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Socket not connecting #1479
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I am facing the same issue. I did the configuration similar to socket.io on android, but I can't connect. |
@muk-y use this
|
@Crysis21 are you able to test with the latest development branch? I'm having trouble reproducing on that branch. Screenshot shows server upgrading from polling to WS My basic test code: func connectSocket() {
socket.connect(withPayload: ["hello": "world"])
}
manager = SocketManager(socketURL: URL(string:"http://localhost:8087/")!, config: [])
socket = manager.defaultSocket
connectSocket() |
I don't have the useCustomEngine property in Socket.IO-Client-Swift 15.2.0. Which version has the property? I have used all the codes besides useCustomEngine but the error is still the same. |
@muk-y did you find any solution? |
I have the same issue on the latest version of the library. |
I passed my parameters through string concatination instead of using connectParams. This solved my issue. |
My socket is not connecting, the version I am using is as follows
Server: socket.io: "^4.6.1"
Client: Socket.IO-Client-Swift 15.2.0
I am getting error as follows:
LOG SocketIOClient{/}: Handling event: statusChange with data: [connecting, 2]
LOG SocketIOClient{/}: Joining namespace /
LOG SocketManager: Tried connecting socket when engine isn't open. Connecting
LOG SocketManager: Adding engine
LOG SocketManager: Manager is being released
LOG SocketEngine: Starting engine. Server: https://chat.mukeshakya.com.np/
LOG SocketIOClient{/}: Client is being released
LOG SocketEngine: Handshaking
LOG SocketEngine: Engine is being released
Note: The socket is successfully connecting in website as well as android. Can anybody help me?
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