Remarks** – make sure to highlight everything that might not be obvious i.e. platform specific quirks, compatibility issues, additional setups required.
+7. **Platform compatibility** – information about platforms that given feature supports.
+
+The structure may vary depending on given feature. If the one above doesn't seem to be good fit for you, try to find similar feature and see how it is documented.
+
+### Documentation writing style guide
+
+The developers want to find the solution to their problems as fast as possible. The speed of finding answers is the reason we optimize the documentation for [skimming](https://www.linkedin.com/pulse/skimming-vs-speed-reading-whats-difference-paul-nowak#:~:text=Skimming%20is%20a%20method%20of,have%20to%20read%20every%20word.). We believe that improvements to documentation have direct impact on the overall developer experience. This section contains a couple of good practices when writing a technical documentation. Treat these rules more like guidelines than the source of absolute truth.
+
+If you have spare 2 hours, we highly recommend taking a free [Technical Writing One](https://developers.google.com/tech-writing/one/) course by Google.
+
+##### Avoid passive voice
+
+Most of the sentences in a technical documentation should be in active voice. Sentences in the active voice are usually simpler than the ones in the passive voice.
+
+See the following examples:
+
+- The arguments **are provided to** the function.
+- A worklet **is generated by** the babel plugin.
+- UI thread **is being used by** Reanimated.
+
+which if we rewrite these sentences to active voice become simpler:
+
+- The function **receives** the arguments.
+- The babel plugin **generates** a worklet.
+- Reanimated **runs** on the UI thread.
+
+##### Prefer short, clear sentences
+
+When it comes to technical documentation, simplicity is key. Prefer writing short and simple sentences.
+
+Oftentimes you can split long sentences into shorter ones by repeating the sentence subject.
+
+Keep in mind that many readers aren't native English speakers.
+
+##### Split paragraphs into organized lists
+
+People tend to skip over long paragraphs of text. Organized lists are usually easier to read. They help developers get the information they are looking for faster.
+
+Remember to introduce the list first.
+
+```
+The Reanimated installation steps:
+
+- Add Reanimated package form npm
+- Add babel plugin to babel.config.js
+- Reset cache
+```
+
+##### Avoid acronyms and abbreviations
+
+Acronyms can often lead to confusion.
+
+For example, in the context of libraries, abbreviations like `REA`, `RNGH`, `RNS`, may be obvious to developers proficient in the React Native open source space, but completely unknown to beginners.
+
+Some acronyms, such as RN, can mean both React Native and React Navigation.
+
+When explaining topics that often use domain-specific acronyms, such as `JSI`, `JNI`, `JSC`, you should first introduce them. For example, JavaScript Core (JSC) or JavaScript Interface (JSI).
+
+The following rule doesn't apply for a globally established abbreviation like `UI`, `API`, `HTML`, `TS` etc.
+
+#### Use contractions
+
+Prefer writing using contractions like `don't`, `doesn't`, `it's` instead of full forms like `do not`, `does not`, `it is`.
+
+### Embedding interactive examples
+
+We try to make the code examples as easy as it gets. This is why good, interactive examples are crucial. To create interactive examples in the documentation you can use `InteractiveExample` component. It takes `src` prop that expects source of a component that you can declare in `src/examples`, and a `component` prop that showcases given code.
+
+#### Example with a video
+
+```javascript
+import AnimatedKeyboardSrc from '!!raw-loader!@site/src/examples/AnimatedKeyboard';
+
+
+ }
+/>;
+```
+
+#### Example with an interactive component
+
+```javascript
+import DecayTrain from '@site/src/examples/DecayTrain';
+import DecayTrainSrc from '!!raw-loader!@site/src/examples/DecayTrain';
+
+}
+ label="Grab and drag the train"
+/>;
+```
+
+## Contributing to the Code
+
+Posting Pull Requests to the issues is a great way to contribute to Reanimated. If you are eager to start contributing right away, we have a list of [good first issues](https://github.com/software-mansion/react-native-reanimated/pulls?q=is%3Apr+is%3Aopen+label%3A%22good+first+issue%22) that contain bugs which have limited scope. In this section we'll describe how to play around with Reanimated setup in more detail.
+
+:::caution
+
+Make sure that you have [React Native setup](https://reactnative.dev/docs/environment-setup) properly and you are familiar with [How to Open a Pull Request](https://reactnative.dev/contributing/how-to-open-a-pull-request) before reading this section further.
+
+:::
+
+We have shared code of example app, that is run on different platforms and architectures. When working on an issue the most important destinations will be:
+
+- `apps/common-app` – shared source code with example app
+- `packages/react-native-reanimated/src/reanimated2` – containing source code related to JS part of Reanimated features
+- `packages/react-native-reanimated/android/src/main/java/com/swmansion/reanimated` – containing source code related to Android native part of Reanimated features
+- `packages/react-native-reanimated/apple` – containing source code related to iOS native part of Reanimated features
+
+Our workflow usually starts from editing `apps/common-app/src/examples/EmptyExample.tsx` with testing example for our new feature or a bug. This is the part that we often attach to PR so other developers can test the same use-case (remember not to commit your changes from `EmptyExample` file!). Next, we run the `apps/paper-example` (or `apps/fabric-example` depending on the architecture) app and start development.
+
+:::info
+
+If you want to implement a new feature or fix a bug, but still are unsure after reading through this section or could use some guidance, you can reach Reanimated Team on [discord](https://discord.com/channels/464786597288738816/1216675825584181330).
+
+:::
+
+### Working with Android
+
+To start with, let's install all dependencies:
+
+1. `yarn && yarn build`
+2. `cd apps/paper-example`
+3. `yarn start` – make sure to start metro bundler before building the app in Android Studio.
+
+and open `react-native-reanimated/apps/paper-example/android` with Android Studio.
+
+
+
+The native source code of Reanimated can be found in `react-native-reanimated` module, in `/packages/react-native-reanimated/android/src/main/java/com/swmansion/reanimated`. Make sure the Metro bundler is running. You can now build React Native app or debug native code.
+
+### Working with iOS
+
+To begin with, let's install all the necessary dependencies:
+
+1. `yarn && yarn build`
+2. `(cd apps/paper-example/ios && bundle install && bundle exec pod install)` – install Pods for iOS
+3. `cd apps/paper-example && yarn start` – make sure to start metro bundler before building the app in Xcode.
+
+and open `react-native-reanimated/apps/paper-example/ios/ReanimatedExample.xcworkspace` with Xcode.
+
+
+
+To find the native source code of Reanimated navigate to `Pods > Development Pods > RNReanimated > Example > ... > ... > node_modules > react-native-reanimated > apple`. Make sure the Metro bundler is running. You can now build React Native app or debug native code.
+
+### Preparing a Pull Request
+
+When the code changes are ready, it's time to open a Pull Request. We configured the repository to come with a template to help you post your changes properly. The most important of these are:
+
+1. **Summary**:
+
+- If you're solving a specific issue, start by linking it, for example: Fixes #2137 (here goes a full link to an issue and GitHub shortens it into a #number format).
+- Write what are your motivations and how you solved the problem.
+- If applicable, it's a good idea to include a screenshot or a video of before and after making changes.
+
+2. **Test plan** – Describe how others can test your changes, here we usually attach the code from your modified `EmptyExample`, that you used for testing.
+
+### Testing changes in your project
+
+If you want to test changes in your own project, the best way is to create a patch using `git diff` or by pointing to a specific commit in `package.json`.
+
+See you on GitHub! 🎉
diff --git a/packages/docs-reanimated/docs/guides/debugging-worklets.mdx b/packages/docs-reanimated/docs/guides/debugging-worklets.mdx
index b320be79f555..602719f73a43 100644
--- a/packages/docs-reanimated/docs/guides/debugging-worklets.mdx
+++ b/packages/docs-reanimated/docs/guides/debugging-worklets.mdx
@@ -4,12 +4,6 @@ title: 'Debugging worklets'
sidebar_label: 'Debugging worklets'
---
-:::info
-This page was ported from an old version of the documentation.
-
-As we're rewriting the documentation some of the pages might be a little outdated.
-:::
-
import {
SummaryTable,
ChromeDebuggerTable,
@@ -18,6 +12,9 @@ import {
SafariDevToolsTable,
ReactDeveloperToolsTable,
} from './debugging_tables/tables';
+import DocsCompatibilityInfo from '../_shared/_docs_compatibility_info.mdx';
+
+
Due to Reanimated's unique architecture and usage of a second JS runtime, debugging
can be problematic, and some common solutions might not work as expected.
diff --git a/packages/docs-reanimated/docs/guides/testing-with-jest.md b/packages/docs-reanimated/docs/guides/testing-with-jest.mdx
similarity index 95%
rename from packages/docs-reanimated/docs/guides/testing-with-jest.md
rename to packages/docs-reanimated/docs/guides/testing-with-jest.mdx
index 4fa86f3f8eff..0878b7f42107 100644
--- a/packages/docs-reanimated/docs/guides/testing-with-jest.md
+++ b/packages/docs-reanimated/docs/guides/testing-with-jest.mdx
@@ -4,11 +4,9 @@ title: 'Testing with Jest'
sidebar_label: 'Testing with Jest'
---
-:::info
-This page was ported from an old version of the documentation.
+import DocsCompatibilityInfo from '../_shared/_docs_compatibility_info.mdx';
-As we're rewriting the documentation some of the pages might be a little outdated.
-:::
+
Reanimated test mocks use web implementation of Reanimated2. Before you begin using Reanimated mocks you need some setup actions.
diff --git a/packages/docs-reanimated/docs/guides/web-support.md b/packages/docs-reanimated/docs/guides/web-support.mdx
similarity index 96%
rename from packages/docs-reanimated/docs/guides/web-support.md
rename to packages/docs-reanimated/docs/guides/web-support.mdx
index 9c1622b7b3bc..2c6e629de193 100644
--- a/packages/docs-reanimated/docs/guides/web-support.md
+++ b/packages/docs-reanimated/docs/guides/web-support.mdx
@@ -4,11 +4,9 @@ title: Web Support
sidebar_label: Web Support
---
-:::info
-This page was ported from an old version of the documentation.
+import DocsCompatibilityInfo from '../_shared/_docs_compatibility_info.mdx';
-As we're rewriting the documentation some of the pages might be a little outdated.
-:::
+
It's possible to launch Reanimated in a web browser. For that case all of the functionalities are implemented purely in JavaScript, hence the efficiency of the animations might be lower.
diff --git a/packages/docs-reanimated/docs/layout-animations/custom-animations.mdx b/packages/docs-reanimated/docs/layout-animations/custom-animations.mdx
index 5bb367974df0..dfbd7b39023f 100644
--- a/packages/docs-reanimated/docs/layout-animations/custom-animations.mdx
+++ b/packages/docs-reanimated/docs/layout-animations/custom-animations.mdx
@@ -4,11 +4,9 @@ sidebar_position: 4
# Custom animations
-:::info
-This page was ported from an old version of the documentation.
+import DocsCompatibilityInfo from '../_shared/_docs_compatibility_info.mdx';
-As we're rewriting the documentation some of the pages might be a little outdated.
-:::
+
If our set of predefined animations is not enough for you then this tab is what you are looking for.
diff --git a/packages/docs-reanimated/docs/layout-animations/keyframe-animations.mdx b/packages/docs-reanimated/docs/layout-animations/keyframe-animations.mdx
index 11f41df020ff..f95667e87232 100644
--- a/packages/docs-reanimated/docs/layout-animations/keyframe-animations.mdx
+++ b/packages/docs-reanimated/docs/layout-animations/keyframe-animations.mdx
@@ -4,11 +4,9 @@ sidebar_position: 2
# Keyframe animations
-:::info
-This page was ported from an old version of the documentation.
+import DocsCompatibilityInfo from '../_shared/_docs_compatibility_info.mdx';
-As we're rewriting the documentation some of the pages might be a little outdated.
-:::
+
The document explains how you can define complex animation using simple and popular animation definitions schema - Keyframes.
diff --git a/packages/docs-reanimated/docs/layout-animations/layout-transitions.mdx b/packages/docs-reanimated/docs/layout-animations/layout-transitions.mdx
index 4144655badc9..3a940fedce4b 100644
--- a/packages/docs-reanimated/docs/layout-animations/layout-transitions.mdx
+++ b/packages/docs-reanimated/docs/layout-animations/layout-transitions.mdx
@@ -4,11 +4,9 @@ sidebar_position: 3
# Layout transitions
-:::info
-This page was ported from an old version of the documentation.
+import DocsCompatibilityInfo from '../_shared/_docs_compatibility_info.mdx';
-As we're rewriting the documentation some of the pages might be a little outdated.
-:::
+
The document explains how can you animate all layout changes for a specific view just by adding a single property to the view.
To be precise how to animate positions and dimensions of components. What's important it will all happen entirely on UI thread without any communication through the bridge. There are plenty of ways in which you can animated layout changes however in contrast to entering and exiting animations they are not so regular. We've prepared a few predefined layout transitions, however if you want to create more custom and complex transition you can create your own.
diff --git a/packages/docs-reanimated/docs/scroll/useAnimatedScrollHandler.mdx b/packages/docs-reanimated/docs/scroll/useAnimatedScrollHandler.mdx
index 44dcc2625729..53fcf750a38f 100644
--- a/packages/docs-reanimated/docs/scroll/useAnimatedScrollHandler.mdx
+++ b/packages/docs-reanimated/docs/scroll/useAnimatedScrollHandler.mdx
@@ -4,11 +4,9 @@ sidebar_position: 3
# useAnimatedScrollHandler
-:::info
-This page was ported from an old version of the documentation.
+import DocsCompatibilityInfo from '../_shared/_docs_compatibility_info.mdx';
-As we're rewriting the documentation some of the pages might be a little outdated.
-:::
+
This is a convenience hook that returns an event handler reference which can be used with React Native's scrollable components.
diff --git a/packages/docs-reanimated/docs/shared-element-transitions/overview.mdx b/packages/docs-reanimated/docs/shared-element-transitions/overview.mdx
index c1ebfba8aaa9..5abc1d228f20 100644
--- a/packages/docs-reanimated/docs/shared-element-transitions/overview.mdx
+++ b/packages/docs-reanimated/docs/shared-element-transitions/overview.mdx
@@ -4,11 +4,9 @@ title: Shared Element Transitions
sidebar_label: Overview
---
-:::info
-This page was ported from an old version of the documentation.
+import DocsCompatibilityInfo from '../_shared/_docs_compatibility_info.mdx';
-As we're rewriting the documentation some of the pages might be a little outdated.
-:::
+
:::caution
diff --git a/packages/docs-reanimated/docs/utilities/getRelativeCoords.mdx b/packages/docs-reanimated/docs/utilities/getRelativeCoords.mdx
index aae58d369a99..fc04d0b2992a 100644
--- a/packages/docs-reanimated/docs/utilities/getRelativeCoords.mdx
+++ b/packages/docs-reanimated/docs/utilities/getRelativeCoords.mdx
@@ -4,11 +4,9 @@ sidebar_position: 4
# getRelativeCoords
-:::info
-This page was ported from an old version of the documentation.
+import DocsCompatibilityInfo from '../_shared/_docs_compatibility_info.mdx';
-As we're rewriting the documentation some of the pages might be a little outdated.
-:::
+
Determines the location on the screen, relative to the given view. It might be useful when there are only absolute coordinates available and you need coordinates relative to the parent.
diff --git a/packages/docs-reanimated/docs/utilities/interpolateColor.mdx b/packages/docs-reanimated/docs/utilities/interpolateColor.mdx
index 0e1244d2c4d8..4b45e41f9feb 100644
--- a/packages/docs-reanimated/docs/utilities/interpolateColor.mdx
+++ b/packages/docs-reanimated/docs/utilities/interpolateColor.mdx
@@ -4,11 +4,9 @@ sidebar_position: 3
# interpolateColor
-:::info
-This page was ported from an old version of the documentation.
+import DocsCompatibilityInfo from '../_shared/_docs_compatibility_info.mdx';
-As we're rewriting the documentation some of the pages might be a little outdated.
-:::
+
Maps input range to output colors using linear interpolation. It works just like `interpolate` function but the output is color string in `rgba(r, g, b, a)` notation.
diff --git a/packages/docs-reanimated/static/img/contributing/android_studio.png b/packages/docs-reanimated/static/img/contributing/android_studio.png
new file mode 100644
index 000000000000..0e760f501acb
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