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tictactoe.ursl
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tictactoe.ursl
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// This file was my entry for the first URCL code competiton, which took place at the beginning of August 2022.
// It's my first time really writing URSL code, and i noticed some issues with the compiler output.
// That's why it's here, so i can work on the output from this.
bits 8
minheap 0
minstack 4
.top_of_board [
" 1 2 3\n"
" +---+---+---+"
0
]
// question marks indicate variable data. the offsets into the string are hardcoded
.one_row [
"? | ? | ? | ? |\n"
" +---+---+---+"
0
]
.state [
[ ' ' ' ' ' ' ]
[ ' ' ' ' ' ' ]
[ ' ' ' ' ' ' ]
]
.winner [ "? wins!" 0 ]
.draw [ "It's a draw!" 0 ]
.bad_input [ "Bad input (halting)" 0 ]
.occupied_square [ "That cell is occupied" 0 ]
.computer_no_move [ "lol u win 'cause the\ncomputer fucking died" 0 ]
.out_of_bounds [ "Selection out of bounds" 0 ]
.last_user_move 0
.triples [
[ 0 1 2 ]
[ 3 4 5 ]
[ 6 7 8 ]
[ 0 3 6 ]
[ 1 4 7 ]
[ 2 5 8 ]
[ 0 4 8 ]
[ 2 4 6 ]
]
.selected_ai 0
.available_ai [
$random_ai "RNG" 0
// $dumbass_ai "Dumbass" 0
$smartish_ai "Smartish" 0
0
]
// i am allowed to use the internal syntax. i need it for this, because of size limitations.
__binary__ add.load -> LLOD;
inst add.store <&base> <&offset> <&value> {
LSTR &base &offset &value;
}
func $main {
call $select_ai
call $print_board
label :game_loop
call $input
dup
const .state
over over
add.load
const ' '
eq branch :valid_input
pop pop pop
call $state_update
const .occupied_square
call $print_string
jump :game_loop
height 3
label :valid_input
const 'X'
add.store
const .last_user_move
swap store
call $state_update
const .selected_ai
load
icall 0 -> 0
call $state_update
jump :game_loop
}
func $select_ai {
const 0
const 0
label :print_available
const .available_ai
over add.load
const 0
eq branch :end_print_available
inc
const '['
out %TEXT
over
out %NUMB
const ']'
out %TEXT
const ' '
out %TEXT
label :print_ai_name
const .available_ai
over add.load
dup const 0
eq branch :end_print_ai_name
out %TEXT
inc
jump :print_ai_name
height 3
label :end_print_ai_name
pop
const ' '
out %TEXT
const 'A'
out %TEXT
const 'I'
out %TEXT
const '\n'
out %TEXT
swap inc
swap inc
jump :print_available
height 2
label :end_print_available
pop pop
in %NUMB
in %TEXT // trailing newline
pop
const .out_of_bounds
call $print_string
label :input_loop
const 0
label :find_available
const .available_ai
over add.load
const 0
eq branch :no_available
inc
over
const 0
ne branch :skip_name
const .available_ai
swap dec
add.load
const .selected_ai
swap store
pop ret
height 2
label :skip_name
const .available_ai
over add.load
const 0
eq branch :end_skip_name
inc
jump :skip_name
height 2
label :end_skip_name
swap dec
swap inc
jump :find_available
height 2
label :no_available
pop
pop
in %NUMB
in %TEXT // trailing newline
pop
jump :input_loop
}
func $state_update {
call $print_board
const 0
label :check_win_loop
dup
const 24
gte branch :exit_check_win
dup
const .triples
add.load
const .state
add.load
const ' '
over
eq branch :not_matching
over const 1
add
const .triples
add.load
const .state
add.load
over
ne branch :not_matching
over const 2
add
const .triples
add.load
const .state
add.load
over
ne branch :not_matching
const .winner
swap store
const .winner
call $print_string
halt
height 2
label :not_matching
pop
const 3 add
jump :check_win_loop
height 1
label :exit_check_win
pop
const 0
label :check_draw_loop
dup
const 8
gte branch :its_a_draw
const .state
over
add.load
const ' '
eq branch :not_a_draw
inc
jump :check_draw_loop
height 1
label :its_a_draw
pop
const .draw
call $print_string
halt
height 1
label :not_a_draw
pop
}
// func $dumbass_ai {
// const .last_user_move
// load
//
// const 1
// over over
// add
// const 9 mod
// const .state
// swap add.load
// const ' '
// eq branch :make_move
// pop
//
// const 8
// over over
// add
// const 9 mod
// const .state
// swap add.load
// const ' '
// eq branch :make_move
// pop
//
// const 6
// over over
// add
// const 9 mod
// const .state
// swap add.load
// const ' '
// eq branch :make_move
// pop
//
// const 3
// over over
// add
// const 9 mod
// const .state
// swap add.load
// const ' '
// eq branch :make_move
// pop
//
// pop
// const .died_try_moves
// call $print_string
// halt
//
// height 2
// label :make_move
// swap pop
// const .state
// swap const 'O'
// add.store
// }
func $random_ai {
label :rng_loop
in %RNG
const 9
mod
const .state
over
add.load
const ' '
ne branch :bad_rng
const .state
const 'O'
add.store
ret
height 1
label :bad_rng
pop
jump :rng_loop
}
func $smartish_ai {
const 'O'
call $do_triple
bool branch :finished
const 'X'
call $do_triple
bool branch :finished
call $random_ai
height 0
label :finished
}
func $do_triple 1 -> 1 {
const 0
label :smartish_loop
dup
const 24
gte branch :no_triple
const .triples
over /* const 0
add */ add.load
const .state
swap add.load
over
height 3
const .triples
over const 1
add add.load
const .state
swap add.load
swap
height 4
const .triples
swap const 2
add add.load
const .state
swap add.load
height 4
perm [a b c] -> [a b c b c a]
const ' '
ne branch :check1h
get 0
swap over
ne branch :check1h
ne branch :check1
pop pop pop
// const 0
// add
jump :make_move
height 6
label :check1h
pop pop
label :check1
perm [a b c] -> [a b c a c b]
const ' '
ne branch :check2h
get 0
swap over
ne branch :check2h
ne branch :check2
pop pop pop
const 1
add
jump :make_move
height 6
label :check2h
pop pop
label :check2
perm [a b c] -> [a b c a b c]
const ' '
ne branch :check_endh
get 0
swap over
ne branch :check_endh
ne branch :check_end
pop pop pop
const 2
add
jump :make_move
height 6
label :check_endh
pop pop
label :check_end
pop pop pop
const 3 add
jump :smartish_loop
height 1
label :make_move
const .triples
swap add.load
const .state
swap const 'O'
add.store
const @MAX ret
height 1
label :no_triple
pop
const 0 ret
}
func $input 0 -> 1 {
in %TEXT
dup const 'A'
over const 'C'
gt branch :bad3
lt branch :bad1
const 'A' sub
const 3 mult
height 1
in %TEXT
dup const '1'
over const '3'
gt branch :bad4
lt branch :bad2
const '1' sub
add
in %TEXT
const '\n'
ne branch :bad1
ret
height 4
label :bad4
pop
label :bad3
pop
label :bad2
pop
label :bad1
pop
const .bad_input
call $print_string
halt
}
func $print_board {
// clear screen
const 0x1B
out %TEXT
const '['
out %TEXT
const '2'
out %TEXT
const 'J'
out %TEXT
const .top_of_board
call $print_string
const 0
const 'A'
label :loop_rows
dup const 'C'
gt branch :end_loop_rows
const .one_row over const 0 swap
add.store
over const .one_row swap const 4 swap
const .state swap // const 0 add
add.load
add.store
over const .one_row swap const 8 swap
const .state swap const 1 add
add.load
add.store
over const .one_row swap const 12 swap
const .state swap const 2 add
add.load
add.store
const .one_row
call $print_string
swap const 3 add
swap inc
jump :loop_rows
height 2
label :end_loop_rows
pop pop
}
func $print_string 1 -> 0 {
get 0
label :loop
dup
load
dup
const 0
eq branch :exit
out %TEXT
inc
jump :loop
height 2
label :exit
pop pop
const '\n'
out %TEXT
}