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Jojo’s Bizarre Adventure USA PS1 does not boot from Tonyhax #160
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It seems like the console is unable to to read the SYSTEM.CNF file in the CD. Is it an original copy or a burned disc? Is the file present? If so, can you please attach it here? |
I tried two different bin/cue files I found, the latest one I found was from https://cdromance.org/psx-iso/jojos-bizarre-adventure-usa/ https://wowroms.com/en/isos/playstation/jojos-bizarre-adventure/31866.html I would post them directly but github is telling me .7z and .bin/.cue are unacceptable file formats to post in comments Neither worked and they both produced the exact same results I referenced above. I'm burning them to discs with ImgBurn and now I have confirmation that Castlevania SotN, Persona 2, Digimon World 3, Metal Gear Solid all work doing this method. So it must be something with this particular game or the files I'm using |
What CD-R media? Have you tried different burn speeds and CD burners? |
The CD-Rs that I'm using are Verbatim 80 Min standard ones from Amazon, I only have access to one burner but its been working great for everything except this game. I have only tried doing it with AWS and MAX speeds but I didn't want to waste any more discs because I wasn't sure that was the issue. I've tried it with about 6-7 other games so far and was told that Persona 2 was a good barometer for how well the CDs are burning. I got the FMVs for Persona 2 running perfectly and everything and played about an hour in with no issues so I thought I was good to go on my method/burner/CD-Rs |
Also quick update as I've been burning CDs for a bit and testing them with other games: Street Fighter Alpha 3 will also not boot up and has the exact same error? Maybe it's some sort of Capcom fighting game issue? But in the same breath I should mention that Marvel vs Capcom 1 is working perfectly for me on a burned disc so idk. |
I meant the SYSTEM.CNF file alone from the CD-R. |
Plugged in the CD and found it in the root, it won't let me upload a .CNF file I guess but this is exactly what it says when I open it in Notepad " BOOT = cdrom:\SLUS_010.60;1 |
Can you please ZIP the .CNF file and upload that? It could be that some encoding oddity only visible on an hex editor is causing the config file load process to fail. |
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The CD-Rs being used are the absolute worst quality, I have a chart on my findings here: https://alex-free.github.io/psx-cdr/#cd-r-media I recommend CMC Pro powered by Taiyo Yuden technology, which are the best still made brand new to this day. While playing around with different constant write burn speeds may make this work (or the vertical trick: https://alex-free.github.io/psx-cdr/), or even perhaps refurbishing the drive (https://alex-free.github.io/unofficial-ps1-cd-drive-service-manual/), I don't trust those CD-Rs at all. While one game may work, that doesn't mean all will with poor quality CD-Rs. I'm pretty sure I've played at least one of the mentioned titles before. Unfortunately I'm not in a position to test real hardware for a bit. Seriously, try flipping the console vertical like this: alex-free#28 (comment) @socram8888 for testing the system cnf parsing emulation is definitely fine. |
I am wondering why FileRead isn't returning -1 as documented in the no$psx docs, if it's a true read error. I do check for that in the secondary.c code. Is it just returning all zeros or what? |
@SpyrooftheNight could you please try with this version that has some extra sanity checks? tonyhax-v1.4.6b.zip |
KK I'll try that version of tonyhax right now to see if it works, will take a second to flash my mem card and everything. Just to be sure, you don't need me to zip the CNF file anymore right? |
No no, thanks, no need for the ZIP file. To be clear, this version of tonyhax should not fix any issue - it just shows more information on screen about the failure mode (ie why the file could not be processed). |
OK I've installed the version you linked, and run into the same error. Do you want me to take a picture of the screen or is there a file I need to go look for now? |
The same error code happens with his version? I think the idea is it should be more verbose/accurate and the text should be slightly different. Did you try the vertical trick? There is a slim chance that Tonyhax International may read the game since it handles disc reading a bit differently. In the past I've noticed it more reliably boots poor quality CD-Rs better then i.e UniROM. May be worth a try (https://github.com/alex-free/tonyhax?tab=readme-ov-file#downloads). If possible order the CMC Pro CD-Rs (they are on Amazon) or try different burn speeds with your current Verbatim CD-R. |
I know it might not be helpful but in my googling I did come across someone on reddit talking about a similar error with Resident Evil 2 and referencing this issue thread: #24 I can't really decipher what's being said in the discussion but it seems like the guy found a fix eventually ? CMC CDs are ordered and on the way but it'll take a few days to get them so probably going to do some trial and error with these ones and different writing speeds and the vertical trick I guess. Seems weird that the two I'm having issues with are both Capcom fighters but I guess thats just my luck. |
Huh, does Resident Evil 2 work on your console or do you get the same issue? |
I'll burn a copy and check now |
No I can't so that's now Resident Evil 2, Street Fighter Alpha 3 and Jojo's Bizarre Adventure that all givr the same exact errors where all my other games are working flawlessly without any issues when I play them |
Woah, really? Can you try patching the bin file with https://github.com/alex-free/psx80mp?tab=readme-ov-file#downloads and then burning another disc of the patched image? |
For Resident Evil 2 right? |
Any of the above. If you patch any of the problematic games it might work. |
Ok So I'm patching ONLY track 1 for RE2 right? Leave track 2 bin alone? And I just drag the bin onto the .exe and its done? |
Yes, thanks for checking! Try the other games too though. |
OK So Resident Evil 2 now works and boots flawlessly with that patch. Let me check Jojos and SFA3 |
Yeah, so fresh rom, this time ONLY track 2 with ps26mp, gimme a few. And, well I have 100 more coming in a few days that are better quality so mind as well get rid of the shitty ones in a productive way haha. |
Literally making my night testing out this theory! I'm in the middle of a move so I haven't been able to work on things like I'd like to. If only patching track 2 with ps26mp works, could I also trouble you to try only track 2 patching with psx80mp? See @socram8888 this is the only PSX game I have ever seen with 2 data tracks! Seriously, I have never seen a sync pattern in track 2. I thought any multi-track games would have 1 data track and then some audio tracks. Redump listed it as a data track too. From that log I sent it looks like it is reading some data off of it (towards the end of the track, great news for my theory!). |
OK so track 2 patched by ps26mp works and boots perfectly so far. Now I'll do a fresh rom and try to patch track 2 with psx80mp and let you know the results |
Incredible! YOU figured this out with track 2! I never would have thought that could have worked, because PS1 games don't usually work the way SFA3 does. |
Track 2 ONLY patched with psx80mp does NOT work. That's pretty cool, it was a lucky guess. Anything else you need me to test?? |
Yes, I think I can fix psx80mp to work with track 2 but I'll need to write some code. Can I ping you in a bit? |
Yeah of course, i'll be down to test it when you're ready. |
Excellent. Lets try this first. Only patch track 2 on a fresh SFA3 image using the attached patcher. |
That way worked and booted up exactly as expected. |
BETA1 works as expected by only patching track 2?! |
Yep it went right into the SFA 3 image and then the FMV intro and just played a few matches! |
To Socram8888: You were right that the software fix could potentially fail after boot if the game exe itself tried to load data towards the edge of the written part of the CD-R. SFA3 is that prophetical edge-case. While we can seek in steps to guarantee loading of the SYSTEM.CNF and PSX-EXE, we can not do anything software-wise after booting the executable. So while the software-fix in Tonyhax International does get more games working, it is not 100% like the patcher appears to be with every problematic title we've found so far. I guess this issue can be closed now then! I will push an update to PSX80MP to make it work with SFA3 and some other enhancements. |
Thank you so much for testing @SpyrooftheNight ! |
Thanks for all the work you guys do, was glad to be of help! |
Same hardware issue as #24 . PS2 can't recover after accidentally over-seeking and 'reading' Unburned area past lead-out in tightly wound 80 minute media. So the file exists in the directory table but on seek it fails. No issue with secondary.c code or additional handling needed (or possible from what I can tell). |
Yeah but the weird thing is, if seek is failing, what on earth is it reading? If @SpyrooftheNight is up to, I'd like to send him another version that displays on screen what the buffer contains after FileRead returns. |
You can send me another version to test out but I won't be able to get around to it for a couple hours. I still have to reinstall the latest build of tonyhax from the one you told me to switch to anyway so I can just do that before I flash it back. |
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So you want me to try and use an unpatched fresh SFA3 on it to see what it returns? I'll be able to do it in a hour or so |
Yes, that is correct! |
Got held up with something but working on it now, just out of curiousity when I replace the Tonyhax on my memory card do I need to replace both the save for my exploitable game AND Tonyhax save or just the tonyhax one? |
Generally, no. The exploit files have remained the same since 1.2 I think. |
Alright, many thanks! I can't find anything on the entire game .bin file that matches that pattern, so I have genuinely no idea what is it reading. |
¯\_(ツ)_/¯ I'm just glad we figured out a fix for whatever was going on. Let me know if you need any more testing done! Thanks again |
I wonder if we are looking at post-lead-out? |
I found out another one that requires the patch is Final Fantasy IX. First disc wouldn't boot without patching so I applied the patch to all .bins/discs just in case and it works. If I run into any other games that require the patch I can update this comment. So far its: -Jojo's Bizarre Adventure Just wanna make it as clear as possible for anyone that has this problem in the future thats a laymen like me. |
Thank you for your findings. The PSX80MP v2.0.1 Update is out now, with better documentation and a list of every known game disc that needs to be patched. This list includes what track number to patch as well (1 or 2): https://github.com/alex-free/psx80mp?tab=readme-ov-file#confirmed-80-minute-sensitive-games To further help others, please open an issue here https://github.com/alex-free/psx80mp/issues/new if you come across any more titles so they may be added to the list above. |
tonyhax version: latest stable version
Installation method: using freemcboot on PS2 with ulaunchelf
Entry point game: Brunswick Circuit Pro Bowling
Console model: SCPH-39001 PS2
Integrity check: passed
BIOS version: v 5.0 02/07/02 A
Target game: Jojo’s Bizarre Adventure SLUS-01060
Bug explanation: game will not boot when I try to run it from Tonyhax I get
“missing TCB
Missing Event
Missing Stack
Missing BOOT”
“Open error 2”
then it asks me to swap CDs.
Tonyhax has worked for me for both Persona 2 and Castlevania SotN so far so i’d like to figure out the issue
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